Author SHA1 Message Date
dutchie031 c4683fb80c updated CI pipeline
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2026-09-10 17:11:54 +02:00
dutchie031 60a4d6e88c Merge branch 'develop' into CI 2026-09-09 22:09:07 +02:00
dutchie031 9b2540d461 Fixed an issue
Publish Release / build (push) Successful in 30s
2026-09-09 22:06:29 +02:00
dutchie031 a351c45b73 wip
PR Prerequisites / Lua Check (pull_request) Failing after 14s
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2026-09-09 22:04:15 +02:00
dutchie031 e081b8e446 updated luals version
PR Prerequisites / Lua Check (pull_request) Successful in 10s
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 30s
2026-09-09 15:55:11 +02:00
dutchie031 4b3d87f589 updated luals version
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2026-09-09 15:49:32 +02:00
dutchie031 1fde8ec3b1 updated luals version 2026-09-09 15:49:22 +02:00
dutchie031 68e8d1c9ac updated luals version
PR Prerequisites / Lua Check (pull_request) Failing after 12s
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 23s
2026-09-09 15:49:05 +02:00
dutchie031 ccd38078f3 updated luals version
PR Prerequisites / Lua Check (pull_request) Failing after 11s
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 24s
2026-09-09 15:47:50 +02:00
dutchie031 de1e6ffae9 updated luals version
PR Prerequisites / Lua Check (pull_request) Failing after 11s
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 29s
2026-09-09 15:37:39 +02:00
dutchie031 2a76df1e21 updated
PR Prerequisites / Lua Check (pull_request) Failing after 13s
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 27s
2026-09-09 15:36:02 +02:00
dutchie031 a55cd2bf2a trying other check
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 24s
PR Prerequisites / Lua Check (pull_request) Failing after 1m21s
2026-09-09 12:36:29 +02:00
dutchie031 d16e25531a non important trailing whitespace ignored
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PR Prerequisites / Bundles Without Errors (pull_request) Failing after 23s
2026-09-09 11:27:23 +02:00
dutchie031 30c7124a86 non important trailing whitespace ignored
PR Prerequisites / Lua Check (pull_request) Failing after 24s
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 26s
2026-09-09 11:25:23 +02:00
dutchie031 514a9a9c55 non important trailing whitespace ignored
PR Prerequisites / Lua Check (pull_request) Failing after 24s
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 24s
2026-09-09 11:24:09 +02:00
dutchie031 96fab864c3 non important trailing whitespace ignored
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PR Prerequisites / Bundles Without Errors (pull_request) Failing after 23s
2026-09-09 11:22:21 +02:00
dutchie031 0346f8a7a8 linter fixes
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PR Prerequisites / Bundles Without Errors (pull_request) Failing after 28s
2026-09-09 11:12:58 +02:00
dutchie031 ba240db310 fixing linting
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2026-09-08 21:04:40 +02:00
dutchie031 50f2a0eea0 added CI for all source files
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2026-09-08 17:35:21 +02:00
dutchie031 70d18f4ac3 updated luacheck rc
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 24s
2026-09-08 17:07:41 +02:00
dutchie031 341590e981 fixed minor bug
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 49s
2026-09-08 16:54:00 +02:00
dutchie031 233310209b changed checkout version
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 39s
2026-09-08 16:44:52 +02:00
dutchie031 2cae676a10 changed checkout version
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 6s
2026-09-08 16:41:35 +02:00
dutchie031 de81fdf419 added lua check CI step
PR Prerequisites / Bundles Without Errors (pull_request) Failing after 8s
2026-09-08 16:40:04 +02:00
dutchie031 a1355ff05d fixed minor bug
Publish Release / build (push) Failing after 12s
2026-09-08 07:44:24 +02:00
dutchie031 2e636b2ded minor udpdate to docs
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2026-09-08 07:25:29 +02:00
dutchie031 488a492e39 Custom briefings for BlueSam and FARPS (#44)
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Fixes #37

<img width="761" alt="image.png" src="attachments/bdc9d61a-8bbc-41f3-8de4-b97edfae28da">
<img width="1095" alt="image.png" src="attachments/9c77798d-f371-4035-84dd-7c60cb79d91f">

Reviewed-on: #44
Co-authored-by: dutchie031 <timrorije@gmail.com>
2026-09-07 17:23:30 +00:00
dutchie031 772397250f Feature/lanes (#40)
Update Docs / prepare-docs (push) Successful in 37s
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this fixes #35

does not close but starts work partly on #41

Reviewed-on: #40
Co-authored-by: dutchie031 <timrorije@gmail.com>
2026-09-07 17:08:26 +00:00
dutchie031 0a7e8ea977 also added the beta block on home screen
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2026-08-30 18:25:03 +02:00
dutchie031 96507f1d34 updated the sidebar when it's a beta version
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2026-08-30 18:17:55 +02:00
dutchie031 96ada242a4 updated to change the release name so two releases can co-exist (#46)
Reviewed-on: #46
Co-authored-by: dutchie031 <timrorije@gmail.com>
2026-08-30 12:16:19 +00:00
71 changed files with 5060 additions and 995 deletions
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+10
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@@ -21,6 +21,9 @@
<main>
<div class="reference-container">
<div class="side-nav">
<div id="beta-box-div"></div>
<h4>Quick Links</h4>
<ul>
<li><a href="/pages/tutorials.html" class="side-nav-h2">Tutorials</a></li>
@@ -59,6 +62,13 @@
<footer>
<p>&copy; 2025 Spearhead Project</p>
</footer>
<script>
if (window.location.hostname.toLowerCase() == 'beta.spearhead.rocks') {
betaHtml = '<note-box type="warning" title="Beta Version">You are looking at docs that are released with the beta version.</note-box>';
}
document.getElementById('beta-box-div').innerHTML = betaHtml || '';
</script>
</body>
</html>
+2 -1
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@@ -19,9 +19,10 @@ class Header extends HTMLElement {
<div class="dropdown-content">
<a href="/pages/include-script.html">Include the Script</a>
<a href="/pages/first-start.html">First Start</a>
<a href="/pages/advanced/map-markings.html">Map Markings</a>
<a href="/pages/advanced/CAP.html">Advanced: CAP</a>
<a href="/pages/advanced/missions.html">Advanced: Missions</a>
<a href="/pages/advanced/map-markings.html">Map Markings</a>
<a href="/pages/advanced/lanes.html">Advanced: Lanes</a>
</div>
</div>
@@ -49,17 +49,6 @@ class DownloadScript extends HTMLElement {
return null;
}
}
async fetchReleaseAssets(url){
try {
const response = await fetch(url);
const data = await response.json();
return data;
} catch (error) {
console.error('Error fetching release assets:', error);
return null;
}
}
async connectedCallback() {
@@ -72,10 +61,9 @@ class DownloadScript extends HTMLElement {
if (latestRelease) {
version = latestRelease.tag_name;
timestamp = new Date(latestRelease.published_at).toLocaleDateString('en-CA');
const assets = await this.fetchReleaseAssets(latestRelease.assets_url);
const assets = latestRelease.assets;
if (assets && assets.length > 0) {
const spearheadAsset = assets.find(asset => asset.name.includes('spearhead'));
const spearheadAsset = assets.find(asset => asset.name.includes('spearhead.v'));
if (spearheadAsset) {
size = (spearheadAsset.size / 1024).toFixed(2) + 'kb';
href = spearheadAsset.browser_download_url;
@@ -105,7 +93,7 @@ class DownloadScript extends HTMLElement {
<p>
<span class="version-text">${version}</span> (${timestamp}) <br>
<a style="text-decoration: underline;" target="_blank" href="${href}">Download</a> (${size}) <br>
<a style="text-decoration: underline;" target="_blank" href="https://git.dutchie031.com/api/v1/repos/Spearhead/spearhead/releases">See All Versions here</a>
<a style="text-decoration: underline;" target="_blank" href="https://git.dutchie031.com/Spearhead/spearhead/releases">See All Versions here</a>
</p>
</div>
+9
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@@ -168,8 +168,17 @@ class Sidebar extends HTMLElement {
}
render() {
var betaHtml = '';
if (true || window.location.hostname.toLowerCase() == 'beta.spearhead.rocks') {
betaHtml = '<note-box type="warning" title="Beta Version">You are looking at docs that are released with the beta version.</note-box>';
}
this.innerHTML = `
<div class="side-nav">
<div style="width:100%">
${betaHtml}
</div>
<h4 class="side-nav-title"></h4>
<ul>
<!-- Navigation items will be populated automatically -->
+16 -7
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@@ -80,17 +80,12 @@
</tbody>
</table>
<note-box type="info" title="Combining Tasks">
Currently a group can do 1 thing. Either be Primary, Seconday, Sweep or Intercept. <br>
If you want to have different types during different stages, it's best to copy paste groups and
rename them accordingly. <br>
</note-box>
<note-box type="info" title="Airfield Defenses">
</note-box>
<h3 id="cap-zones-ref">Zones</h3>
<table class="table-no-style">
<tbody>
@@ -99,6 +94,7 @@
<td>=></td>
<td>A Cap ROUTE. The two most outer points are used to define the fly-over points.</td>
</tr>
<tr><td>______________________</td><td></td><td></td> </tr>
<tr>
<td><code-inline>INTERCEPTZONE_[ZoneID]_[NAME]</code-inline></td>
<td>=></td>
@@ -112,6 +108,19 @@
</p>
<h2 id="setup">Setting up groups</h2>
<h3 id="airbases-grouping">Airbases</h3>
<p>
Before talking about the groups, it's good to mention that groups are currently logically grouped and managed by an Airbase. <br>
Meaning, Airbase A does not know how many flights Airbase B is sending out. <br>
This might change in the future where multiple Airbases can work together.
</p>
<note-box type="info" title="Airbase Defenses">
When an Airbase is "active" and thus has aircraft being scheduled for taskings, all RED groups at that airfield will also be spawned. <br>
Additionally, all missions of type <code-inline>SAM</code-inline> will be spawned (without being available in Primary Missions). <br>
This should hopefully give you all the tools to make distance CAP airbases still feel very well defended.
</note-box>
<h3 id="types-explained">Types explained</h3>
<p>
Before we go into depth on each type it's best to first look at the types briefly and what we
@@ -140,7 +149,7 @@
The ground attack units mentioned are not in yet and thus escort groups are not either. <br>
<note-box type="warning" title="Overriding Taskings">
Each tasking has very specific waypoints, both for departure, arrical and ofcourse all point in between. <br>
Each tasking has very specific waypoints, both for departure, arrival and ofcourse all point in between. <br>
Overriding the "tasking" will break part of the cap flow as "RTBInTen" and RTB events are triggered by waypoints. <br>
Overriding these waypoints and taskings will break the management by Spearhead.
</note-box>
@@ -154,7 +163,7 @@
The way the trigger zone is mapped to a route is as follows: <br>
<br>
The 2 points that are furthest apart from each other are chosen as the "leg" of the route. <br>
The other 2 points are discarded. <br>
The other 2 points are discarded at this time. <br>
<br>
The Orbit route is then created with an "Anchored" task. With the closest point being the starting
point with an outbound leg to the furthest point. <br>
+183
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@@ -0,0 +1,183 @@
<!DOCTYPE html>
<html lang="en" data-theme="dark">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Spearhead Lanes</title>
<link rel="stylesheet" href="/style/style.css">
<script src="/js/site.js"></script>
<style>
.side-nav a.active {
font-weight: bold;
color: #4fc3f7;
}
</style>
<script type="module" src="/js/components.js"></script>
</head>
<body>
<header>
<app-header></app-header>
</header>
<main>
<div class="reference-container">
<app-sidebar></app-sidebar>
<div class="content-wrapper">
<h1>Lanes</h1>
<p>
If up to now you've used mission stages like <code-inline>MISSIONSTAGE_1_STAGE</code-inline> you've been using the main lane. <br>
This is the default or "main" lane, however, if you wanted to mix things up and create a more dynamic mission, you can use additional lanes. <br>
Each lane can have its own set of mission stages, allowing for parallel or branching mission objectives.
</p>
<h2 id="how-it-works">How To</h2>
<h3 id="define-lanes">Define Lanes</h3>
<p>
Lanes are defined implicitly in the naming convention of the <code-inline>MISSIONSTAGE_</code-inline>. <br>
A lane is identified by a single character (alpha [A-Z]), which gives you 26 unique lanes. <br>
For example, <code-inline>MISSIONSTAGE_A1_[name]</code-inline> would belong to lane A. <br>
<br>
If there is no lane character specified, the stage belongs to the main lane. <br>
<br>
The 26 lane limit is only relevant if you want 26 lanes at the same time. <br>
But splitting up lanes (eg. (1-4 and 10-15) ) you can easily have more than 26 stages throughout your entire mission. <br>
<br>
Lanes don't have to start at index 1. as in the example lanes can easily start at any index. <br>
How lanes are then activated and activate other lanes is described below in the Dependencies Explained part.
</p>
<h3 id="dependencies">Dependencies Explained</h3>
<p>
When we are talking about lanes it's important to make the distinction between the main lane and additional lanes. <br>
The main lane is not only the default, but it's also the central lane that other lanes depend on. <br>
<h4>Chapters</h4>
Another term that we have used in the code is `Chapter` which refers to a grouping of mission stages within a lane. <br>
These are implied and cannot be directly controlled or altered. <br>
A chapter is a set of `MissionStage`s that are directly connected. <br>
For <code-inline>MissionStages</code-inline> <code-inline>[ A1, A2, A3, A5, A6 ]</code-inline> there are 2 chapters: <code-inline>[ A1, A2, A3 ]</code-inline> and <code-inline>[ A5, A6 ]</code-inline>. <br>
Within a chapter the stages are only directly dependent on each other. Meaning A2 will start when A1 is completed. <br>
<br>
However, the chapter start is where the inter-lane dependencies come into play. <br>
These operate a little differently. <br>
<br>
In the Visual example you can see the Stages grouped into chapters by the red boxes. <br>
<h4>Side Lane Chapter start</h4>
<p>
Side lane chapters are started when all are true:
<ul>
<li>The main lane is at or above the current stage lane number.</li>
<li>All previous chapters in the same side lane have been completed.</li>
</ul>
</p>
<h4>Main Lane Chapter start</h4>
<p>
Main lane chapters are started when all are true:
<ul>
<li>The previous chapter in the main lane has been completed.</li>
<li>All side lanes are at or above the current stage lane number or the side lane has no additional stages.</li>
</ul>
</p>
</p>
<h2 id="visual">Visual</h2>
<p>
The image below illustrates how different lanes can be used within a mission. <br>
In the example you can see how the dependency between the main lane and side lanes works. <br>
An arrow means that the completion of one stage is required before the next stage can begin.
