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Publish Beta Release / build (push) Successful in 24s

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2026-09-21 22:53:39 +02:00
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## [Unreleased] ## [Unreleased]
### Breaking Changes ### Breaking Changes
### New Features ### New Features
- Addresses #41 - Addresses #41
Adds Stage Complete debug methods for local testing of the Stage flow. Adds Stage Complete debug methods for local testing of the Stage flow.
PR #40 PR #40
- Closes #35 - Closes #35
Creating Lane option for stages. Creating Lane option for stages.
Additionally to the primary stage lane, stages can now be created in different lanes. Additionally to the primary stage lane, stages can now be created in different lanes.
These lanes can be used to create different stage progression flows and create different "side-stories". These lanes can be used to create different stage progression flows and create different "side-stories".
PR #40 PR #40
- Closes #37 - Closes #37
Now enabled the mission editor to add a custom briefing to the "Buildable" missions. Now enabled the mission editor to add a custom briefing to the "Buildable" missions.
PR #44 PR #44
- Closes #42 - Closes #42
DEEPSTRIKE now added as a possible feature. DEEPSTRIKE now added as a possible feature.
This enables to have missions active in "Pre-Activated" Stages. This enables to have missions active in "Pre-Activated" Stages.
PR #48 PR #48
### Bug Fixes ### Bug Fixes
## [0.13.0] 2026-08 ## [0.13.0] 2026-08
A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea. A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea.
### Breaking Changes ### Breaking Changes
### New Features ### New Features
- Issue #26 - Issue #26
Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player. Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player.
PR #31 PR #31
### Bug Fixes ### Bug Fixes
- Issue #11 - Issue #11
Supply crate spawning now checks for free space and will not spawn if the area is too crowded. Supply crate spawning now checks for free space and will not spawn if the area is too crowded.
Additionally different units will spawn in different areas depending on loading side. Additionally different units will spawn in different areas depending on loading side.
PR #17 PR #17
- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone. - Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone.
PR #15 PR #15
- Fixed custom drawings not being drawn correctly. - Fixed custom drawings not being drawn correctly.
PR #18 PR #18
- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue. - Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue.
PR #18 PR #18
- Fixed #9 - Fixed #9
Changed order of checking mission briefings Changed order of checking mission briefings
PR #19 PR #19
- Fixed Configuration defaulting to true for all booleans in StageConfig - Fixed Configuration defaulting to true for all booleans in StageConfig
PR #28 PR #28
- Fixed Pre-Activated stages not always drawing or pre-activating correctly. - Fixed Pre-Activated stages not always drawing or pre-activating correctly.
PR #28 PR #28
- Addressed #24 - Addressed #24
CAP max commit range is now configurable in the config.lua file. CAP max commit range is now configurable in the config.lua file.
Issue remains open in order to apply further fine grained tuning. Issue remains open in order to apply further fine grained tuning.
PR #29 PR #29
## [0.12.0] 2026-06 ## [0.12.0] 2026-06
Migration to Gitea. <br> Migration to Gitea. <br>
First version of the Gitea repository. <br> First version of the Gitea repository. <br>
Everything is new, but also old. Everything is new, but also old.
### Breaking Changes ### Breaking Changes
Nothing worth mentioning Nothing worth mentioning
### New Features ### New Features
All and none All and none
### Bug Fixes ### Bug Fixes
No bugs fixed, they're all still there. No bugs fixed, they're all still there.
## [x.x.x] Year - Month Release Template ## [x.x.x] Year - Month Release Template
### Breaking Changes ### Breaking Changes
### New Features ### New Features
### Bug Fixes ### Bug Fixes
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@@ -72,3 +72,4 @@ if globalConfig and globalConfig:isDebugMenuEnabled() == true then
debugMenu:RegisterMenus() debugMenu:RegisterMenus()
end end