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cb373fbb59
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bb9144e3a0 |
@@ -0,0 +1,89 @@
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name: Publish Release
|
||||
|
||||
on:
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push:
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branches:
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- develop
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||||
paths:
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- src/**
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workflow_dispatch:
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|
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Read Version from version.txt
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id: read_version
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run: |
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VERSION=beta
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echo "version=$VERSION" >> "$GITHUB_OUTPUT"
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echo "tag=v$VERSION" >> "$GITHUB_OUTPUT"
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echo "Version: $VERSION"
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- name: Extract Release Notes
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id: release_notes
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run: |
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VERSION=beta
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RELEASE_NOTES=$(awk -v ver="Unreleased" '
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/^## \[/ {
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if (found) exit
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if (index($0, "[" ver "]") > 0) found = 1
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next
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}
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found { print }
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' RELEASENOTES.md)
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# Write multi-line output properly
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echo "body<<EOF" >> "$GITHUB_OUTPUT"
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echo "$RELEASE_NOTES" >> "$GITHUB_OUTPUT"
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echo "EOF" >> "$GITHUB_OUTPUT"
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- name: Compile Spearhead
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uses: https://git.dutchie031.com/dutchie031/DcsMissionScriptingTools/github-action@action/v0
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with:
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source-root: ./src
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output-file: ./output/spearhead.lua
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- name: Remove existing tag if it exists
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id: check_tag
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run: |
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TAG="${{ steps.read_version.outputs.tag }}"
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if git tag | grep -q "^$TAG$"; then
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echo "Tag exists. Removing it..."
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git push origin :refs/tags/"$TAG" || true
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git tag -d "$TAG" || true
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fi
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echo "Ready to create fresh tag: $TAG"
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- name: Apply Tag to Current Commit
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run: |
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git config user.name "github-actions"
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git config user.email "github-actions@github.com"
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git tag ${{ steps.read_version.outputs.tag }}
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git push origin ${{ steps.read_version.outputs.tag }}
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- name: Copy Release to Versioned File
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run: |
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cp ./output/spearhead.lua ./output/spearhead.${{ steps.read_version.outputs.tag }}.lua
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echo "Versioned file created: spearhead.${{ steps.read_version.outputs.tag }}.lua"
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- name: Create Release and Upload Assets
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uses: akkuman/gitea-release-action@v1
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with:
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tag_name: ${{ steps.read_version.outputs.tag }}
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name: Release ${{ steps.read_version.outputs.tag }}
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body: ${{ steps.release_notes.outputs.body }}
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prerelease: true
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files: |-
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./output/spearhead.lua
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./output/spearhead.${{ steps.read_version.outputs.tag }}.lua
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#token: ${{ secrets.GITHUB_TOKEN }}
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env:
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NODE_OPTIONS: '--experimental-fetch'
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@@ -4,3 +4,4 @@
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/dist
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.vscode/settings.json
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**\settings.json
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Vendored
-25
@@ -1,25 +0,0 @@
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{
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"cSpell.words": [
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"farp",
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"Sams",
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"SEAD"
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],
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"Lua.diagnostics.globals": [
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"lfs"
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],
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"maptz.regionfolder": {
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"[lua]" : {
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"foldEnd": "--endregion",
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"foldEndRegex": "[\\s]*--endregion",
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"foldStart": "--region [NAME]",
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"foldStartRegex": "[\\s]*--region[\\s]*(.*)",
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"disableFolding": false
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}
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},
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"livePreview.serverRoot": "/_docs",
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"Lua.workspace.library": [
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"/Users/ex61wi/Developer/personal/DcsMissionScriptingTools/dutchies-dcs-scripting-tools/lua-addons",
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"c:\\Users\\Tim\\.vscode\\extensions\\dutchie031.dutchies-dcs-scripting-tools-0.0.3\\lua-addons"
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],
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"dutchies-dcs-scripting-tools.compileAt": "onSave",
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}
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@@ -7,6 +7,13 @@
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### Bug Fixes
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- Issue #11 <br>
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PR #17 <br>
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Supply crate spawning now checks for free space and will not spawn if the area is too crowded. <br>
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Additionally different units will spawn in different areas depending on loading side.