</p>
<img src="/img/lanes.png" alt="Example of mission lanes">
<h2 id="mermaid">Mermaid</h2>
<p>
Spearhead automatically exports a spearhead diagram to the logs on starting a mission. <br>
This can be handy to visualize the logic and lanes you've created and verify your mission flow will be the way you want it. <br>
</p>
<h3 id="mermaid-log-example">Log Example</h3>
<code-block>
2026-09-01 17:53:13.213 INFO SCRIPTING (Main): [Spearhead][StageManager] ========== STAGE FLOW DIAGRAM ==========
graph TD
default_8["MAIN-2 (S8)"]
b_5["West Valley (S5)"]
default_1["MAIN-1 (S1)"]
a_5["WEST-2 (S5)"]
default_4["MAIN-2 (S4)"]
default_10["MAIN-1 (S10)"]
default_6["MAIN-2 (S6)"]
a_4["WEST-1 (S4)"]
default_3["MAIN-1 (S3)"]
default_9["MAIN-3 (S9)"]
a_7["WEST-2 (S7)"]
a_3["WEST (S3)"]
default_5["MAIN-3 (S5)"]
b_6["West Valley-1 (S6)"]
default_61["CAP-Maykop (S61)"]
default_7["MAIN-1 (S7)"]
default_0["START (S0)"]
a_6["WEST-3 (S6)"]
default_60["CAP-Nalchik (S60)"]
default_2["MAIN (S2)"]
a_2["WEST-1 (S2)"]
a_2 --> a_3
a_3 --> a_4
a_4 --> a_5
a_5 --> a_6
a_6 --> a_7
default_0 --> default_1
default_1 --> default_2
default_2 --> default_3
default_3 --> default_4
default_4 --> default_5
default_5 --> default_6
default_6 --> default_7
default_7 --> default_8
default_8 --> default_9
default_9 --> default_10
default_10 -->|chapter| default_60
default_60 --> default_61
b_5 --> b_6
default_2 -->|unlock| a_2
default_5 -->|unlock| b_5
a_7 -->|gate| default_60
b_6 -->|gate| default_60
========== END DIAGRAM ==========
</code-block>
<h3 id="mermaid-diagram-example">Diagram Example</h3>
<p>
If you want to then copy and paste everything between the <br>
<code-inline>========== STAGE FLOW DIAGRAM ==========</code-inline> and <br>
<code-inline>========== END DIAGRAM ==========</code-inline> <br>
you will be able to go to <a href="https://mermaid.live/">https://mermaid.live/</a> and paste the diagram code into the editor. <br>
It would look like this:
</p>
<img src="/img/mermaid-preview.png" alt="Example of mermaid diagram">
<h2 id="lane-limitations">Limitations</h2>
<h3 class="lane-limitations-cap">CAP</h3>
<p>
Due to the CAP naming conventions, we've opted to currently have CAP only react with the main lane. <br>
This might mean a bit less flexibility when using lanes for major mission logic, however, it's a limitation we've accepted for now. <br>
In the future we might be able to extend CAP's interaction with other lanes as well. <br>
Currently <a href="https://git.dutchie031.com/Spearhead/spearhead/issues/47">this issue</a> can be tracked here. <br>
This does not mean having both CAP and side-lanes is out of the question, since you can still have that side-lanes scouted by CAP aircraft.
It just needs a bit more pre-planning on where and how those CAP flights fly. <br>
</p>
</div>
</div>
</main>
<footer>
<p>&copy; 2025 Spearhead Project</p>
</footer>
</body>
</html>
+7
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@@ -253,6 +253,13 @@
To make an airbase buildable add a text box inside of the trigger zone and name it: <code-inline>buildable_[freeform]</code-inline> <br/>
Then in the text box type amount of kilo's you want to be transfered before the logistisc mission is complete. <br/>
<br>
To add a custom briefing for a buildable zone, include a text box inside the trigger zone and name it: <code-inline>supplybriefing_[freeform]</code-inline>.
<code-inline>{{coords}}</code-inline> is highly recommended so the players can easily find their landing zone.<br>
Additionally, the amount of kilos required and delivered are always shown on the bottom, as well as a note to not land in the construction zone.
<br/>
<br>
The base or zone will slowly build up with each crate giving both a nice view of it happening AND it's good for performance as there's not a big addition of objects at once. <br/>
Right now a crate takes 15 seconds to unpack per 500kg. Meaning 2 crates of 1000kg will be faster than 1 crate of 2000kg. <br/>
+2 -2
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@@ -262,7 +262,7 @@ header nav a:hover::after {
overflow: hidden;
top: 100%; /* Position below the dropdown */
left: 0; /* Align left edge */
min-width: 160px;
min-width: 240px;
background-color: var(--color-bg-secondary);
box-shadow: var(--shadow-medium);
@@ -336,8 +336,8 @@ main {
}
.side-nav {
width: 200px;
min-width: 200px;
max-width: 200px;
padding-left: 0;
overflow-y: auto;
border-right: none;
+76
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@@ -0,0 +1,76 @@
name: PR Prerequisites
on:
pull_request:
branches:
- main
- develop
env:
LUA_VERSION: "5.1"
LUA_LANGUAGE_SERVER_VERSION: "3.19.1"
jobs:
bundles_without_error:
runs-on: ubuntu-latest
name: Bundles Without Errors
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Lua
uses: leafo/gh-actions-lua@v13
with:
luaVersion: ${{ env.LUA_VERSION }}
- name: Compile Spearhead
uses: https://git.dutchie031.com/dutchie031/DcsMissionScriptingTools/github-action@action/v0
with:
source-root: ./src
output-file: ./output/spearhead.lua
- name: Verify Compiled Lua Syntax
run: lua -e "assert(loadfile('./output/spearhead.lua'))"
- name: Set up Luarocks
uses: leafo/gh-actions-luarocks@v4
- name: Install luacheck
run: luarocks install luacheck
- name: Lint Compiled Output
run: luacheck ./output/spearhead.lua
lua_check:
runs-on: ubuntu-latest
name: Lua Check
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Lua
uses: leafo/gh-actions-lua@v13
with:
luaVersion: ${{ env.LUA_VERSION }}
- name: Install Dcs Plugins
uses: https://git.dutchie031.com/dutchie031/DcsMissionScriptingTools/github-actions/install-lua-addon@install-lua-addon/v1
with:
destination-path: "./.vscode/lua-addons" ##same as local so .luarc.json can be the same
- name: Install lua-language-server
run: |
mkdir -p ./luals
# For Ubuntu/Debian
wget https://github.com/LuaLS/lua-language-server/releases/download/${{ env.LUA_LANGUAGE_SERVER_VERSION }}/lua-language-server-${{ env.LUA_LANGUAGE_SERVER_VERSION }}-linux-x64.tar.gz
tar -xzf lua-language-server-*.tar.gz -C ./luals
rm lua-language-server-*.tar.gz
- name: Verify Lua Language Server Installation
run: ./luals/bin/lua-language-server --version
- name: Run Lua Language Server
run: ./luals/bin/lua-language-server --check ./src --checklevel=Warning
+1
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@@ -3,5 +3,6 @@
/dist
.vscode/lua-addons
.vscode/settings.json
**\settings.json
+40
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@@ -0,0 +1,40 @@
{
"Lua": {
"runtime": {
"version": "Lua 5.1"
},
"workspace": {
"checkThirdParty": false
},
"diagnostics": {
"enable": true,
"globals": [
"lfs"
],
"severity": {
"undefined-field": "Warning",
"unused-local": "Warning",
"unused-function": "Warning"
},
"groupFileStatus": {
"ambiguity": "Any",
"await": "Any",
"duplicate": "Any",
"global": "Any",
"luadoc": "Any",
"redefined": "Any",
"strict": "Any",
"type-check": "Any",
"unbalanced": "Any",
"unused": "Any"
}
},
"hint": {
"enable": false
},
"completion": {
"enable": true
}
}
}
+5 -4
View File
@@ -1,5 +1,6 @@
{
"recommendations": [
"sumneko.lua"
]
{
"recommendations": [
"dutchie031.dutchies-dcs-scripting-tools",
"sumneko.lua",
]
}
+15 -1
View File
@@ -5,11 +5,25 @@
### New Features
- Issue: #41
Adds Stage Complete debug methods for local testing of the Stage flow.
#40
- Issue: #35
Creating Lane option for stages.
Additionally to the primary stage lane, stages can now be created in different lanes.
These lanes can be used to create different stage progression flows and create different "side-stories".
#40
- Issue: #37
Now enabled the mission editor to add a custom briefing to the "Buildable" missions.
#44
### Bug Fixes
## [0.13.0] 2026-08
A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea. <br>
A good first release that finally has all major bugs fixed that were caused by the migration from both the underlying script transpiler and the migration to Gitea.
### Breaking Changes
+6 -3
View File
@@ -4,6 +4,9 @@ SpearheadConfig = {
---DEBUG LOGGING
debugEnabled = false, -- default false
--- DEBUG MENU
debugMenuEnabled = false, -- default false
--- The time briefings should be displayed by default.
--- Players can always "Clear Messages" through the F10 menu, so setting it to a high value can be
briefingMessageDuration = 60, --default 60
@@ -12,7 +15,7 @@ SpearheadConfig = {
--quickly enable of disable the entire CAP Logic
--(you can also just rename all units to not be named "CAP_")
enabled = true, -- default true
--min ground speed for CAP aircraft during patrol
-- unit: knots
minSpeed = 400, -- default 400
@@ -59,7 +62,7 @@ SpearheadConfig = {
deathDelay = 1800, -- default 1800
},
StageConfig = {
-- management of stages and its missions.
-- This is not related to CAP managers which will continue to work even if stage management is disabled
enabled = true, -- default true
@@ -95,7 +98,7 @@ SpearheadConfig = {
},
Persistence = {
--- io and lfs cannot be sanitized in the MissionScripting.lua
--- enables or disables the persistence logic in spearhead
enabled = false,
-73
View File
@@ -1,73 +0,0 @@
--assert(loadfile("C:\\Repos\\DCS\\Spearhead\\dev\\dev_classes.lua"))()
local basePath = "C:\\Repos\\DCS\\Spearhead\\"
local classPath = basePath .. "classes\\"
assert(loadfile(classPath .. "_baseClasses\\Queue.lua"))()
assert(loadfile(classPath .. "spearhead_base.lua"))()
assert(loadfile(classPath .. "spearhead_routeutil.lua"))()
assert(loadfile(classPath .. "spearhead_events.lua"))()
assert(loadfile(classPath .. "spearhead_db.lua"))()
assert(loadfile(classPath .. "fleetClasses\\FleetGroup.lua"))()
assert(loadfile(classPath .. "fleetClasses\\GlobalFleetManager.lua"))()
assert(loadfile(classPath .. "helpers\\MizGroupsManager.lua"))()
assert(loadfile(classPath .. "helpers\\SpawnManager.lua"))()
assert(loadfile(classPath .. "configuration\\CapConfig.lua"))()
assert(loadfile(classPath .. "configuration\\StageConfig.lua"))()
assert(loadfile(classPath .. "stageClasses\\GlobalStageManager.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\baseMissions\\Mission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\ZoneMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\RunwayStrikeMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\missions\\BuildableMission.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\BaseStage\\Stage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\PrimaryStage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\ExtraStage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Stages\\WaitingStage.lua"))()
assert(loadfile(classPath .. "stageClasses\\Groups\\SpearheadGroup.lua"))()
assert(loadfile(classPath .. "stageClasses\\Groups\\SpearheadSceneryObject.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\MissionCommandsHelper.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\SupplyConfig.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\SupplyUnitsTracker.lua"))()
assert(loadfile(classPath .. "stageClasses\\helpers\\BattleManager.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\abstract\\BuildableZone.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\StageBase.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\BlueSam.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\FarpZone.lua"))()
assert(loadfile(classPath .. "stageClasses\\SpecialZones\\SupplyHub.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\RTB.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\CAP.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\SWEEP.lua"))()
assert(loadfile(classPath .. "capClasses\\taskings\\INTERCEPT.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\AirGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\CapGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\SweepGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\airGroups\\InterceptGroup.lua"))()
assert(loadfile(classPath .. "capClasses\\detection\\DetectionManager.lua"))()
assert(loadfile(classPath .. "capClasses\\GlobalCapManager.lua"))()
assert(loadfile(classPath .. "capClasses\\CapAirbase.lua"))()
assert(loadfile(classPath .. "capClasses\\runwayBombing\\RunwayBombingTracker.lua"))()
assert(loadfile(classPath .. "persistence\\Persistence.lua"))()
-- Startup:
assert(loadfile(basePath .. "main.lua"))()
-79
View File
@@ -1,79 +0,0 @@
SpearheadConfig = {
debugEnabled = true,
CapConfig = {
--quickly enable of disable the entire CAP Logic
--(you can also just rename all units to not be named "CAP_")
enabled = true, -- default true
--min ground speed for CAP aircraft during patrol
-- unit: knots
minSpeed = 400, -- default 400
--max speed for CAP aircraft during patrol
-- unit: knots
maxSpeed = 500, -- default 500
--minAlt for aircraft on patrol
-- unit: feet
minAlt = 18000, -- default 18000
--maxAlt for aircraft on patrol
-- unit: feet
maxAlt = 28000, -- default 28000
--Delay for aircraft from touchdown to off the chocks.
-- unit: seconds
rearmDelay = 180, -- default 600
repairDelay = 600, -- default 600
--Delay for aircraft from death to takeoff.
--When the seconds remaining is the same at the rearmDelay it will be spawned on the ramp and follow the rearm logic.
-- !! Can not be lower than rearmDelay
-- unit: seconds
deathDelay = 1800, -- default 1800
},
StageConfig = {
-- management of stages and its missions.
-- This is not related to CAP managers which will continue to work even if stage management is disabled
enabled = true, -- default true
--Will draw the active and the next stage
drawStages = true, -- default true
drawPreActivated = true,
markLastContact = true,
--AutoStages will continue to the next stage automatically on completion of the missions within the stage.
-- If you want to make it so the next stage triggers only when you want to disable it here and manually implement the actions needed.
--[[
TODO: Add manual stage transition documentation
]]
autoStages = true, --default true
--Maximum missions per stage (includes all types of missions)
maxMissionStage = 100,
--Stage starting number
startingStage = 1,
---DEBUG logging. Consider keeping this disabled
debugEnabled = true
},
Persistence = {
--- io and lfs cannot be sanitized in the MissionScripting.lua
--- enables or disables the persistence logic in spearhead
enabled = true,
--- sets the directory where the persistence file is stored
--- if nil then lfs.writedir() will be used.
