Updated preactivate logic

This commit is contained in:
2026-09-08 16:12:38 +02:00
parent 52f840c270
commit 81d9aa7265
2 changed files with 6 additions and 1 deletions
+5
View File
@@ -19,6 +19,11 @@
Now enabled the mission editor to add a custom briefing to the "Buildable" missions. Now enabled the mission editor to add a custom briefing to the "Buildable" missions.
#44 #44
- Issue: #42
DEEPSTRIKE now added as a possible feature.
This enables to have missions active in "Pre-Activated" Stages.
#48
### Bug Fixes ### Bug Fixes
## [0.13.0] 2026-08 ## [0.13.0] 2026-08
@@ -434,7 +434,7 @@ function Stage:PreActivate()
for key, mission in pairs(self._db.missions) do for key, mission in pairs(self._db.missions) do
if mission and mission.missionType == "DEEPSTRIKE" then if mission and mission.missionType == "DEEPSTRIKE" then
mission:SpawnActive() mission:SpawnInactive()
end end
end end