d45b8d225f08daa84cf246ed4dc7bbcb53fd7317
* Persistently saving randomised missions During the first run the missions are randomly picked. After that it will keep those picks for the entire persistent state.
Spearhead
Contributing.
-
Make a fitting branch.
-
Change reference in the file ./dev_classes.lua
-
Add a "do script" trigger in the mission. The script should be
assert(loadfile('<path to ./dev folder>' .. "dev_classes.lua"))()This will load all the class files and run the config and main.lua.This way you can just hit "fly again" after making mission changes which speeds up development quite a lot.
Languages
Lua
78.5%
HTML
14%
JavaScript
3.6%
CSS
3.6%
Python
0.3%