--- which will
directory = nil ,
--- the filename of the persistence file. Should end with .json for convention, but any text extension should do.
fileName = "Spearhead_Persistence_Dev"
}
}
File diff suppressed because it is too large Load Diff
+2 -3
View File
@@ -10,7 +10,6 @@ local MissionCompleteListeners = {}
---@class SpearheadAPIInternal
---@field notifyMissionComplete fun(zone_name: string)
---@type FullSpearheadAPI
SpearheadAPI = {
Stages = {
@@ -25,12 +24,12 @@ SpearheadAPI = {
getCurrentStage = function()
return GlobalStageManager.getCurrentStage() or nil
end,
isStageComplete = function(stageNumber)
isStageComplete = function(stageNumber, stageLaneIdentifier)
if type(stageNumber) ~= "number" then
return false, "stageNumber " .. stageNumber .. " is not a valid number"
end
local isComplete = GlobalStageManager.isStageComplete(stageNumber)
local isComplete = GlobalStageManager.isStageComplete(stageNumber, stageLaneIdentifier)
if isComplete == nil then
return nil, "no stage found with number " .. stageNumber
end
+1 -2
View File
@@ -6,7 +6,7 @@ SpearheadAPI = SpearheadAPI
---@class SpearheadStagesAPI
---@field changeStage fun(stageNumber: number): boolean, string @Changes the active stage of spearhead. <br/> All other stages will change based on the normal logic. (CAP, BLUE etc.)
---@field getCurrentStage fun(): number | nil @Returns the current stange number <br/> Returns nil when the stagenumber was not set before ever, which means Spearhead was not started.
---@field isStageComplete fun(stageNumber: number): boolean | nil, string @returns whether a stage (by index) is complete. <br/> @param stageNumber number <br/> @return boolean | nil <br/> @return string
---@field isStageComplete fun(stageNumber: number, stageLaneIdentifier: string?): boolean | nil, string @returns whether a stage (by index) is complete. <br/> @param stageNumber number <br/> @param stageLaneIdentifier string? nil for default lane <br/> @return boolean | nil <br/> @return string
---@class OnMissionCompleteListener
---@field onMissionComplete fun(self: OnMissionCompleteListener, zone_name: string) @Called when a mission is completed. @return void
@@ -14,4 +14,3 @@ SpearheadAPI = SpearheadAPI
---@class MissionAPI
---@field addOnMissionCompleteListener fun(listener: OnMissionCompleteListener) @Adds a listener to the mission. <br/> @param listener OnMissionCompleteListener <br/> @return void
+21 -22
View File
@@ -2,7 +2,6 @@ local Util = require("classes.util.Util")
local CapGroup = require("classes.capClasses.airGroups.CapGroup")
local SweepGroup = require("classes.capClasses.airGroups.SweepGroup")
local InterceptGroup = require("classes.capClasses.airGroups.InterceptGroup")
local RunwayBombingTracker = require("classes.capClasses.runwayBombing.RunwayBombingTracker")
local SpearheadEvents = require("classes.spearhead_events")
local RunwayStrikeMission = require("classes.stageClasses.missions.RunwayStrikeMission")
@@ -37,12 +36,11 @@ end
---@param database Database
---@param logger table
---@param capConfig table
---@param stageConfig table
---@param runwayBombingTracker RunwayBombingTracker
---@param detectionManager DetectionManager
---@param spawnManager SpawnManager
---@return CapBase
function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runwayBombingTracker, detectionManager, spawnManager)
function CapBase.new(airbaseName, database, logger, capConfig, runwayBombingTracker, detectionManager, spawnManager)
CapBase.__index = CapBase
local self = setmetatable({}, { __index = CapBase }) --[[@as CapBase]]
@@ -61,7 +59,7 @@ function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runw
local baseData = database:getAirbaseDataForZone(airbaseName)
if baseData and baseData.CapGroups then
for key, name in pairs(baseData.CapGroups) do
for _, name in pairs(baseData.CapGroups) do
local capGroup = CapGroup.New(name, capConfig, logger, spawnManager)
if capGroup then
self.capGroupsByName[name] = capGroup
@@ -70,7 +68,7 @@ function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runw
end
if baseData and baseData.SweepGroups then
for key, name in pairs(baseData.SweepGroups) do
for _, name in pairs(baseData.SweepGroups) do
local sweepGroup = SweepGroup.New(name, capConfig, logger, spawnManager)
if sweepGroup then
self.sweepGroupsByName[name] = sweepGroup
@@ -79,7 +77,7 @@ function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runw
end
if baseData and baseData.InterceptGroups then
for key, name in pairs(baseData.InterceptGroups) do
for _, name in pairs(baseData.InterceptGroups) do
local interceptGroup = InterceptGroup.New(name, capConfig, logger, detectionManager, spawnManager)
if interceptGroup then
self.interceptGroupsByName[name] = interceptGroup
@@ -97,7 +95,6 @@ function CapBase.new(airbaseName, database, logger, capConfig, stageConfig, runw
SpearheadEvents.AddStageNumberChangedListener(self)
timer.scheduleFunction(CheckStateContinuous, self, timer.getTime() + 15)
return self
end
@@ -127,7 +124,7 @@ end
function CapBase:SpawnIfApplicable()
self.logger:debug("Check spawns for airbase " .. self.airbaseName)
for groupName, capGroup in pairs(self.capGroupsByName) do
for _, capGroup in pairs(self.capGroupsByName) do
local targetStage = capGroup:GetZoneIDWhenStageID(tostring(self.activeStage))
if targetStage ~= nil and capGroup:GetState() == "UnSpawned" then
@@ -135,7 +132,7 @@ function CapBase:SpawnIfApplicable()
end
end
for groupName, sweepGroup in pairs(self.sweepGroupsByName) do
for _, sweepGroup in pairs(self.sweepGroupsByName) do
local targetStage = sweepGroup:GetZoneIDWhenStageID(tostring(self.activeStage))
if targetStage ~= nil and sweepGroup:GetState() == "UnSpawned" then
@@ -143,7 +140,7 @@ function CapBase:SpawnIfApplicable()
end
end
for groupName, interceptGroup in pairs(self.interceptGroupsByName) do
for _, interceptGroup in pairs(self.interceptGroupsByName) do
local targetStage = interceptGroup:GetZoneIDWhenStageID(tostring(self.activeStage))
if targetStage ~= nil and interceptGroup:GetState() == "UnSpawned" then
@@ -154,8 +151,9 @@ end
function CapBase:CheckAndScheduleCAP()
self.logger:debug("Check taskings for airbase " .. self.airbaseName)
---@type table<string, number>
local countPerStage = {}
---@type table<string, number>
local requiredPerStage = {}
local airbase = Airbase.getByName(self.airbaseName)
@@ -170,7 +168,7 @@ function CapBase:CheckAndScheduleCAP()
if group:IsBackup() == true then
local state = group:GetState()
if state == "InTransit" or state == "OnStation" or state == "RtbInTen" then
local supposedTargetZoneID = group:GetZoneIDWhenStageID(activeStageID)
local currentTargetZone = group:GetCurrentTargetZoneID()
@@ -192,7 +190,7 @@ function CapBase:CheckAndScheduleCAP()
end
end
end
if countPerStage[supposedTargetZoneID] == nil then
countPerStage[supposedTargetZoneID] = 0
end
@@ -231,7 +229,7 @@ function CapBase:CheckAndScheduleCAP()
countPerStage[supposedZone] = countPerStage[supposedZone] + 1
end
elseif state == "InTransit" or state == "OnStation" then
if supposedZone ~= group:GetCurrentTargetZoneID() then
if countPerStage[supposedZone] < requiredPerStage[supposedZone] then
local triggerZone = self.database:GetCapZoneForZoneID(supposedZone)
@@ -273,7 +271,7 @@ function CapBase:CheckAndScheduleCAP()
if triggerZone then
group:SendToZone(triggerZone, supposedZone, airbase)
end
countPerStage[supposedZone] = countPerStage[supposedZone] + 1
end
end
@@ -312,8 +310,7 @@ function CapBase:CheckAndScheduleIntercept()
self.logger:debug("Check intercept taskings for airbase " .. self.airbaseName)
local interceptZoneIDs = {}
---@type table<string, boolean>
local interceptZoneIDs = {}
local airbase = Airbase.getByName(self.airbaseName)
@@ -321,7 +318,7 @@ function CapBase:CheckAndScheduleIntercept()
return nil
end
for name, group in pairs(self.interceptGroupsByName) do
for _, group in pairs(self.interceptGroupsByName) do
local targetZoneID = group:GetZoneIDWhenStageID(tostring(self.activeStage))
if targetZoneID then
interceptZoneIDs[targetZoneID] = true
@@ -357,7 +354,7 @@ function CapBase:CheckAndScheduleIntercept()
end
end
end
---RATIO. Amount of enemy fighters required per zone before another group gets added.
local ratio = 4 -- Ratio of units to intercept per zone, can be adjusted
@@ -379,7 +376,6 @@ function CapBase:CheckAndScheduleIntercept()
if total < required then
for _, group in pairs(self.interceptGroupsByName) do
if total < required then
local zoneID = group:GetZoneIDWhenStageID(tostring(self.activeStage))
if group:GetState() == "ReadyOnTheRamp" then
group:SendToInterceptUnits(targets, name, airbase)
total = total + 1
@@ -392,9 +388,12 @@ function CapBase:CheckAndScheduleIntercept()
end
end
end
end
function CapBase:OnStageNumberChanged(number)
function CapBase:OnStageNumberChanged(number, laneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if laneIdentifier ~= nil then return end
self.activeStage = number
if self:IsBaseActiveWhenStageIsActive(number) == true then
+4 -9
View File
@@ -8,19 +8,15 @@ local GlobalCapManager = {}
do
local airbasesPerStage = {}
local allAirbasesByName = {}
local activeAirbasesPerActiveStage = {}
local unitsPerzonePerStage = {}
local initiated = false
---comment
---@param database Database
---@param capConfig table
---@param stageConfig StageConfig
---@param detectionManager DetectionManager
---@param logLevel LogLevel
---@param spawnManager SpawnManager
function GlobalCapManager.start(database, capConfig, detectionManager, stageConfig, logLevel, spawnManager)
function GlobalCapManager.start(database, capConfig, detectionManager, logLevel, spawnManager)
if initiated == true then return end
local logger = Logger.new("AirbaseManager", logLevel)
@@ -29,7 +25,7 @@ do
local zones = database:getStagezoneNames()
if zones then
for key, stageName in pairs(zones) do
for _, stageName in pairs(zones) do
if airbasesPerStage[stageName] == nil then
airbasesPerStage[stageName] = {}
end
@@ -39,9 +35,8 @@ do
for _, airbaseName in pairs(airbaseNames) do
if airbaseName then
local airbaseSpecificLogger = Logger.new("CAP_" .. airbaseName, logLevel)
local airbase = CapAirbase.new(airbaseName, database, airbaseSpecificLogger, capConfig, stageConfig, runwayBombingTracker, detectionManager, spawnManager)
local airbase = CapAirbase.new(airbaseName, database, airbaseSpecificLogger, capConfig, runwayBombingTracker, detectionManager, spawnManager)
if airbase then
table.insert(airbasesPerStage[stageName], airbase)
allAirbasesByName[airbaseName] = airbase
+34 -7
View File
@@ -1,7 +1,9 @@
local SpearheadEvents = require("classes.spearhead_events")
local RTBMission = require("classes.capClasses.taskings.RTB")
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local GlobalConfig = require("classes.configuration.GlobalConfig")
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
---@class AirGroup : OnUnitLostListener
---@field protected _logger Logger
@@ -12,9 +14,12 @@ local DcsUtil = require("classes.util.DcsUtil")
---@field protected _config CapConfig
---@field protected _checkLivenessNumber number
---@field protected _spawnManager SpawnManager
---@field protected _routeDrawing CustomDrawing?
