Files
spearhead/classes/_baseClasses/Queue.lua
T
dutchie031andGitHub a2f62d797b Feature/mission refactor (#26)
* Refactored Mission classes to add Missions other than trigger zone missions. (eg. Runway Strikes, Resupply etc.)
* Runway strike initial POC
Co-authored-by: dutchie032 <dutchie032>
2025-05-07 13:18:45 +02:00

50 lines
990 B
Lua

---@class Queue
---@field private _items Array
---@field private _first number
---@field private _last number
local Queue = {}
Queue.__index = Queue
---@return Queue
function Queue.new()
local self = setmetatable({}, Queue)
self._items = {}
self._first = 1
self._last = 0
return self
end
---@return nil
function Queue:push(item)
self._last = self._last + 1
self._items[self._last] = item
end
---@return any?
function Queue:pop()
if self._first > self._last then
return nil
end
local item = self._items[self._first]
self._items[self._first] = nil
self._first = self._first + 1
return item
end
---@return Array<any>
function Queue:toList()
local items = {}
for i = self._first, self._last do
items[#items + 1] = self._items[i]
end
return items
end
if Spearhead == nil then Spearhead = {} end
if Spearhead._baseClasses == nil then Spearhead._baseClasses = {} end
Spearhead._baseClasses.Queue = Queue