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- PR #15 <br>
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Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone.
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## [0.12.1] 2026-07
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+1
-1
@@ -6,7 +6,7 @@ SpearheadConfig = {
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--- The time briefings should be displayed by default.
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--- Players can always "Clear Messages" through the F10 menu, so setting it to a high value can be
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briefingMessageDuration = 30, --default 30
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briefingMessageDuration = 60, --default 60
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CapConfig = {
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--quickly enable of disable the entire CAP Logic
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@@ -25,7 +25,7 @@ function GlobalConfig.New()
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end
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function GlobalConfig:getBriefingTime()
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return self._briefingTime or 30
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return self._briefingTime or 60
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end
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@@ -1,20 +0,0 @@
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---@class MaxLoadConfig
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---@field maxInternalLoad number
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---@type table<string, MaxLoadConfig>
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local MaxLoadConfig = {
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["Mi-8MT"] = {
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maxInternalLoad = 4000,
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},
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["CH-47Fbl1"] = {
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maxInternalLoad = 10000
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},
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["Mi-24P"] = {
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maxInternalLoad = 2000
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},
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["UH-1H"] = {
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maxInternalLoad = 2000
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}
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}
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return MaxLoadConfig
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@@ -14,7 +14,6 @@ local SupplyConfigHelper = require("classes.stageClasses.helpers.SupplyConfigHel
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---@field updateContinuous fun(self: MissionCommandsHelper, time: number): number @function to update commands continuously
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---@field pinnedByGroup table<string, Mission> @table of pinned missions by group ID
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---@field private _stageBriefings table<string, string> @table of stage briefings by stage name
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---@field private _supplyHubGroups table<string, boolean> @table of supply hub groups by their ID
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---@field private _logger Logger @logger instance for logging
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---@field private _supplyUnitsTracker SupplyUnitsTracker @supply units tracker instance
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local MissionCommandsHelper = {}
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@@ -49,11 +48,28 @@ function MissionCommandsHelper.getOrCreate(logLevel)
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instance.updateNeeded = false
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instance.pinnedByGroup = {}
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instance.lastUpdate = 0
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instance._supplyHubGroups = {}
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instance._stageBriefings = {}
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instance._supplyUnitsTracker = SupplyUnitsTracker.getOrCreate(logLevel)
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instance._supplyUnitsTracker:AddOnSupplyUnitEventListener(
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{
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enteredSupplyHub = function(self, unit)
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if unit == nil then return end
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instance.updateNeeded = true
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instance:updateCommandsForGroup(unit:getGroup():getID())
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end,
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exitedSupplyHub = function(self, unit)
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instance.updateNeeded = true
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instance:updateCommandsForGroup(unit:getGroup():getID())
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end,
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supplyUnitSpawned = function(self, unit)
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instance.updateNeeded = true
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instance:updateCommandsForGroup(unit:getGroup():getID())
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end
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}
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)
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---comment
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---@param selfA MissionCommandsHelper
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---@param time number
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@@ -108,32 +124,6 @@ function MissionCommandsHelper:RemoveMissionToCommands(mission)
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self.updateNeeded = true
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end
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---@param groupID number
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function MissionCommandsHelper:MarkUnitInSupplyHub(groupID)