local AirGroup = {}
AirGroup.__index = AirGroup
local globalConfig = GlobalConfig.New()
---@param logger Logger
---@param groupName string
---@param groupType AirGroupType
@@ -28,6 +33,7 @@ function AirGroup:New(groupName, groupType, config, logger, spawnManager)
self._config = config
self._logger = logger
self._spawnManager = spawnManager
self._routeDrawings = {}
local group = Group.getByName(self._groupName)
if group then
@@ -74,7 +80,7 @@ function AirGroup:SetMission(mission)
end
end
local setMissionDelayed = function(data, time)
local setMissionDelayed = function(data, _)
data.self:SetMissionPrivate(data.mission)
end
@@ -92,6 +98,27 @@ function AirGroup:SetMissionPrivate(mission)
if group and mission then
group:getController():setTask(mission)
self._logger:debug("mission - Task set for group: " .. self._groupName)
if globalConfig:isDebugMenuEnabled() == true then
-- draw the mission route for debugging purposes
if self._routeDrawing then
self._routeDrawing:Remove()
end
local points = {}
if mission and mission.params and mission.params.route and mission.params.route.points then
for _, wp in pairs(mission.params.route.points) do
if wp.x and wp.y then
table.insert(points, { x = wp.x, y = wp.y })
end
end
end
local colorString = DrawingHelper.ColorTableToColorString({ 1, 0, 0, 1 })
self._routeDrawing = CustomDrawing.FromPoints(points, colorString, 5, 2)
self._routeDrawing:Draw()
end
end
end
@@ -329,7 +356,7 @@ do --- RESPAWN FUNCTIONS
self:SetState("Dead")
---@param selfA AirGroup
local respawnTask = function(selfA, time)
local respawnTask = function(selfA, _)
selfA:StartRepair()
end
@@ -348,8 +375,7 @@ do --- RESPAWN FUNCTIONS
end
---comment
---@param selfA AirGroup
local rearmTask = function(selfA, time)
local rearmTask = function(_, _)
self:StartRearm()
end
@@ -374,7 +400,7 @@ do --- RESPAWN FUNCTIONS
end
---@param selfA AirGroup
local rearmTask = function(selfA, time)
local rearmTask = function(selfA, _)
selfA:MarkRearmComplete()
end
@@ -387,6 +413,7 @@ end
do --EVENT LISTENERS
---@param unit Unit
function AirGroup:OnUnitLost(unit)
if unit == nil then return end
self:CheckLiveness()
end
@@ -406,7 +433,7 @@ do --EVENT LISTENERS
end
end
function AirGroup:OnUnitLanded(unit, airbase)
function AirGroup:OnUnitLanded(_, _)
local anyInAir = false
local group = Group.getByName(self._groupName)
if group then
@@ -103,17 +103,17 @@ function CapGroup:InitWithName(groupName)
return
end
local subsplit = Util.split_string(configPart, "|")
if subsplit then
for key, value in pairs(subsplit) do
for _, value in pairs(subsplit) do
local keySplit = Util.split_string(value, "]")
local targetZone = keySplit[2]
local allActives = string.sub(keySplit[1], 2, #keySplit[1])
local commaSeperated = Util.split_string(allActives, ",")
for _, value in pairs(commaSeperated) do
local dashSeperated = Util.split_string(value, "-")
for _, childValue in pairs(commaSeperated) do
local dashSeperated = Util.split_string(childValue, "-")
if Util.tableLength(dashSeperated) > 1 then
local from = tonumber(dashSeperated[1])
local till = tonumber(dashSeperated[2])
@@ -190,7 +190,7 @@ function InterceptGroup:UpdateTask()
self:SendRTB(self._airbase)
return nil -- Return to base if bingo fuel
end
if selfDetected and self:IsInAir() == true then
if self._currentTargetName and self._currentTargetName == closestUnit:getName() then
local distance = Util.VectorDistance3d(closestUnit:getPoint(), groupPoint)
@@ -213,8 +213,6 @@ function InterceptGroup:UpdateTask()
self._currentTargetName = nil
end
local speed = self._config:getMaxSpeed()
local interceptPoint = self:GetInterceptPoint(groupPoint, speed, closestUnit)
@@ -323,13 +321,13 @@ function InterceptGroup:InitWithName(groupName)
configPart = string.sub(configPart, 2, #configPart)
local subsplit = Util.split_string(configPart, "|")
if subsplit then
for key, value in pairs(subsplit) do
for _, value in pairs(subsplit) do
local keySplit = Util.split_string(value, "]")
local targetZone = keySplit[2]
local allActives = string.sub(keySplit[1], 2, #keySplit[1])
local commaSeperated = Util.split_string(allActives, ",")
for _, value in pairs(commaSeperated) do
local dashSeperated = Util.split_string(value, "-")
for _, childValue in pairs(commaSeperated) do
local dashSeperated = Util.split_string(childValue, "-")
if Util.tableLength(dashSeperated) > 1 then
local from = tonumber(dashSeperated[1])
local till = tonumber(dashSeperated[2])
@@ -41,7 +41,7 @@ end
---@field self SweepGroup
---@param params SetTaskParams
local setMissionDelayedTask = function(params, time)
local setMissionDelayedTask = function(params, _)
params.self:SetMissionPrivate(params.task)
end
@@ -50,8 +50,6 @@ function SweepGroup:SendToZone(zone, targetZoneID, airbase)
self._currentTargetZoneID = targetZoneID
local group = Group.getByName(self._groupName)
local mission = SWEEP.getAsMissionFromAirbase(self._groupName, airbase, zone, self._config)
if mission then
---@type SetTaskParams
@@ -79,16 +77,16 @@ function SweepGroup:InitWithName(groupName)
local configPart = split_string[2]
configPart = string.sub(configPart, 2, #configPart)
local subsplit = Util.split_string(configPart, "|")
if subsplit then
for key, value in pairs(subsplit) do
for _, value in pairs(subsplit) do
local keySplit = Util.split_string(value, "]")
local targetZone = keySplit[2]
local allActives = string.sub(keySplit[1], 2, #keySplit[1])
local commaSeperated = Util.split_string(allActives, ",")
for _, value in pairs(commaSeperated) do
local dashSeperated = Util.split_string(value, "-")
for _, childValue in pairs(commaSeperated) do
local dashSeperated = Util.split_string(childValue, "-")
if Util.tableLength(dashSeperated) > 1 then
local from = tonumber(dashSeperated[1])
local till = tonumber(dashSeperated[2])
@@ -37,7 +37,6 @@ function DetectionManager.New(logger)
return time + 10
end
timer.scheduleFunction(updateDetected, self, timer.getTime() + 130)
return self
end
@@ -21,7 +21,7 @@ end
---comment
---@param weapon Weapon
function RunwayBombingTracker:OnWeaponFired(unit, weapon, target)
function RunwayBombingTracker:OnWeaponFired(_, weapon, _)
if weapon == nil then
return
@@ -30,7 +30,7 @@ function RunwayBombingTracker:OnWeaponFired(unit, weapon, target)
local desc = weapon:getDesc()
local isTrackable = desc.category == Weapon.Category.BOMB or (desc.category == Weapon.Category.MISSILE and desc.missileCategory == Weapon.MissileCategory.CRUISE)
if isTrackable == true then
---@type WeaponTrackingArgs
local weaponTrackingArgs = {
weapon = weapon,
@@ -61,7 +61,7 @@ function RunwayBombingTracker.trackWeaponTask(weaponTrackingArgs, time)
local weapon = weaponTrackingArgs.weapon
local self = weaponTrackingArgs.self
if not weapon or weapon:isExist() == false then return nil end
local pos = weapon:getPoint()
@@ -83,11 +83,7 @@ function RunwayBombingTracker.trackWeaponTask(weaponTrackingArgs, time)
x = pos.x + velocity.x * nextInterval,
y = pos.z + velocity.z * nextInterval
}
self:OnWeaponImpact(weapon:getDesc(), impactPoint)
return nil
end
@@ -109,7 +105,7 @@ function RunwayBombingTracker:OnWeaponImpact(weaponDesc, impactPoint)
local warhead = weaponDesc.warhead
local explosiveMass = warhead.explosiveMass or warhead.shapedExplosiveMass
for runway, strikeMission in pairs(self.trackedRunways) do
for _, strikeMission in pairs(self.trackedRunways) do
local zone= strikeMission:GetRunwayZone()
-3
View File
@@ -33,9 +33,6 @@ local function GetCAPPointFromTriggerZone(airBase, capZone)
local furthestA = nil
local furthestB = nil
local furthestFromBase = nil
local furthestFromBaseDistance = 0
local furthestDistance = 0
for indexA, pointA in ipairs(capZone.verts) do
@@ -38,7 +38,7 @@ function INTERCEPT.getMissionFromAirbase(groupName, interceptPoint, airbase, con
id = 'Mission',
params = {
airborne = true,
route = {
route = {
points = points
}
}
@@ -159,10 +159,10 @@ function INTERCEPT.getInterceptTaskPoint(groupName, currentPoint, targetPoint, a
params = {
tasks = {
id = 'EngageTargetsInZone',
params = {
params = {
point = targetPoint,
zoneRadius = 10 * 1852, -- 10 NM, point will be updated, so target should be in this zone.
targetTypes = {
targetTypes = {
[1] = "Planes",
},
priority = 0
@@ -188,10 +188,10 @@ function INTERCEPT.getInterceptTaskPoint(groupName, currentPoint, targetPoint, a
params = {
tasks = {
id = 'EngageTargetsInZone',
params = {
params = {
point = targetPoint,
zoneRadius = 10 * 1852, -- 10 NM, point will be updated, so target should be in this zone.
targetTypes = {
targetTypes = {
[1] = "Planes",
},
priority = 0
+3 -3
View File
@@ -47,7 +47,7 @@ local getRunwayIntoWindCourseRad = function(airbase)
else
rad = 0 - rad
end
local runwayVec = {x = math.cos(rad), z = math.sin(rad), y = 0}
local alignment = Util.vectorAlignment(windVec, runwayVec)
@@ -60,14 +60,14 @@ local getRunwayIntoWindCourseRad = function(airbase)
do --inverse
local degree = math.deg(runway.course)
degree = (degree + 180) % 360
local rad = math.rad(degree)
if rad < 0 then
rad = math.abs(rad)
else
rad = 0 - rad
end
local runwayVec = {x = math.cos(rad), z = math.sin(rad), y = 0}
local alignment = Util.vectorAlignment(windVec, runwayVec)
+7 -4
View File
@@ -1,11 +1,8 @@
local briefingMessageTime = nil
---@class GlobalConfig
---@field private _briefingTime number
---@field private _debugEnabled boolean
---@field private _debugMenuEnabled boolean
local GlobalConfig = {}
GlobalConfig.__index = GlobalConfig;
@@ -27,6 +24,8 @@ function GlobalConfig.New()
self._debugEnabled = false
end
self._debugMenuEnabled = SpearheadConfig.debugMenuEnabled == true
end
return self
@@ -40,6 +39,10 @@ function GlobalConfig:isDebugEnabled()
return self._debugEnabled or false
end
---@return boolean
function GlobalConfig:isDebugMenuEnabled()
return self._debugMenuEnabled or false
end
return GlobalConfig
@@ -0,0 +1,31 @@
---@class PersistenceConfig
---@field private _enabled boolean
---@field private directory string?
---@field private fileName string?
local PersistenceConfig = {}
function PersistenceConfig.new()
local self = setmetatable({}, { __index = PersistenceConfig })
if not SpearheadConfig then SpearheadConfig = {} end
if not SpearheadConfig.Persistence then SpearheadConfig.Persistence = {} end
self._enabled = SpearheadConfig.Persistence.enabled == true
self.directory = SpearheadConfig.Persistence.directory
self.fileName = SpearheadConfig.Persistence.fileName
return self
end
function PersistenceConfig:isEnabled()
return self._enabled == true
end
function PersistenceConfig:getDirectory()
return self.directory
end
function PersistenceConfig:getFileName()
return self.fileName
end
return PersistenceConfig
+1 -1
View File
@@ -18,7 +18,7 @@ local _logger = Logger.new("StageConfig", Logger.LogLevel)
---@return StageConfig
local function new()
if SpearheadConfig == nil then
if SpearheadConfig == nil then
_logger:warn("SpearheadConfig is nil, creating default SpearheadConfig")
SpearheadConfig = {}
end
+79
View File
@@ -0,0 +1,79 @@
local Logger = require("classes.util.Logger")
local StageRepository = require("classes.stageClasses.StageRepository")
---@class DebugMenu
---@field private _logger Logger
---@field private _stageRepository StageRepository
local DebugMenu = {}
DebugMenu.__index = DebugMenu
function DebugMenu.new()
local self = setmetatable({}, DebugMenu)
self._logger = Logger.new("DebugMenu")
self._stageRepository = StageRepository.getInstance()
return self
end
local menuName = "Spearhead Debug"
local debugMenuPath = { [1] = menuName }
function DebugMenu:RegisterMenus()
missionCommands.addSubMenu(menuName, {})
local refresh = function(params)
local selfA = params.self
selfA:RefreshMenu()
end
missionCommands.addCommand("Refresh Menu", debugMenuPath, refresh, { self = self })
self:AddStageOptions()
end
function DebugMenu:RefreshMenu()
missionCommands.removeItem(debugMenuPath)
self:RegisterMenus()
end
function DebugMenu:AddStageOptions()
local stageMenuTable = missionCommands.addSubMenu("Stages", debugMenuPath)
local stageLanes = self._stageRepository:getAllStageLanes()
for _, stageLane in pairs(stageLanes) do
local stages = stageLane:GetStagesAtIndex(stageLane:GetActiveStageIndex())
if stages then
for _, stage in pairs(stages) do
local stageLaneId = stageLane:GetStageLaneIdentifier() or ""
local stageIndex = stage:GetStageIndex()
local stageName = stage:GetStageName()
local stageMenuName = stageLaneId .. stageIndex .. "_" .. stageName
local currentStageMenuTable = missionCommands.addSubMenu(stageMenuName, stageMenuTable)
---@class CompleteStageParams
---@field self DebugMenu
---@field stage Stage
---@param params CompleteStageParams
local completeStage = function(params)
local stageA = params.stage
local missions = stageA:GetMissions()
for _, mission in pairs(missions) do
mission:ForceMissionComplete()
end
end
---@type CompleteStageParams
local params = { self = self, stage = stage }
missionCommands.addCommand("Complete Stage", currentStageMenuTable, completeStage, params)
end
else
self._logger:info("No stages found for lane: " .. (stageLane:GetStageLaneIdentifier() or "default") .. " at index: " .. (stageLane:GetActiveStageIndex() or "nil"))
end
end
end
return DebugMenu
+48 -40
View File
@@ -4,37 +4,43 @@ local MissionEditorWarning = require("classes.util.MissionEditorWarnings")
local RouteUtil = require("classes.spearhead_routeutil")
local SpearheadEvents = require("classes.spearhead_events")
---@class FleetGroup
---@class FleetGroup : OnStageChangedListener
---@field private fleetGroupName string
---@field private logger Logger
---@field private fleetNameIdentifier string
---@field private targetZonePerStage table<string, string>
---@field private currentTargetZone string
---@field private pointsPerZone table<string, {pointA: Vec2, pointB: Vec2}>
local FleetGroup = {}
FleetGroup.__index = FleetGroup
---comment
---@param fleetGroupName string
---@param database Database
---@param logger Logger
---@return nil
function FleetGroup:new(fleetGroupName, database, logger)
local o = {}
---@return FleetGroup?
