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## [Unreleased]
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## [Unreleased]
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### Breaking Changes
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### Breaking Changes
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### New Features
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### New Features
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- Addresses #41
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- Addresses #41
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Adds Stage Complete debug methods for local testing of the Stage flow.
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Adds Stage Complete debug methods for local testing of the Stage flow.
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PR #40
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PR #40
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- Closes #35
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- Closes #35
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Creating Lane option for stages.
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Creating Lane option for stages.
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Additionally to the primary stage lane, stages can now be created in different lanes.
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Additionally to the primary stage lane, stages can now be created in different lanes.
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These lanes can be used to create different stage progression flows and create different "side-stories".
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These lanes can be used to create different stage progression flows and create different "side-stories".
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PR #40
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PR #40
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- Closes #37
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- Closes #37
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Now enabled the mission editor to add a custom briefing to the "Buildable" missions.
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Now enabled the mission editor to add a custom briefing to the "Buildable" missions.
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PR #44
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PR #44
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- Closes #42
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- Closes #42
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DEEPSTRIKE now added as a possible feature.
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DEEPSTRIKE now added as a possible feature.
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This enables to have missions active in "Pre-Activated" Stages.
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This enables to have missions active in "Pre-Activated" Stages.
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PR #48
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PR #48
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### Bug Fixes
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### Bug Fixes
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## [0.13.0] 2026-08
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## [0.13.0] 2026-08
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A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea.
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A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea.
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### Breaking Changes
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### Breaking Changes
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### New Features
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### New Features
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- Issue #26
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- Issue #26
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Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player.
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Possibility to have Stage Overview briefings (which include current missions sorted by distance) to be shown on spawning of a player.
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PR #31
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PR #31
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### Bug Fixes
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### Bug Fixes
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- Issue #11
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- Issue #11
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Supply crate spawning now checks for free space and will not spawn if the area is too crowded.
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Supply crate spawning now checks for free space and will not spawn if the area is too crowded.
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Additionally different units will spawn in different areas depending on loading side.
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Additionally different units will spawn in different areas depending on loading side.
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PR #17
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PR #17
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- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone.
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- Fixed command wiring for supply hubs for better and more accurate detection of units spawning and entering/exiting zone.
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PR #15
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PR #15
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- Fixed custom drawings not being drawn correctly.
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- Fixed custom drawings not being drawn correctly.
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PR #18
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PR #18
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- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue.
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- Fixed CAP Callbacks not working since the change to a transpiled script. Now a global callback circumvents this issue.
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PR #18
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PR #18
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- Fixed #9
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- Fixed #9
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Changed order of checking mission briefings
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Changed order of checking mission briefings
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PR #19
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PR #19
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- Fixed Configuration defaulting to true for all booleans in StageConfig
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- Fixed Configuration defaulting to true for all booleans in StageConfig
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PR #28
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PR #28
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- Fixed Pre-Activated stages not always drawing or pre-activating correctly.
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- Fixed Pre-Activated stages not always drawing or pre-activating correctly.
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PR #28
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PR #28
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- Addressed #24
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- Addressed #24
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CAP max commit range is now configurable in the config.lua file.
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CAP max commit range is now configurable in the config.lua file.
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Issue remains open in order to apply further fine grained tuning.
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Issue remains open in order to apply further fine grained tuning.
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PR #29
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PR #29
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## [0.12.0] 2026-06
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## [0.12.0] 2026-06
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Migration to Gitea. <br>
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Migration to Gitea. <br>
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First version of the Gitea repository. <br>
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First version of the Gitea repository. <br>
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Everything is new, but also old.
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Everything is new, but also old.
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### Breaking Changes
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### Breaking Changes
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Nothing worth mentioning
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Nothing worth mentioning
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### New Features
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### New Features
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All and none
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All and none
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### Bug Fixes
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### Bug Fixes
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No bugs fixed, they're all still there.
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No bugs fixed, they're all still there.
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## [x.x.x] Year - Month Release Template
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## [x.x.x] Year - Month Release Template
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### Breaking Changes
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### Breaking Changes
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### New Features
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### New Features
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### Bug Fixes
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### Bug Fixes
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@@ -72,3 +72,4 @@ if globalConfig and globalConfig:isDebugMenuEnabled() == true then
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debugMenu:RegisterMenus()
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debugMenu:RegisterMenus()
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end
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end
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