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self._logger:debug("Marking unit in supply hub: " .. tostring(groupID))
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local updateNeeded = false
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if self._supplyHubGroups[tostring(groupID)] ~= true then
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updateNeeded = true
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end
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self._supplyHubGroups[tostring(groupID)] = true
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if updateNeeded == true then self:updateCommandsForGroup(groupID) end
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end
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---@param groupID number
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function MissionCommandsHelper:MarkUnitOutsideSupplyHub(groupID)
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self._logger:debug("Marking unit outide supply hub: " .. tostring(groupID))
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local updateNeeded = false
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if self._supplyHubGroups[tostring(groupID)] == true then
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updateNeeded = true
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end
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self._supplyHubGroups[tostring(groupID)] = false
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if updateNeeded == true then self:updateCommandsForGroup(groupID) end
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end
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---@param unit Unit
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function MissionCommandsHelper:OnPlayerEntersUnit(unit)
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@@ -438,7 +428,7 @@ end
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---@param groupID integer
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function MissionCommandsHelper:AddSupplyHubCommandsIfApplicable(groupID)
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if self._supplyHubGroups[tostring(groupID)] ~= true then return end
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if self._supplyUnitsTracker:IsGroupLeadInSupplyHub(groupID) ~= true then return end
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self._logger:debug("Adding supply hub commands for group: " .. tostring(groupID))
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@@ -536,8 +526,7 @@ function MissionCommandsHelper:addMissionFolders(groupId)
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missionCommands.addSubMenuForGroup(groupId, folderNames.primary)
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missionCommands.addSubMenuForGroup(groupId, folderNames.secondary)
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if self._supplyHubGroups[tostring(groupId)] == true then
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self._logger:debug("Adding supply hub commands folder for group: " .. tostring(groupId))
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if self._supplyUnitsTracker:IsGroupLeadInSupplyHub(groupId) == true then
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missionCommands.addSubMenuForGroup(groupId, folderNames.supplyHub)
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end
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@@ -0,0 +1,42 @@
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---@class DropZoneSlice
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---@field centerAngle number Angle in degrees (0=forward, 90=right, 180=rear, 270=left)
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---@field angleWidth number Total width of the slice in degrees (e.g. 60 = ±30°)
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---@field minRadius number Minimum search radius in meters (safe distance from helicopter)
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---@field maxRadius number Maximum search radius in meters
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---@field spacing number Distance increment when searching outward in meters
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---@class SupplyLoadConfig
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---@field maxInternalLoad number
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---@field dropZones Array<DropZoneSlice>
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---@type table<string, SupplyLoadConfig>
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local SupplyLoadConfig = {
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["Mi-8MT"] = {
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maxInternalLoad = 4000,
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dropZones = {
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{ centerAngle = 180, angleWidth = 60, minRadius = 20, maxRadius = 50, spacing = 5 },
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}
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},
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["CH-47Fbl1"] = {
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maxInternalLoad = 10000,
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dropZones = {
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{ centerAngle = 180, angleWidth = 60, minRadius = 20, maxRadius = 75, spacing = 5 },
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}
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},
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["Mi-24P"] = {
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maxInternalLoad = 2000,
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dropZones = {
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{ centerAngle = 270, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 },
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{ centerAngle = 90, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 },
|
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}
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},
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["UH-1H"] = {
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maxInternalLoad = 2000,
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dropZones = {
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{ centerAngle = 270, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 },
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{ centerAngle = 90, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 },