function FleetGroup.new(fleetGroupName, database, logger)
setmetatable(o, { __index = self })
local self = setmetatable({}, FleetGroup)
o.fleetGroupName = fleetGroupName
o.logger = logger
self.fleetGroupName = fleetGroupName
self.logger = logger
local split_name = Util.split_string(fleetGroupName, "_")
if Util.tableLength(split_name) < 2 then
MissionEditorWarning.Add("CARRIERGROUP should have at least 2 parts. CARRIERGROUP_<fleetname>")
return nil
end
o.fleetNameIdentifier = split_name[2]
self.fleetNameIdentifier = split_name[2]
o.targetZonePerStage = {}
o.currentTargetZone = nil
o.pointsPerZone = {}
self.targetZonePerStage = {}
self.currentTargetZone = nil
self.pointsPerZone = {}
do --INIT
local carrierRouteZones = database:getCarrierRouteZones()
for _, zoneName in pairs(carrierRouteZones) do
if Util.strContains(string.lower(zoneName), "_".. string.lower(o.fleetNameIdentifier) .. "_" ) == true then
if Util.strContains(string.lower(zoneName), "_".. string.lower(self.fleetNameIdentifier) .. "_" ) == true then
local zone = DcsUtil.getZoneByName(zoneName)
if zone and zone.zone_type == DcsUtil.ZoneType.Polygon then
local split_string = Util.split_string(zoneName, "_")
@@ -43,18 +49,18 @@ function FleetGroup:new(fleetGroupName, database, logger)
"CARRIERROUTE should at least have 3 parts. Check the documentation for: " .. zoneName)
else
---@param zone SpearheadTriggerZone
---@param zoneA SpearheadTriggerZone
---@return Vec2, Vec2
local function GetTwoFurthestPoints(zone)
local function GetTwoFurthestPoints(zoneA)
local biggest = nil
local biggestA = zone.verts[1]
local biggestB = zone.verts[2]
local biggestA = zoneA.verts[1]
local biggestB = zoneA.verts[2]
for i = 1, 3 do
for ii = i + 1, 4 do
local a = zone.verts[i]
local b = zone.verts[ii]
local a = zoneA.verts[i]
local b = zoneA.verts[ii]
local dist = Util.VectorDistance2d(a, b)
if biggest == nil or dist > biggest then
@@ -100,9 +106,9 @@ function FleetGroup:new(fleetGroupName, database, logger)
local first, second = getMinMaxStage(split_string[3])
if first ~= nil and second ~= nil then
for i = first, second do
o.targetZonePerStage[tostring(i)] = zoneName
self.targetZonePerStage[tostring(i)] = zoneName
end
o.pointsPerZone[zoneName] = { pointA = { x = pointA.x, z = pointA.y, y = 0 }, pointB = { x = pointB.x, z = pointB.y, y = 0} }
self.pointsPerZone[zoneName] = { pointA = { x = pointA.x, z = pointA.y, y = 0 }, pointB = { x = pointB.x, z = pointB.y, y = 0} }
else
MissionEditorWarning.Add("CARRIERROUTE zone stage numbers not in the format _[<number>-<number>]: " .. zoneName)
end
@@ -114,30 +120,32 @@ function FleetGroup:new(fleetGroupName, database, logger)
end
end
local SetTaskAsync = function(input, time)
local targetZone = input.targetZone
local task = input.task
local groupName = input.groupName
local logger = input.logger
SpearheadEvents.AddStageNumberChangedListener(self)
return self
end
local group = Group.getByName(groupName)
if group then
logger:info("Sending " .. groupName .. " to " .. targetZone)
group:getController():setTask(task)
end
local SetTaskAsync = function(input, _)
local targetZone = input.targetZone
local task = input.task
local groupName = input.groupName
local l_logger = input.logger
local group = Group.getByName(groupName)
if group then
l_logger:info("Sending " .. groupName .. " to " .. targetZone)
group:getController():setTask(task)
end
end
o.OnStageNumberChanged = function(self, number)
local targetZone = self.targetZonePerStage[tostring(number)]
if targetZone and targetZone ~= self.currentTargetZone then
local points = self.pointsPerZone[targetZone]
local task = RouteUtil.CreateCarrierRacetrack(points.pointA, points.pointB)
timer.scheduleFunction(SetTaskAsync, { task = task, targetZone = targetZone, groupName = self.fleetGroupName, logger = self.logger }, timer.getTime() + 5)
end
function FleetGroup:OnStageNumberChanged(number, laneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if laneIdentifier ~= nil then return end
local targetZone = self.targetZonePerStage[tostring(number)]
if targetZone and targetZone ~= self.currentTargetZone then
local points = self.pointsPerZone[targetZone]
local task = RouteUtil.CreateCarrierRacetrack(points.pointA, points.pointB)
timer.scheduleFunction(SetTaskAsync, { task = task, targetZone = targetZone, groupName = self.fleetGroupName, logger = self.logger }, timer.getTime() + 5)
end
SpearheadEvents.AddStageNumberChangedListener(o)
return o
end
return FleetGroup
@@ -17,7 +17,7 @@ GlobalFleetManager.start = function(database)
for _, groupName in pairs(all_groups) do
if Util.startswith(string.lower(groupName), "carriergroup" ) == true then
logger:info("Registering " .. groupName .. " as a managed fleet")
local carrierGroup = FleetGroup:new(groupName, database, logger)
local carrierGroup = FleetGroup.new(groupName, database, logger)
table.insert(fleetGroups, carrierGroup)
end
end
+3 -4
View File
@@ -15,14 +15,13 @@ MizGroupsManager._groupNames = {}
MizGroupsManager._spawnTemplateData = {}
do --init
for coalition_name, coalition_data in pairs(env.mission.coalition) do
local coalition_nr = DcsUtil.stringToCoalition(coalition_name)
for _, coalition_data in pairs(env.mission.coalition) do
if coalition_data.country then
for country_index, country_data in pairs(coalition_data.country) do
for _, country_data in pairs(coalition_data.country) do
for category_name, categorydata in pairs(country_data) do
local category_id = DcsUtil.stringToGroupCategory(category_name)
if category_id ~= nil and type(categorydata) == "table" and categorydata.group ~= nil and type(categorydata.group) == "table" then
for group_index, group in pairs(categorydata.group) do
for _, group in pairs(categorydata.group) do
local name = group.name
local skippable = false
local isStatic = false
+6 -7
View File
@@ -33,7 +33,7 @@ end
---@return StaticObject|Group|nil spawned
---@return boolean isStatic
function SpawnManager:SpawnGroup(groupName, overrides, isGroupPersistant)
local spawnData = MizGroupsManager.getSpawnTemplateData(groupName)
if spawnData == nil then
@@ -44,13 +44,13 @@ function SpawnManager:SpawnGroup(groupName, overrides, isGroupPersistant)
if spawnData.isStatic == true then
return self:SpawnStaticInternal(groupName, spawnData, overrides, isGroupPersistant), true
else
return self:SpawnGroupInternal(groupName, spawnData, overrides, isGroupPersistant), false
return self:SpawnGroupInternal(spawnData, overrides, isGroupPersistant), false
end
end
function SpawnManager:DestroyGroup(groupName)
if groupName == nil then return end
if self:IsGroupStatic(groupName) == true then
local object = StaticObject.getByName(groupName)
if object ~= nil then
@@ -103,20 +103,20 @@ function SpawnManager:OnUnitLost(object)
end
end
---@param groupName string
function SpawnManager:SpawnCorpsesOnly(groupName)
if groupName == nil then return end
end
do --- privates
---@private
---@param groupName string
---@param spawnData SpawnData
---@param override SpawnOverrides?
---@param isPersistent boolean?
---@return Group|nil
function SpawnManager:SpawnGroupInternal(groupName, spawnData, override, isPersistent)
function SpawnManager:SpawnGroupInternal(spawnData, override, isPersistent)
if not spawnData then return end
local country = spawnData.country
@@ -181,7 +181,6 @@ do --- privates
return group
end
return nil
end
+33 -20
View File
@@ -13,7 +13,8 @@ do
---@field unitsStates table<string, UnitState>
---@field random_missions table<string, MissionState>
---@field deliveredKilos table<string, number>
---@field activeStage integer|nil
---@field activeStage number? required for backwards compatibility
---@field activeStageInStageLane table<string, number>
---@class UnitState
---@field isDead boolean
@@ -33,7 +34,8 @@ do
unitsStates = {},
random_missions = {},
deliveredKilos = {},
activeStage = nil
activeStage = nil, -- Backwards compatibility for previous version without lanes
activeStageInStageLane = {}
}
local logger = {}
@@ -87,7 +89,7 @@ do
else
logger:error("Could not load persistence file, using default tables")
end
if tables.version == nil then tables.version = version end
end
@@ -110,9 +112,9 @@ do
logger:info("Wrote persistence data to file")
end
local UpdateContinuous = function(null, time)
local UpdateContinuous = function(_, time)
env.info("[Spearhead][Persistence] Checking up on persistence state...")
if Persistence._updateRequired == true then
if Persistence._updateRequired == true then
local status, result = pcall(writeToFile)
if status == false then
env.error("[Spearhead][Persistence] Could not write state to file: " .. result)
@@ -133,13 +135,15 @@ do
end
local warnForNonPersistenceContinous = function(null, time)
local warnForNonPersistenceContinous = function(_, time)
trigger.action.outText("Persistence was enabeld, however, io and lfs are not available and no persistence will be done. Make sure to either disable persistence or fix the issues before continuing.", 10)
return time + 9
end
---@param dir string @BaseDirectory
---@return string
---@param startsWith string
---@param default string?
---@return string?
local getLastFileOrDefault = function(dir, startsWith, default)
local latestFile, lastNumber = default, 0
@@ -192,7 +196,7 @@ do
split[#split+1] = "0"
split[#split+1] = "spearhead"
end
fileName = table.concat(split, ".")
end
@@ -216,12 +220,12 @@ do
logger:info("No previous persistence file found, using default: " .. fileName)
end
logger:info("New Persistence file name: " .. tostring(fileName))
local lastPath = dir .. "\\" .. lastFile
local path = dir .. "\\" .. fileName
Persistence._path = path
createFileIfNotExists(path)
loadTablesFromFile(lastPath)
timer.scheduleFunction(UpdateContinuous, nil, timer.getTime() + 120)
@@ -230,12 +234,29 @@ do
end
---Sets the stage in the persistence table
---@param stageLane string?
---@param stageNumber number
Persistence.SetActiveStage = function(stageNumber)
tables.activeStage = stageNumber
Persistence.SetActiveStage = function(stageLane, stageNumber)
stageLane = stageLane or "nil"
tables.activeStageInStageLane[stageLane] = stageNumber
Persistence._updateRequired = true
end
---Get the active stage as in the persistance file
---@param stageLane string?
---@return integer|nil
Persistence.GetActiveStage = function(stageLane)
stageLane = stageLane or "nil"
-- backwards compatibility for previous versions without stage lanes
if stageLane == "nil" and tables.activeStageInStageLane[stageLane] == nil then
tables.activeStageInStageLane[stageLane] = tables.activeStage
tables.activeStage = nil -- Clear the old activeStage so it's not used or confused later
end
return tables.activeStageInStageLane[stageLane]
end
---comment
---@param missionName string
---@param pickedZone string
@@ -255,14 +276,6 @@ do
return tables.random_missions[string.lower(missionName)]
end
---Get the active stage as in the persistance file
---@return integer|nil
Persistence.GetActiveStage = function()
if tables.activeStage then
return tables.activeStage
end
return nil
end
---comment
---@param zoneName string
+69 -22
View File
@@ -2,7 +2,7 @@ local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
local MizGroupsManager = require("classes.helpers.MizGroupsManager")
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
local StageDrawing = require("classes.stageClasses.drawings.StageDrawing")
---@class DatabaseTables
@@ -27,7 +27,7 @@ local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
---@field MissionZoneData table<string, MissionZoneData>
---@field FarpZoneData table<string,FarpZoneData>
---@field missionCodes table<string, boolean>
---@field CustomDrawings Array<CustomDrawing>
---@field StageDrawings Array<StageDrawing>
---@class CapRoute
---@field zones Array<SpearheadTriggerZone>
@@ -58,6 +58,7 @@ local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
---@class BlueSamData
---@field groups Array<string>
---@field buildingKilos number?
---@field briefing string?
---@class MissionZoneData
---@field ZoneName string
@@ -74,6 +75,7 @@ local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
---@field padNames Array<string>
---@field buildingKilos number?
---@field supplyHubNames Array<string>
---@field briefing string?
---@class Database
---@field private _tables DatabaseTables
@@ -107,7 +109,7 @@ function Database.New(Logger)
FarpZoneData = {},
missionCodes = {},
SupplyHubZones = {},
CustomDrawings = {}
StageDrawings = {}
}
Database.__index = Database
@@ -119,7 +121,7 @@ function Database.New(Logger)
self._logger:debug("Initiating tables")
do -- INIT ZONE TABLES
for zone_ind, zone_data in pairs(DcsUtil.__trigger_zones) do
for _, zone_data in pairs(DcsUtil.__trigger_zones) do
local zone_name = zone_data.name
---@type Vec2
@@ -206,9 +208,9 @@ function Database.New(Logger)
self._logger:debug("initiated zone tables, continuing with descriptions")
do --load markers
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
if Util.startswith(string.lower(layer_object.name), "buildable", true) == true then
local airbaseData = self:getAirbaseDataForDrawLayer(layer_object)
if airbaseData then
@@ -226,13 +228,15 @@ function Database.New(Logger)
---@type table<integer, boolean>
do -- custom drawings
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
if Util.startswith(layer_object.name, "drawing_", true) then
local object = layer_object --[[@as DrawingObject]]
local customDrawing = CustomDrawing.New(object)
table.insert(self._tables.CustomDrawings, customDrawing)
local stageDrawing = StageDrawing.New(object)
if stageDrawing then
table.insert(self._tables.StageDrawings, stageDrawing)
end
end
end
end
@@ -252,9 +256,9 @@ function Database.New(Logger)
-- Find and add Briefing
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
if Util.startswith(string.lower(layer_object.name), "stagebriefing_", true) == true then
local zone = DcsUtil.getZoneByName(stageZoneName)
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
@@ -335,14 +339,14 @@ function Database.New(Logger)
end
-- fill missions
for key, missionZone in pairs(self._tables.MissionZones) do
for _, missionZone in pairs(self._tables.MissionZones) do
if DcsUtil.isZoneInZone(missionZone, stageZoneName) == true then
table.insert(stageData.MissionZones, missionZone)
end
end
-- fill random missions
for key, missionZone in pairs(self._tables.RandomMissionZones) do
for _, missionZone in pairs(self._tables.RandomMissionZones) do
if DcsUtil.isZoneInZone(missionZone, stageZoneName) == true then
table.insert(stageData.RandomMissionZones, missionZone)
end
@@ -614,6 +618,27 @@ function Database:loadBlueSamUnits()
local number = tonumber(kvPair.value)
if number and number > 0 then
samData.buildingKilos = number
if env.mission.drawings and env.mission.drawings.layers then
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for _, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.name and Util.startswith(layer_object.name, "supplybriefing_", true) then
local description = layer_object.text
if description and description ~= "" then
samData.briefing = description
end
end
end
end
end
end
end
else
MissionEditorWarnings.Add("Buildable number for " .. blueSamZone .. " is invalid")
end
end
end
@@ -621,12 +646,12 @@ function Database:loadBlueSamUnits()
end
end
---@return Array<CustomDrawing>
function Database:getCustomDrawings()
if self._tables.CustomDrawings == nil then
---@return Array<StageDrawing>
function Database:getStageDrawings()
if self._tables.StageDrawings == nil then
return {}
end
return self._tables.CustomDrawings
return self._tables.StageDrawings
end
---Loads all units, data and briefings
@@ -645,13 +670,13 @@ function Database:LoadZoneData(missionZoneName)
for _, groupName in pairs(groups) do
if MizGroupsManager.IsGroupStatic(groupName) == true then
local object = StaticObject.getByName(groupName)
if object and object:getCoalition() == coalition.side.RED then
table.insert(self._tables.MissionZoneData[missionZoneName].RedGroups, groupName)
elseif object then
table.insert(self._tables.MissionZoneData[missionZoneName].BlueGroups, groupName)
end
else
local group = Group.getByName(groupName)
if group and group:getCoalition() == coalition.side.RED then
@@ -695,9 +720,9 @@ function Database:LoadZoneData(missionZoneName)
---Adds Briefings
if env.mission.drawings and env.mission.drawings.layers then
for i, layer in pairs(env.mission.drawings.layers) do
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for key, layer_object in pairs(layer.objects) do
for _, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
@@ -748,6 +773,28 @@ function Database:loadFarpData()
local number = tonumber(kvPair.value)
if number and number > 0 then
farpzoneData.buildingKilos = number
-- check briefings
if env.mission.drawings and env.mission.drawings.layers then
for _, layer in pairs(env.mission.drawings.layers) do
if string.lower(layer.name) == "author" then
for _, layer_object in pairs(layer.objects) do
local vec2 = { x = layer_object.mapX, y = layer_object.mapY }
if triggerZone and Util.is2dPointInZone(vec2, triggerZone) then
if layer_object.name and Util.startswith(layer_object.name, "supplybriefing_", true) then
local description = layer_object.text
if description and description ~= "" then
farpzoneData.briefing = description
end
end
end
end
end
end
end
else
MissionEditorWarnings.Add("Buildable number for " .. farpZone .. " is invalid.")
end
end
end
+40 -46
View File
@@ -29,49 +29,44 @@ do
end
---@class OnStageChangedListener
---@field OnStageNumberChanged fun(self:OnStageChangedListener, number:integer)
---@field OnStageNumberChanged fun(self:OnStageChangedListener, number:integer, laneIdentifier:string?)
do -- STAGE NUMBER CHANGED
local OnStageNumberChangedListeners = {}
local OnStageNumberChangedHandlers = {}
---Add a stage zone number changed listener
---@param listener OnStageChangedListener object with function OnStageNumberChanged(self, number)
---@param listener OnStageChangedListener object with function OnStageNumberChanged(self, number, stageLaneIdentifier)
SpearheadEvents.AddStageNumberChangedListener = function(listener)
if type(listener) ~= "table" or type(listener.OnStageNumberChanged) ~= "function" then
warn("Event handler not of type table/object with function OnStageNumberChanged(self, number, stageLaneIdentifier)")
return
end
table.insert(OnStageNumberChangedListeners, listener)
end
---Add a stage zone number changed listener
---@param handler function function(number)
SpearheadEvents.AddStageNumberChangedHandler = function(handler)
if type(handler) ~= "function" then
warn("Event handler not of type function, did you mean to use listener?")
return
end
table.insert(OnStageNumberChangedHandlers, handler)
end
---@class OnStageNumberChangeCompleteListener
---@field OnStageNumberChangeComplete fun(self:OnStageNumberChangeCompleteListener, number:integer)
---@field OnStageNumberChangeComplete fun(self:OnStageNumberChangeCompleteListener, number:integer, laneIdentifier:string?)
local OnStageNumberChangeCompleteListeners = {}
---@param listener OnStageNumberChangeCompleteListener
SpearheadEvents.AddStageNumberChangeCompleteListener = function(listener)
if type(listener) ~= "table" or type(listener.OnStageNumberChangeComplete) ~= "function" then
warn("Event handler not of type table/object with function OnStageNumberChangeComplete(self, number)")
warn("Event handler not of type table/object with function OnStageNumberChangeComplete(self, number, laneIdentifier)")
return
end
table.insert(OnStageNumberChangeCompleteListeners, listener)
end
---@param newStageNumber number
SpearheadEvents.PublishStageNumberChanged = function(newStageNumber)
---@param laneIdentifier string?
