Updated preactivate logic
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@@ -19,6 +19,11 @@
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Now enabled the mission editor to add a custom briefing to the "Buildable" missions.
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#44
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- Issue: #42
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DEEPSTRIKE now added as a possible feature.
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This enables to have missions active in "Pre-Activated" Stages.
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#48
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### Bug Fixes
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## [0.13.0] 2026-08
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@@ -434,7 +434,7 @@ function Stage:PreActivate()
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for key, mission in pairs(self._db.missions) do
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if mission and mission.missionType == "DEEPSTRIKE" then
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mission:SpawnActive()
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mission:SpawnInactive()
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end
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end
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