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}
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}
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}
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return SupplyLoadConfig
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@@ -3,7 +3,7 @@ local Util = require("classes.util.Util")
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local DcsUtil = require("classes.util.DcsUtil")
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local SpearheadEvents = require("classes.spearhead_events")
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local SupplyConfigHelper = require("classes.stageClasses.helpers.SupplyConfigHelper")
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local MaxLoadConfig = require("classes.stageClasses.helpers.MaxLoadConfig")
|
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local SupplyLoadConfig = require("classes.stageClasses.helpers.SupplyLoadConfig")
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---@class SupplyUnitEventListener
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---@field supplyUnitSpawned fun(self:SupplyUnitEventListener, unit:Unit) | nil
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@@ -94,7 +94,7 @@ end
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|
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---@param listener SupplyUnitEventListener
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function SupplyUnitsTracker:AddOnSupplyUnitSpawnedListener(listener)
|
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function SupplyUnitsTracker:AddOnSupplyUnitEventListener(listener)
|
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if listener == nil then return end
|
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|
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if self._supplyUnitEventsListeners == nil then
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@@ -104,6 +104,26 @@ function SupplyUnitsTracker:AddOnSupplyUnitSpawnedListener(listener)
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table.insert(self._supplyUnitEventsListeners, listener)
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end
|
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|
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---@param unit Unit
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---@return boolean
|
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function SupplyUnitsTracker:IsUnitInSupplyHub(unit)
|
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if unit == nil then return false end
|
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local unitIDStr = tostring(unit:getID())
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return self._unitInSupplyHub[unitIDStr] == true
|
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end
|
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|
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---@param groupID number
|
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---@return boolean
|
||||
function SupplyUnitsTracker:IsGroupLeadInSupplyHub(groupID)
|
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local group = DcsUtil.GetPlayerGroupByGroupID(groupID)
|
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if group == nil then return false end
|
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|
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local unit = group:getUnit(1)
|
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if unit == nil then return false end
|
||||
|
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return self:IsUnitInSupplyHub(unit)
|
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end
|
||||
|
||||
function SupplyUnitsTracker:Update()
|
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local players = DcsUtil.getAllPlayerUnits()
|
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for _, player in pairs(players) do
|
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@@ -211,7 +231,6 @@ function SupplyUnitsTracker:CheckUnitsInZones()
|
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if Util.is3dPointInZone(pos, zone) then
|
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if self._unitInSupplyHub[tostring(unit:getID())] ~= true then
|
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self._unitInSupplyHub[tostring(unit:getID())] = true
|
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|
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for _, listener in pairs(self._supplyUnitEventsListeners) do
|
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pcall(function()
|
||||
if listener.enteredSupplyHub then
|
||||
@@ -284,9 +303,6 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType, missionCommandsHe
|
||||
return
|
||||
end
|
||||
|
||||
self:RemoveCargoFromUnit(unitID, crateType)
|
||||
self:UpdateWeightForUnit(unit)
|
||||
|
||||
local cargoConfig = SupplyConfigHelper.getSupplyConfig(crateType)
|
||||
|
||||
if cargoConfig == nil then
|
||||
@@ -294,7 +310,16 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType, missionCommandsHe
|
||||
return
|
||||
end
|
||||
|
||||
local cargoPos = self:GetCargoPlacePosition(unit)
|
||||
local cargoPos = self:GetCargoPlacePosition(unit, cargoConfig.staticType)
|
||||
|
||||
if cargoPos == nil then
|
||||
self._logger:warn("No valid position found to drop cargo for unit: " .. unit:getName())
|
||||
trigger.action.outTextForUnit(unit:getID(), "No valid position to drop cargo. Unloading area is too crowded.", 10)
|
||||
return
|
||||
end
|
||||
|
||||
self:RemoveCargoFromUnit(unitID, crateType)
|
||||
self:UpdateWeightForUnit(unit)
|
||||
|
||||
cargoCount = cargoCount + 1
|
||||
local cargoSpawnObject = {
|
||||
@@ -394,7 +419,7 @@ function SupplyUnitsTracker:TryLoadCrateInUnit(unit, crateType, commandHelper)
|
||||
end
|
||||
end
|
||||
|
||||
local unitConfig = MaxLoadConfig[unit:getTypeName()]
|
||||
local unitConfig = SupplyLoadConfig[unit:getTypeName()]
|
||||
if unitConfig == nil then
|
||||
trigger.action.outTextForUnit(unit:getID(), "Your unit type is not configured for logistics: " .. crateType, 5)
|
||||
self._logger:error("Invalid unit type: " .. unit:getTypeName())
|
||||
@@ -437,53 +462,173 @@ function SupplyUnitsTracker:UnitRequestCrateSpawn(groupID, crateType)
|
||||
end
|
||||
end
|
||||
|
||||
---@class SupplyUnitsBoundingBox
|
||||
---@field min Vec3 World space minimum
|
||||
---@field max Vec3 World space maximum
|
||||
|
||||
---@param foundObject Object
|
||||
---@return SupplyUnitsBoundingBox?