SpearheadEvents.PublishStageNumberChanged = function(newStageNumber, laneIdentifier)
pcall(function ()
Persistence.SetActiveStage(newStageNumber)
Persistence.SetActiveStage(laneIdentifier, newStageNumber)
end)
for _, callable in pairs(OnStageNumberChangedListeners) do
local succ, err = pcall(function()
callable:OnStageNumberChanged(newStageNumber)
local _, err = pcall(function()
callable:OnStageNumberChanged(newStageNumber, laneIdentifier)
end)
if err then
logError(err)
@@ -79,15 +74,15 @@ do
end
for _, callable in pairs(OnStageNumberChangedHandlers) do
local succ, err = pcall(callable, newStageNumber)
local _, err = pcall(callable, newStageNumber, laneIdentifier)
if err then
logError(err)
end
end
for _, callable in pairs(OnStageNumberChangeCompleteListeners) do
local succ, err = pcall(function()
callable:OnStageNumberChangeComplete(newStageNumber)
local _, err = pcall(function()
callable:OnStageNumberChangeComplete(newStageNumber, laneIdentifier)
end)
if err then
logError(err)
@@ -117,7 +112,7 @@ do
local triggerWeaponFired = function(unit, weapon, target)
for _, callable in pairs(onWeaponFiredListeners) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnWeaponFired(unit, weapon, target)
end)
@@ -126,7 +121,7 @@ do
end
end
end
local onLandEventListeners = {}
---Add an event listener to a specific unit
@@ -191,7 +186,7 @@ do
if groupName ~= nil then
if OnGroupRTBListeners[groupName] then
for _, callable in pairs(OnGroupRTBListeners[groupName]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnGroupRTB(groupName)
end)
if err then
@@ -226,7 +221,7 @@ do
if groupName ~= nil then
if OnGroupRTBInTenListeners[groupName] then
for _, callable in pairs(OnGroupRTBInTenListeners[groupName]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnGroupRTBInTen(groupName)
end)
if err then
@@ -262,7 +257,7 @@ do
if groupName ~= nil then
if OnGroupOnStationListeners[groupName] then
for _, callable in pairs(OnGroupOnStationListeners[groupName]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnGroupOnStation(groupName)
end)
if err then
@@ -291,7 +286,7 @@ do
if unit ~= nil then
if playerEnterUnitListeners then
for _, callable in pairs(playerEnterUnitListeners) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnPlayerEntersUnit(unit)
end)
if err then
@@ -304,7 +299,7 @@ do
end
do -- Ejection events
local unitEjectListeners = {}
SpearheadEvents.AddOnUnitEjectedListener = function(listener)
if type(listener) ~= "table" then
@@ -326,7 +321,7 @@ do
local name = unit:getName()
if onLandEventListeners[name] then
for _, callable in pairs(onLandEventListeners[name]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnUnitLanded(unit, airbase)
end)
if err then
@@ -346,10 +341,10 @@ do
if object and object.getName then
logDebug("Receiving death event from: " .. object:getName())
end
if object and object.getName and OnUnitLostListeners[object:getName()] then
for _, callable in pairs(OnUnitLostListeners[object:getName()]) do
local succ, err = pcall(function()
local _, err = pcall(function()
callable:OnUnitLost(object)
end)
@@ -361,11 +356,11 @@ do
end
if event.id == world.event.S_EVENT_EJECTION then
end
if event.id == world.event.S_EVENT_SHOT then
local shooter = event.initiator
local weapon = event.weapon
local target = event.target
@@ -379,26 +374,26 @@ do
local AI_GROUPS = {}
local function CheckAndTriggerSpawnAsync(unit, time)
local function isPlayer(unit)
if unit == nil then return false, "unit is nil" end
if unit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
if Object.getCategory(unit) ~= Object.Category.UNIT then
local function CheckAndTriggerSpawnAsync(unit, _)
local function isPlayer(checkUnit)
if checkUnit == nil then return false, "unit is nil" end
if checkUnit.getGroup == nil then return false, 'no get group function in unit object, most likely static' end
if Object.getCategory(checkUnit) ~= Object.Category.UNIT then
return false, "object is not a unit"
end
if unit:isExist() ~= true then return false, "unit does not exist" end
local group = unit:getGroup()
if checkUnit:isExist() ~= true then return false, "unit does not exist" end
local group = checkUnit:getGroup()
if group ~= nil then
if AI_GROUPS[group:getName()] == true then
return false
end
local players = DcsUtil.getAllPlayerUnits()
local unitName = unit:getName()
for i, unit in pairs(players) do
if unit:getName() == unitName then
local unitName = checkUnit:getName()
for _, playerUnit in pairs(players) do
if playerUnit:getName() == unitName then
return true
end
end
@@ -408,7 +403,6 @@ do
end
if isPlayer(unit) == true then
local groupId = unit:getGroup():getID()
SpearheadEvents.TriggerPlayerEntersUnit(unit)
end
+495 -202
View File
@@ -2,23 +2,14 @@ local Events = require("classes.spearhead_events")
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local Logger = require("classes.util.Logger")
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
local PersistenceConfig = require("classes.configuration.PersistenceConfig")
local ExtraStage = require("classes.stageClasses.Stages.ExtraStage")
local PrimaryStage = require("classes.stageClasses.Stages.PrimaryStage")
local WaitingStage = require("classes.stageClasses.Stages.WaitingStage")
local MissionCommandsHelper = require("classes.stageClasses.helpers.MissionCommandsHelper")
local StagesByName = {}
---@type table<string, Array<Stage>>
local StagesByIndex = {}
---@type table<string, Array<Stage>>
local SideStageByIndex = {}
---@type table<string, Array<WaitingStage>>
local WaitingStagesByIndex = {}
local StageRepository = require("classes.stageClasses.StageRepository")
local StageLane = require("classes.stageClasses.StageLane")
local Persistence = require("classes.persistence.Persistence")
local currentStage = -99
@@ -26,29 +17,41 @@ local currentStage = -99
---@field private database Database
---@field private logger Logger
---@field private stageConfig StageConfig
---@field private _stageRepository StageRepository
---@field private _missionCommandsHelper MissionCommandsHelper
local GlobalStageManager = {}
GlobalStageManager.__index = GlobalStageManager
GlobalStageManager.getCurrentStage = function() return currentStage end
---@type GlobalStageManager
local singletonInstance = nil
---comment
---@param database Database
---@param stageConfig StageConfig
---@param logLevel LogLevel
---@param spawnManager SpawnManager
---@return nil
function GlobalStageManager.NewAndStart(database, stageConfig, logLevel, spawnManager)
---@return GlobalStageManager
function GlobalStageManager.new(database, stageConfig, logLevel, spawnManager)
if singletonInstance ~= nil then
return singletonInstance
end
local logger = Logger.new("StageManager", logLevel)
logger:info("Using Stage Log Level: " .. logLevel)
local self = setmetatable({}, GlobalStageManager)
singletonInstance = self
self.database = database
self.stageConfig = stageConfig
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate()
self._stageRepository = StageRepository.getInstance()
self.logger = logger
if stageConfig.isAutoStages ~= true then
logger:warn("Spearhead will not automatically progress stages due to the given settings. If you manually have implemented this, please ignore this message")
logger:warn(
"Spearhead will not automatically progress stages due to the given settings. If you manually have implemented this, please ignore this message")
end
Events.AddStageNumberChangedListener(self)
@@ -56,171 +59,274 @@ function GlobalStageManager.NewAndStart(database, stageConfig, logLevel, spawnMa
for _, stageName in pairs(database:getStagezoneNames()) do
logger:debug("Found stage zone with name: " .. stageName)
if Util.startswith(stageName, "missionstage", true) then
local valid = true
local split = Util.split_string(stageName, "_")
if Util.tableLength(split) < 2 then
MissionEditorWarnings.Add("Stage zone with name " .. stageName .. " does not have a order number or valid format")
valid = false
end
local parseResult = self:ParseStageName(stageName)
if parseResult.isValid == false then
logger:warn("Stage zone with name " .. stageName .. " is not valid: " .. parseResult.invalidReason)
else
local initData = {
stageZoneName = parseResult.stageZoneName,
stageNumber = parseResult.orderNumber,
stageDisplayName = parseResult.stageDisplayName,
stageLaneIdentifier = parseResult.stageLaneIdentifier
}
if Util.tableLength(split) < 3 then
MissionEditorWarnings.Add("Stage zone with name " .. stageName .. " does not have a stage name")
end
if parseResult.stageType == "PrimaryStage" then
local stage = PrimaryStage.New(database, stageConfig, logger, initData, spawnManager)
local orderNumber = nil
local isSideStage = false
if valid == true then
local orderNumberString = string.lower(split[2])
if Util.startswith(orderNumberString, "x") == true then
isSideStage = true
orderNumberString = string.gsub(orderNumberString, "x", "")
orderNumber = tonumber(orderNumberString)
else
orderNumber = tonumber(split[2])
end
if orderNumber == nil then
MissionEditorWarnings.Add("Stage zone with name " .. stageName .. " does not have a valid order number : " .. split[2])
valid = false
end
end
local stageDisplayName = split[3]
local stagelogger = Logger.new(stageName, logLevel)
if valid == true and orderNumber then
---@type StageInitData
local initData = {
stageDisplayName = stageDisplayName,
stageNumber = orderNumber,
stageZoneName = stageName,
}
if isSideStage == true then
local stage = ExtraStage.New(database, stageConfig, stagelogger, initData, spawnManager)
stage:AddStageCompleteListener(self)
if SideStageByIndex[tostring(orderNumber)] == nil then SideStageByIndex[tostring(orderNumber)] = {} end
table.insert(SideStageByIndex[tostring(orderNumber)], stage)
else
local stage = PrimaryStage.New(database, stageConfig, stagelogger, initData, spawnManager)
stage:AddStageCompleteListener(self)
if StagesByIndex[tostring(orderNumber)] == nil then StagesByIndex[tostring(orderNumber)] = {} end
table.insert(StagesByIndex[tostring(orderNumber)], stage)
end
end
end
if Util.startswith(stageName, "waitingstage", true) then
local valid = true
local split = Util.split_string(stageName, "_")
if Util.tableLength(split) < 3 then
MissionEditorWarnings.Add("Stage zone with name " .. stageName .. " does not have a order number or valid format")
valid = false
end
if valid == true then
local stageIndexString = split[2]
local stageIndex = tonumber(stageIndexString)
if not stageIndex then
MissionEditorWarnings.Add("Stage zone with name " .. stageName .. " does not have a valid order number")
valid = false
end
local waitingSecondsString = split[3]
local waitingSeconds = tonumber(waitingSecondsString)
if not waitingSeconds then
MissionEditorWarnings.Add("Waiting Stage zone with name " .. stageName .. " does not have a valid amount of seconds parameter")
valid = false
end
if valid == true then
local stagelogger = Logger.new(stageName, logLevel)
---@type WaitingStageInitData
local initData = {
stageDisplayName = "Waiting Stage " .. stageIndex,
stageNumber = stageIndex or -99,
stageZoneName = stageName,
waitingSeconds = waitingSeconds --[[@as integer]]
}
local waitingStage = WaitingStage.New(database, stageConfig, stagelogger, initData, spawnManager)
if WaitingStagesByIndex[tostring(stageIndex)] == nil then
WaitingStagesByIndex[tostring(stageIndex)] = {}
end
table.insert(WaitingStagesByIndex[tostring(stageIndex)], waitingStage)
waitingStage:AddStageCompleteListener(self)
end
stage:AddStageCompleteListener(self)
self._stageRepository:AddStage(stage)
elseif parseResult.stageType == "ExtraStage" then
local stage = ExtraStage.New(database, stageConfig, logger, initData, spawnManager)
stage:AddStageCompleteListener(self)
self._stageRepository:AddStage(stage)
elseif parseResult.stageType == "WaitingStage" then
local waitingStage = WaitingStage.New(database, stageConfig, logger, initData,
parseResult.waitingStageSeconds, spawnManager)
waitingStage:AddStageCompleteListener(self)
self._stageRepository:AddStage(waitingStage)
end
end
end
singletonInstance = self
return self
end
function GlobalStageManager:Start()
self.logger:info("Starting GlobalStageManager")
local startingStage = self.stageConfig.startingStage or 1
local persistenceConfig = PersistenceConfig.new()
if persistenceConfig:isEnabled() == true then
self.logger:info("Persistence is enabled, loading stage state from persistence")
local stageLanes = self._stageRepository:getAllStageLanes()
for _, stageLane in pairs(stageLanes) do
local stageLaneIdentifier = stageLane:GetStageLaneIdentifier()
local persistedStage = Persistence.GetActiveStage(stageLaneIdentifier)
if persistedStage then
self.logger:info("Loaded persisted stage " ..
persistedStage .. " for lane " .. (stageLaneIdentifier or "default"))
stageLane:SetActiveStageIndex(persistedStage)
Events.PublishStageNumberChanged(persistedStage, stageLaneIdentifier)
else
stageLane:SetActiveStageIndex(startingStage)
Events.PublishStageNumberChanged(startingStage, stageLaneIdentifier)
end
end
else
self.logger:info("Persistence is disabled, starting at stage " .. startingStage)
local stageLanes = self._stageRepository:getAllStageLanes()
for _, stageLane in pairs(stageLanes) do
stageLane:SetActiveStageIndex(startingStage)
Events.PublishStageNumberChanged(startingStage, stageLane:GetStageLaneIdentifier())
end
end
end
---@class StageNameParseResult
---@field isValid boolean
---@field orderNumber integer
---@field stageLaneIdentifier string?