|
||||
function SupplyUnitsTracker:GetBoundingBoxes(foundObject)
|
||||
|
||||
local desc = foundObject:getDesc()
|
||||
if foundObject:getCategory() == Object.Category.SCENERY then
|
||||
desc = SceneryObject.getDescByName(foundObject:getTypeName())
|
||||
end
|
||||
|
||||
if desc == nil or desc.box == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
local objPos = foundObject:getPoint()
|
||||
local box = desc.box
|
||||
|
||||
-- Convert relative bbox to world space by adding object position
|
||||
---@type SupplyUnitsBoundingBox
|
||||
return {
|
||||
min = {
|
||||
x = objPos.x + box.min.x,
|
||||
y = objPos.y + box.min.y,
|
||||
z = objPos.z + box.min.z
|
||||
},
|
||||
max = {
|
||||
x = objPos.x + box.max.x,
|
||||
y = objPos.y + box.max.y,
|
||||
z = objPos.z + box.max.z
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
---Check if two axis-aligned bounding boxes collide with safety margin
|
||||
---@param crateBBox SupplyUnitsBoundingBox The crate's bbox in world space
|
||||
---@param objBBox SupplyUnitsBoundingBox The existing object's bbox in world space
|
||||
---@param safetyMargin number Safety margin around objects
|
||||
---@return boolean True if collision detected
|
||||
function SupplyUnitsTracker:CheckBBoxCollision(crateBBox, objBBox, safetyMargin)
|
||||
|
||||
-- Apply safety margin to object bbox
|
||||
local objMin = {
|
||||
x = objBBox.min.x - safetyMargin,
|
||||
y = objBBox.min.y - safetyMargin,
|
||||
z = objBBox.min.z - safetyMargin
|
||||
}
|
||||
local objMax = {
|
||||
x = objBBox.max.x + safetyMargin,
|
||||
y = objBBox.max.y + safetyMargin,
|
||||
z = objBBox.max.z + safetyMargin
|
||||
}
|
||||
|
||||
-- AABB collision detection
|
||||
return crateBBox.min.x <= objMax.x and crateBBox.max.x >= objMin.x and
|
||||
crateBBox.min.y <= objMax.y and crateBBox.max.y >= objMin.y and
|
||||
crateBBox.min.z <= objMax.z and crateBBox.max.z >= objMin.z
|
||||
end
|
||||
|
||||
---@private
|
||||
---@param unit Unit
|
||||
---@return Vec3
|
||||
function SupplyUnitsTracker:GetCargoPlacePosition(unit)
|
||||
---@param crateTypeName string
|
||||
---@return Vec3?
|
||||
function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
|
||||
|
||||
local pos = unit:getPosition()
|
||||
local preferredPos = {
|
||||
x = pos.p.x - 10 * pos.x.x,
|
||||
y = pos.p.y - 10 * pos.x.y,
|
||||
z = pos.p.z - 10 * pos.x.z
|
||||
local unitPos = unit:getPosition()
|
||||
|
||||
-- Get crate bbox - relative to placement position
|
||||
local crateDesc = StaticObject.getDescByName(crateTypeName) --[[@as table]]
|
||||
if crateDesc == nil or crateDesc.box == nil then
|
||||
self._logger:error("Could not get bbox for crate type: " .. crateTypeName)
|
||||
return nil
|
||||
end
|
||||
|
||||
local crateRelativeBBox = crateDesc.box
|
||||
|
||||
-- Get drop zone config for this unit
|
||||
local dropZones = {
|
||||
{ centerAngle = 180, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 }
|
||||
}
|
||||
|
||||
return preferredPos
|
||||
if SupplyLoadConfig[unit:getTypeName()] ~= nil then
|
||||
dropZones = SupplyLoadConfig[unit:getTypeName()].dropZones
|
||||
end
|
||||
|
||||
-- Get occupied objects with their bboxes
|
||||
local searchVolume = {
|
||||
id = world.VolumeType.SPHERE,
|
||||
params = {
|
||||
point = {
|
||||
x = unitPos.p.x,
|
||||
y = unitPos.p.y,
|
||||
z = unitPos.p.z
|
||||
},
|
||||
radius = 100 -- Search a large area
|
||||
}
|
||||
}
|
||||
|
||||
-- local volume = {
|
||||