---@field stageDisplayName string
---@field stageZoneName string
---@field stageType StageType
---@field invalidReason string?
---@field waitingStageSeconds integer?
---@param self GlobalStageManager
---@param stageName string
---@return StageNameParseResult
function GlobalStageManager:ParseStageName(stageName)
local split = Util.split_string(stageName, "_")
if Util.tableLength(split) < 3 then
return { isValid = false, invalidReason = "Stage zone with name " ..
stageName .. " does not have a order number or valid format" }
end
local typePart = string.lower(split[1])
if typePart == "missionstage" then
local orderNumberString = string.lower(split[2])
---@type StageType
local stageType = "PrimaryStage"
if Util.endsWith(orderNumberString, "x", true) == true then
stageType = "ExtraStage"
orderNumberString = orderNumberString:sub(1, -1)
end
local stageLaneIdentifier = nil
local first = orderNumberString:sub(1, 1)
if tonumber(first) == nil then -- first character is the lane identifier only if it's not a number
stageLaneIdentifier = string.lower(first)
orderNumberString = orderNumberString:sub(2)
end
local orderNumber = tonumber(orderNumberString)
if orderNumber == nil then
return { isValid = false, invalidReason = "Stage zone with name " ..
stageName .. " does not have a valid order number : " .. orderNumberString }
end
local stageDisplayName = split[3]
---@type StageNameParseResult
local result = {
isValid = true,
orderNumber = orderNumber,
stageLaneIdentifier = stageLaneIdentifier,
stageDisplayName = stageDisplayName,
stageZoneName = stageName,
stageType = stageType
}
return result
elseif typePart == "waitingstage" then
local stageType = "WaitingStage"
local orderNumberString = split[2]
local orderNumber = tonumber(orderNumberString)
if orderNumber == nil then
return { isValid = false, invalidReason = "Waiting Stage zone with name " ..
stageName .. " does not have a valid order number : " .. orderNumberString }
end
local waitingSecondsString = split[3]
local waitingSeconds = tonumber(waitingSecondsString)
if waitingSeconds == nil then
return { isValid = false, invalidReason = "Waiting Stage zone with name " ..
stageName .. " does not have a valid amount of seconds parameter : " .. waitingSecondsString }
end
local stageDisplayName = "Waiting Stage " .. orderNumber
---@type StageNameParseResult
local result = {
isValid = true,
orderNumber = orderNumber,
stageLaneIdentifier = nil,
stageDisplayName = stageDisplayName,
stageZoneName = stageName,
stageType = stageType,
waitingStageSeconds = waitingSeconds
}
return result
end
return { isValid = false, invalidReason = "Stage zone with name " ..
stageName .. " has an unrecognized type: " .. typePart }
end
---@param stage Stage
function GlobalStageManager:OnStageComplete(stage)
self.logger:debug("Receiving stage complete event from: " .. stage.zoneName)
local anyIncomplete = false
self.logger:debug("Checking stages for index: " .. tostring(currentStage))
for index, stage in pairs(StagesByIndex[tostring(currentStage)]) do
if stage:IsComplete() == false then
anyIncomplete = true
self.logger:debug("Need to wait for Stage " .. stage.zoneName .. " to be completed")
else
self.logger:debug("Stage verified to be completed: " .. stage.zoneName)
end
local stageIndex = stage:GetStageIndex()
local laneIdentifier = stage:GetStageLaneIdentifier()
local stageLane = self._stageRepository:getStageLane(laneIdentifier)
if not stageLane or not stageLane:IsCurrentStageIndexComplete() then
self.logger:debug("Stage lane " ..
(laneIdentifier or "default") .. " is not complete for stage index " .. stageIndex)
return
end
if anyIncomplete == false and self.stageConfig.isAutoStages == true then
-- CHECK WAITING STAGES
local nextStage = currentStage + 1
if WaitingStagesByIndex[tostring(nextStage)] then
for _, waitingStage in pairs(WaitingStagesByIndex[tostring(nextStage)]) do
if waitingStage:IsActive() == false then
waitingStage:ActivateStage()
local nextStageIndex = stageIndex + 1
Events.PublishStageNumberChanged(nextStageIndex, laneIdentifier)
stageLane:SetActiveStageIndex(nextStageIndex)
if stageLane:IsDefaultStageLane() then
-- COMPLETION IN THE DEFAULT LANE
-- 1. Check if any lane is at status "BetweenChapters" and the next chapter start is "next stage index"
local allLanes = self._stageRepository:getAllStageLanes()
for _, lane in ipairs(allLanes) do
if lane:GetStageLaneIdentifier() ~= StageLane.DefaultLaneKey and lane:GetStageLaneState() == "BetweenChapters" then
local nextChapterStart = lane:GetNextChapterStart()
if nextChapterStart == nextStageIndex then
self.logger:debug("Lane " ..
(lane:GetStageLaneIdentifier() or "default") ..
" is at chapter start for next stage index " .. nextStageIndex)
Events.PublishStageNumberChanged(nextStageIndex, lane:GetStageLaneIdentifier())
lane:SetActiveStageIndex(nextStageIndex)
end
end
end
local anyWaiting = false
if WaitingStagesByIndex[tostring(nextStage)] then
for _, waitingStage in pairs(WaitingStagesByIndex[tostring(nextStage)]) do
if waitingStage:IsComplete() == false then
anyWaiting = true
else
-- COMPLETION IN A SIDE LANE
-- 1. Check if the default lane is at status "BetweenChapters"
local defaultStageLane = self._stageRepository:getStageLane(StageLane.DefaultLaneKey)
if defaultStageLane and defaultStageLane:GetStageLaneState() == "BetweenChapters" then
local nextChapterStart = defaultStageLane:GetNextChapterStart()
if nextChapterStart == nextStageIndex then
-- 2. Check if all side lanes are at or beyond the next chapter starts
local allLanes = self._stageRepository:getAllStageLanes()
local allSideLanesReady = true
for _, lane in ipairs(allLanes) do
if lane:GetStageLaneIdentifier() ~= StageLane.DefaultLaneKey then
-- Check if the lane is at or beyond the next chapter starts when "InChapter" eq "Active"
if lane:GetStageLaneState() == "InChapter" and lane:GetActiveStageIndex() < nextStageIndex then
allSideLanesReady = false
self.logger:debug("Lane " ..
(lane:GetStageLaneIdentifier() or "default") ..
" is not ready for next stage index " .. nextStageIndex)
break
-- When in between chapters, check if the next chapter start is less than the next stage index, meaning there is still stages to be completed before the main lane can be activated again
elseif lane:GetStageLaneState() == "BetweenChapters" then
local nextChapter = lane:GetNextChapterStart()
if nextChapter and nextChapter < nextStageIndex then
allSideLanesReady = false
self.logger:debug("Lane " ..
(lane:GetStageLaneIdentifier() or "default") ..
" is not ready for next stage index " .. nextStageIndex)
break
end
end
end
end
if allSideLanesReady then
self.logger:debug("All side lanes are ready for next stage index " ..
nextStageIndex .. ", activating default lane")
Events.PublishStageNumberChanged(nextStageIndex, nil)
defaultStageLane:SetActiveStageIndex(nextStageIndex)
else
self.logger:debug("Not all side lanes are ready for next stage index " ..
nextStageIndex .. ", default lane will not be activated")
end
end
end
if anyWaiting == false then
local newStageNumber = currentStage + 1
self.logger:debug("Setting next stage to: " .. tostring(newStageNumber))
Events.PublishStageNumberChanged(newStageNumber)
end
end
end
---@param stageNumber number
---@param stageLaneIdentifier string?
---@return boolean?
function GlobalStageManager:IsStageComplete(stageNumber, stageLaneIdentifier)
local stageLane = self._stageRepository:getStageLane(stageLaneIdentifier)
if not stageLane then
self.logger:warn("Stage lane " .. (stageLaneIdentifier or "default") .. " does not exist")
return nil
end
return stageLane:IsStageIndexComplete(stageNumber)
end
---@public
function GlobalStageManager:OnStageNumberChanged(stageNumber)
function GlobalStageManager:OnStageNumberChanged(stageNumber, stageLaneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if stageLaneIdentifier ~= nil then return end
self.logger:debug("Stage number changed to: " .. tostring(stageNumber))
currentStage = stageNumber
self:UpdateDrawings(stageNumber)
end
function GlobalStageManager:OnStageNumberChangeComplete(stageNumber)
function GlobalStageManager:OnStageNumberChangeComplete(stageNumber, stageLaneIdentifier)
-- only react on "main" lane changes, ignore other lanes for now
if stageLaneIdentifier ~= nil then return end
self.logger:debug("Stage number change complete to: " .. tostring(stageNumber))
local groups = {}
for _, player in pairs(DcsUtil.getAllPlayerUnits()) do
@@ -236,83 +342,270 @@ function GlobalStageManager:OnStageNumberChangeComplete(stageNumber)
end
---@private
function GlobalStageManager:UpdateDrawings(stageNumber)
---@param stageNumber number
---@param stageLaneIdentifier string?
function GlobalStageManager:UpdateDrawings(stageNumber, stageLaneIdentifier)
self.logger:debug("Updating custom drawings for stage number: " .. tostring(stageNumber))
local drawings = self.database:getCustomDrawings()
local drawings = self.database:getStageDrawings()
for _, drawing in pairs(drawings) do
local startStage, stopStage = drawing:GetStartAndStop()
if stageNumber >= startStage and stageNumber < stopStage then
self.logger:debug("Drawing " .. drawing:GetName() .. " is active for stage number: " .. tostring(stageNumber))
drawing:Draw()
else
self.logger:debug("Drawing " .. drawing:GetName() .. " is not active for stage number: " .. tostring(stageNumber))
drawing:Remove()
local startStage = drawing:GetStartingStage()
local stopStage = drawing:GetRemoveAtStage()
local laneIdentifier = drawing:GetStageLaneIdentifier()
if laneIdentifier == stageLaneIdentifier then
if stageNumber >= startStage and stageNumber < stopStage then
self.logger:debug("Drawing " ..
drawing:GetName() .. " is active for stage number: " .. tostring(stageNumber))
drawing:Draw()
else
self.logger:debug("Drawing " ..