-- id = world.VolumeType.SPHERE,
|
||||
-- params = {
|
||||
-- point = preferredPos,
|
||||
-- radius = 10
|
||||
-- }
|
||||
-- }
|
||||
local occupiedObjects = {}
|
||||
local found = function(foundItem, val)
|
||||
local bbox = self:GetBoundingBoxes(foundItem)
|
||||
if bbox then
|
||||
table.insert(occupiedObjects, {
|
||||
pos = foundItem:getPoint(),
|
||||
bbox = bbox
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- local occupiedPosX = {}
|
||||
-- local occupiedPosZ = {}
|
||||
world.searchObjects(searchVolume.id, searchVolume, found)
|
||||
|
||||
-- ---@param foundItem Object
|
||||
-- local found = function(foundItem, val)
|
||||
local safetyMargin = 3 -- Safety margin around objects
|
||||
|
||||
-- local foundPos = foundItem:getPoint()
|
||||
-- Search through each slice
|
||||
for _, zone in ipairs(dropZones) do
|
||||
-- Calculate angle range for this slice
|
||||
local minAngle = zone.centerAngle - (zone.angleWidth / 2)
|
||||
local maxAngle = zone.centerAngle + (zone.angleWidth / 2)
|
||||
|
||||
-- local z = math.floor(foundPos.z)
|
||||
-- for i = z - 3 , z + 3 do
|
||||
-- occupiedPosZ[i] = true
|
||||
-- end
|
||||
-- Search outward in rings starting from minRadius
|
||||
for distance = zone.minRadius, zone.maxRadius, zone.spacing do
|
||||
-- Check multiple positions within the angular slice
|
||||
local angleStep = math.min(15, zone.angleWidth / 3) -- Divide slice into sections
|
||||
|
||||
-- local x = math.floor(foundPos.x)
|
||||
-- for i = x - 3 , x + 3 do
|
||||
-- occupiedPosX[i] = true
|
||||
-- end
|
||||
-- end
|
||||
for angle = minAngle, maxAngle, angleStep do
|
||||
local radians = math.rad(angle)
|
||||
|
||||
-- world.searchObjects(volume.id, volume.params, found)
|
||||
-- Calculate position at this angle and distance
|
||||
-- Angle 0 = forward, 90 = right, 180 = rear, 270 = left
|
||||
local candidateX = unitPos.p.x + distance * math.sin(radians)
|
||||
local candidateY = unitPos.p.y + distance * math.cos(radians)
|
||||
local candidateZ = land.getHeight({ x = candidateX, y = candidateY })
|
||||
|
||||
-- Convert crate's relative bbox to world space at this position
|
||||
local crateBBoxWorldSpace = {
|
||||
min = {
|
||||
x = candidateX + crateRelativeBBox.min.x,
|
||||
y = candidateZ + crateRelativeBBox.min.y,
|
||||
z = candidateY + crateRelativeBBox.min.z
|
||||
},
|
||||
max = {
|
||||
x = candidateX + crateRelativeBBox.max.x,
|
||||
y = candidateZ + crateRelativeBBox.max.y,
|
||||
z = candidateY + crateRelativeBBox.max.z
|
||||
}
|
||||
}
|
||||
|
||||
-- Check if crate bbox collides with any existing objects
|
||||
local collides = false
|
||||
for _, obj in ipairs(occupiedObjects) do
|
||||
if self:CheckBBoxCollision(crateBBoxWorldSpace, obj.bbox, safetyMargin) then
|
||||
collides = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not collides then
|
||||
return { x = candidateX, y = candidateZ, z = candidateY }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- No free spot found
|
||||
return nil
|
||||
end
|
||||
|
||||
return SupplyUnitsTracker
|
||||
@@ -197,7 +197,7 @@ function BuildableMission:SpawnActive()
|
||||
self._state = "ACTIVE"
|
||||
|
||||
self._missionCommandsHelper:AddMissionToCommands(self)
|
||||
self._supplyUnitsTracker:AddOnSupplyUnitSpawnedListener(self)
|
||||
self._supplyUnitsTracker:AddOnSupplyUnitEventListener(self)
|
||||
|
||||
local units = self._supplyUnitsTracker:GetUnits()
|
||||
if units then
|
||||
|
||||
Reference in New Issue
Block a user