drawing:GetName() .. " is not active for stage number: " .. tostring(stageNumber))
drawing:Remove()
end
end
end
end
function GlobalStageManager:PrintMermaidStage()
local lanes = self._stageRepository:getAllStageLanes()
GlobalStageManager.printFullOverview = function ()
local logger = Logger.new("StageOverview", "INFO")
logger:info("Stage overview:")
local nodes = {}
local edges = {}
local stageIndicesByLane = {} -- Track all stage indices per lane
local mainLaneId = "default"
local max = 0
local lines = {}
for stageIndex, stages in pairs(StagesByIndex) do
local totalStrike = 0
local totalbai = 0
local totaldead = 0
local totalMissions = 0
local totalCas = 0
-- Color palette for lanes (26 vibrant colors optimized for dark mode)
local laneColors = {
"#FF6B6B", -- 1: Red
"#4ECDC4", -- 2: Teal
"#45B7D1", -- 3: Blue
"#FFA502", -- 4: Orange
"#95E1D3", -- 5: Mint
"#F38181", -- 6: Coral
"#AA96DA", -- 7: Purple
"#FCBAD3", -- 8: Pink
"#A8E6CF", -- 9: Light green
"#FFD3B6", -- 10: Peach
"#FFAAA5", -- 11: Light red
"#FF8B94", -- 12: Rose
"#FFEAA7", -- 13: Butter
"#DFE6E9", -- 14: Gray
"#00B894", -- 15: Emerald
"#0984E3", -- 16: Cobalt
"#6C5CE7", -- 17: Indigo
"#A29BFE", -- 18: Lavender
"#FD79A8", -- 19: Magenta
"#FDCB6E", -- 20: Gold
"#6C757D", -- 21: Slate
"#20C997", -- 22: Seafoam
"#E74C3C", -- 23: Scarlet
"#3498DB", -- 24: Dodger blue
"#9B59B6", -- 25: Amethyst
"#1ABC9C", -- 26: Turquoise
}
local laneColorMap = {} -- Map lane ID to color
local colorIndex = 1
for _, stage in pairs(stages) do
local strike, dead, bai, cas = stage:GetStageStats()
-- Build nodes and collect all stage indices per lane
for _, lane in ipairs(lanes) do
local laneId = lane:GetStageLaneIdentifier() or "default"
local stageIndices = lane:GetAllStageIndices()
stageIndicesByLane[laneId] = stageIndices
totalStrike = totalStrike + strike
totalbai = totalbai + bai
totaldead = totaldead + dead
totalCas = totalCas + cas
totalMissions = totalMissions + strike + dead + bai + cas
-- Assign color to this lane
laneColorMap[laneId] = laneColors[colorIndex]
colorIndex = colorIndex + 1
if colorIndex > #laneColors then
colorIndex = 1
end
local index = tonumber(stageIndex)
if index then
if index > max then
max = index
-- Create nodes for each stage index in this lane
for _, stageIndex in ipairs(stageIndices) do
local stages = lane:GetStagesAtIndex(stageIndex)
if stages then
for _, stage in ipairs(stages) do
local nodeId = laneId .. "_" .. stageIndex
local stageType = stage:GetStageType()
local stageName = stage.stageName or stage.zoneName
-- Generate bracket label: [1], [2] for default, [w1], [e2] for other lanes
local bracketLabel
if laneId == "default" then
bracketLabel = "[" .. stageIndex .. "]"
else
bracketLabel = "[" .. laneId .. stageIndex .. "]"
end
-- Combined label: [bracket] Name
local label = bracketLabel .. " " .. stageName
-- Different node shapes for different stage types
local nodeShape = "["
local nodeEnd = "]"
if stageType == "ExtraStage" then
nodeShape = "(["
nodeEnd = "])"
elseif stageType == "WaitingStage" then
nodeShape = "[["
nodeEnd = "]]"
end
nodes[nodeId] = string.format(' %s%s"%s"%s',
nodeId, nodeShape, label, nodeEnd)
end
end
lines[index] ="Stage# " .. tostring(stageIndex).. " | " .. totalStrike .. " strikes | " .. totaldead .. " dead | " .. totalbai .. " BAI | " .. totalCas .. " CAS | Total:" .. totalMissions
else
logger:warn("Stage index is not a number: " .. stageIndex)
end
end
for i = 1, max do
if lines[i] then
logger:info(lines[i])
-- Add edges for sequential stages within the same lane
for laneId, stageIndices in pairs(stageIndicesByLane) do
for i = 1, #stageIndices - 1 do
local fromIdx = stageIndices[i]
local toIdx = stageIndices[i + 1]
local fromNodeId = laneId .. "_" .. fromIdx
local toNodeId = laneId .. "_" .. toIdx
-- Check if this is a chapter boundary (gap)
local isChapter = false
for _, lane in ipairs(lanes) do
local normalizedLaneId = lane:GetStageLaneIdentifier() or "default"
if normalizedLaneId == laneId then
isChapter = lane:IsChapterStart(toIdx)
break
end
end
local label = isChapter and "|chapter|" or ""
table.insert(edges, string.format(' %s -->%s %s', fromNodeId, label, toNodeId))
end
end
-- Get main lane reference
local mainStageLane = nil
for _, lane in ipairs(lanes) do
if lane:IsDefaultStageLane() then
mainStageLane = lane
break
end
end
-- Add dependencies from DEFAULT lane to SIDE lanes at chapter starts
-- Side lanes activate when main completes the stage BEFORE the chapter start
if mainStageLane then
for _, lane in ipairs(lanes) do
if lane:IsDefaultStageLane() == false then
local sideId = lane:GetStageLaneIdentifier()
local sideIndices = stageIndicesByLane[sideId]
-- For each stage in the side lane
for _, stageIdx in ipairs(sideIndices) do
-- Check if this is a chapter start in the side lane
if lane:IsChapterStart(stageIdx) then
-- Main lane must complete (stageIdx - 1) to activate side lane at stageIdx
local fromNodeId = mainLaneId .. "_" .. (stageIdx - 1)
local toNodeId = sideId .. "_" .. stageIdx
-- Side lane activates when main lane completes the prior stage
table.insert(edges, string.format(' %s -->|unlock| %s', fromNodeId, toNodeId))
end
end
end
end
end
-- Add dependencies from SIDE lanes gating the MAIN lane at chapter boundaries
-- Main cannot advance to the next chapter until ALL side lanes are at or above that chapter index
if mainStageLane then
local mainIndices = stageIndicesByLane[mainLaneId]
-- For each chapter start in main lane (skip first one)
for i = 2, #mainIndices do
local nextIdx = mainIndices[i]
-- Check if nextIdx is a chapter start (there's a gap before it)
if mainStageLane:IsChapterStart(nextIdx) then
-- Before main can progress to nextIdx, all side lanes must be at >= nextIdx
for _, lane in ipairs(lanes) do
if lane:IsDefaultStageLane() == false then
local sideId = lane:GetStageLaneIdentifier()
local sideIndices = stageIndicesByLane[sideId]
-- Find the appropriate gate node for this side lane
-- Use first stage >= nextIdx if it exists, otherwise use the highest stage
local gateStageIdx = nil
for _, idx in ipairs(sideIndices) do
if idx >= nextIdx then
gateStageIdx = idx
break
end
end
-- If no stage >= nextIdx, use the highest stage in this lane
if gateStageIdx == nil and #sideIndices > 0 then
gateStageIdx = sideIndices[#sideIndices]
end
if gateStageIdx then
local fromNodeId = sideId .. "_" .. gateStageIdx
local toNodeId = mainLaneId .. "_" .. nextIdx
table.insert(edges, string.format(' %s -->|gate| %s', fromNodeId, toNodeId))
end
end
end
end
end
end
-- Build complete Mermaid diagram
local diagramLines = { "graph TD" }
-- Add class definitions for each lane with colors and contrasting text
for laneId, color in pairs(laneColorMap) do
table.insert(diagramLines,
string.format(' classDef lane_%s fill:%s,stroke:#333,stroke-width:2px,color:#000', laneId, color))
end
-- Add nodes
for _, nodeStr in pairs(nodes) do
table.insert(diagramLines, nodeStr)
end
-- Add edges
for _, edgeStr in pairs(edges) do
table.insert(diagramLines, edgeStr)
end
-- Apply classes to nodes
for nodeId in pairs(nodes) do
local laneId = nodeId:match("(.+)_[0-9]+$")
if laneId then
table.insert(diagramLines, string.format(' class %s lane_%s', nodeId, laneId))
end
end
-- Print as single multi-line message
local diagram = "========== STAGE FLOW DIAGRAM ==========\n" ..
table.concat(diagramLines, "\n") .. "\n========== END DIAGRAM =========="
self.logger:info(diagram)
end
---comment
---@param stageNumber number
---@param stageLaneIdentifier string? nil for default lan
---@return boolean | nil
GlobalStageManager.isStageComplete = function (stageNumber)
local stageIndex = tostring(stageNumber)
if StagesByIndex[stageIndex] == nil then return nil end
for _, stage in ipairs(StagesByIndex[stageIndex]) do
if stage:IsComplete() == false then
return false
end
GlobalStageManager.isStageComplete = function(stageNumber, stageLaneIdentifier)
if singletonInstance == nil then
Logger.new("StageManager", "INFO"):warn(
"GlobalStageManager.isStageComplete called before GlobalStageManager was initialized. Returning nil")
return nil
end
return true
if stageLaneIdentifier then
stageLaneIdentifier = string.lower(stageLaneIdentifier)
end
return singletonInstance:IsStageComplete(stageNumber, stageLaneIdentifier)
end
return GlobalStageManager
@@ -41,7 +41,7 @@ end
function SpearheadGroup:SpawnCorpsesOnly()
if self._isSpawned == true then return end
self._spawnManager:SpawnCorpsesOnly(self._groupName)
self._isSpawned = true
@@ -57,7 +57,7 @@ function SpearheadGroup:Spawn(lateStart)
uncontrolled = lateStart,
}
local spawnedObject, isStatic = self._spawnManager:SpawnGroup(self._groupName, overrides, self._isPersistent)
local _, isStatic = self._spawnManager:SpawnGroup(self._groupName, overrides, self._isPersistent)
self._isStatic = isStatic
self._isSpawned = true
end
@@ -97,7 +97,7 @@ function SpearheadGroup:GetObjects()
local result = {}
if self._isStatic == true then
local staticObject = StaticObject.getByName(self._groupName)
if staticObject then
if staticObject then
table.insert(result, staticObject)
end
else
@@ -105,7 +105,7 @@ function SpearheadGroup:GetObjects()
if not group then return {} end
for _, unit in pairs(group:getUnits()) do
table.insert(result, unit)
end
end
end
return result
end
@@ -123,7 +123,7 @@ function SpearheadGroup:GetAsUnits()
if not group then return {} end
for _, unit in pairs(group:getUnits()) do
table.insert(result, unit)
end
end
return result
end
@@ -133,7 +133,7 @@ function SpearheadGroup:GetAllUnitPositions()
local result = {}
if self._isStatic == true then
local staticObject = StaticObject.getByName(self._groupName)
if staticObject then
if staticObject then
table.insert(result, staticObject:getPoint())
end
else
@@ -141,7 +141,7 @@ function SpearheadGroup:GetAllUnitPositions()
if not group then return {} end
for _, unit in pairs(group:getUnits()) do
table.insert(result, unit:getPoint())
end
end
end
return result
end
@@ -50,16 +50,10 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
---@type table<string, Vec3>
local redUnitsPos = {}
local buildable = false
if self._buildableCrateKilos and self._buildableCrateKilos > 0 then
buildable = true
end
for _, groupName in pairs(blueSamData.groups) do
local spearheadGroup = SpearheadGroup.New(groupName, spawnManager, true)
if spearheadGroup then
if spearheadGroup:GetCoalition() == 2 or spearheadGroup:GetCoalition() == 0 then
table.insert(self._blueGroups, spearheadGroup)
end
@@ -78,7 +72,7 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
--Cleanup units
local cleanup_distance = 5
for blueUnitName, blueUnitPos in pairs(blueUnitsPos) do
for _, blueUnitPos in pairs(blueUnitsPos) do
for redUnitName, redUnitPos in pairs(redUnitsPos) do
local distance = Util.VectorDistance3d(blueUnitPos, redUnitPos)
if distance <= cleanup_distance then
@@ -89,7 +83,7 @@ function BlueSam.New(database, logger, zoneName, spawnManager)
local zone = DcsUtil.getZoneByName(zoneName)
if zone then
BuildableZone.New(self, zone, self._buildableCrateKilos or 0, "SAM_CRATE", self._blueGroups, logger, database)
BuildableZone.New(self, zone, self._buildableCrateKilos or 0, "SAM_CRATE", self._blueGroups, logger, database, blueSamData.briefing)
end
return self
@@ -140,7 +134,9 @@ end
function BlueSam:SpawnGroups()
for unitName, needsCleanup in pairs(self._cleanupUnits) do
DcsUtil.DestroyUnit(unitName)
if needsCleanup then
DcsUtil.DestroyUnit(unitName)
end
end
for _, group in pairs(self._blueGroups) do
@@ -42,11 +42,11 @@ function FarpZone.New(database, logger, zoneName, spawnManager)
self._groups = {}
self._padNames = {}
self._supplyHubs = {}
if farpData then
self._padNames = farpData.padNames
for _, supplyHubName in pairs(farpData.supplyHubNames) do
local supplyHub = SupplyHub.new(database, logger, supplyHubName)
if supplyHub then
@@ -55,7 +55,7 @@ function FarpZone.New(database, logger, zoneName, spawnManager)
end
for _, groupName in pairs(farpData.groups) do
for _, groupName in pairs(farpData.groups) do
local group = SpearheadGroup.New(groupName, spawnManager, true)
table.insert(self._groups, group)
group:Destroy()
@@ -64,7 +64,7 @@ function FarpZone.New(database, logger, zoneName, spawnManager)
local zone = DcsUtil.getZoneByName(zoneName)
if zone then
self._logger:debug("Creating Buildable zone: " .. zoneName .. " with " .. (farpData.buildingKilos or "nil") .. " kilos")
BuildableZone.New(self, zone, farpData.buildingKilos or 0, "FARP_CRATE", self._groups, logger, database)
BuildableZone.New(self, zone, farpData.buildingKilos or 0, "FARP_CRATE", self._groups, logger, database, farpData.briefing)
end
end
self:Deactivate()
@@ -90,7 +90,7 @@ function StageBase.New(databaseManager, logger, airbaseName, spawnManager)
local cleanup_distance = 5
for blueUnitName, blueUnitPos in pairs(blueUnitsPos) do
for _, blueUnitPos in pairs(blueUnitsPos) do
for redUnitName, redUnitPos in pairs(redUnitsPos) do
local distance = Util.VectorDistance3d(blueUnitPos, redUnitPos)
if distance <= cleanup_distance then
@@ -172,7 +172,7 @@ function StageBase:ActivateBlueStage()
else
self:FinaliseBlueStage()
end
end
function StageBase:FinaliseBlueStage()
@@ -42,7 +42,7 @@ function SupplyHub.new(database, logger, zoneName)
end
self._zone = DcsUtil.getZoneByName(zoneName)
self._supplyUnitsTracker = SupplyUnitsTracker.getOrCreate()
self._inZone = {}
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate()
@@ -20,7 +20,8 @@ BuildableZone.__index = BuildableZone
---@param database Database
---@param crateType SupplyType
---@param logger Logger
function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroups, logger, database)
---@param briefing string?
function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroups, logger, database, briefing)
self._targetZone = targetZone
self._requiredKilos = kilosRequired or 0
self._buildableGroups = buildableGroups or {}
@@ -49,7 +50,7 @@ function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroup
if params.unpackedKilos >= params.kilos or spawned == false then
return
end
return time + 0.5
end
@@ -69,14 +70,12 @@ function BuildableZone:New(targetZone, kilosRequired, crateType, buildableGroup
local noLandingZone = self:GetNoLandingZone()
if kilosRequired and kilosRequired > 0 then
self._buildableMission = BuildableMission.new(database, logger, targetZone, noLandingZone, kilosRequired, crateType)
self._buildableMission = BuildableMission.new(database, logger, targetZone, noLandingZone, kilosRequired, crateType, briefing)
self._buildableMission:AddOnCrateDroppedOfListener(self)
else
self._buildableMission = nil
end
if self._buildableMission == nil then
self._buildableLogger:debug("No buildable mission for zone: " .. targetZone.name)
end
@@ -98,23 +97,11 @@ function BuildableZone:OnBuildingComplete() end
---@field unpackedItems number
---@field unpackedKilos number
---@param mission BuildableMission?
---@param _ BuildableMission?
---@param kilos number
function BuildableZone:OnCrateDroppedOff(mission, kilos)
function BuildableZone:OnCrateDroppedOff(_, kilos)
self._buildableLogger:debug("Crate dropped off in zone: " .. self._targetZone.name)
local timeToUnpack = (kilos / 500) * 15
---@type UnpackCrateParam
local params = {
self = self,
groupsPerKilo = self._groupsPerKilo,
unpackedItems = 0,
kilosPerSecond = kilos/timeToUnpack,
unpackedKilos = 0,
kilos = kilos
}
---@param params UnpackCrateParam
---@param time number
local startUnpackingCrate = function(params, time)
@@ -131,10 +118,21 @@ function BuildableZone:OnCrateDroppedOff(mission, kilos)
params.self:FinaliseCrate(params.kilos)
return
end
return time + 2
end
local timeToUnpack = (kilos / 500) * 15
---@type UnpackCrateParam
local params = {
self = self,
groupsPerKilo = self._groupsPerKilo,
unpackedItems = 0,
kilosPerSecond = kilos/timeToUnpack,
unpackedKilos = 0,
kilos = kilos
}
timer.scheduleFunction(startUnpackingCrate, params, timer.getTime() + 2)
end
@@ -189,7 +187,7 @@ function BuildableZone:SpawnAmount(amount)
return nil
end
for i = 1, amount do
for _ = 1, amount do
local spawned = spawnOne()
if spawned ~= true then
self._buildableLogger:debug("No more groups to spawn in zone: " .. self._targetZone.name)
+178
View File
@@ -0,0 +1,178 @@
---@class StageLane
---@field private _isDefaultStageLane boolean
---@field private _stageLaneIdentifier string
---@field private _activeStageIndex number
---@field private _stagesInLaneByIndex table<number, Array<Stage>>
---@field private _chapterStarts table<number, boolean>?
---@field private _stageLaneState StageLaneState
---@field private _maxStageIndex number
local StageLane = {}
StageLane.__index = StageLane
---@alias StageLaneState
---| "InChapter"
---| "BetweenChapters"
---| "Completed"
StageLane.DefaultLaneKey = nil
function StageLane.New(laneIdentifier)
if not laneIdentifier then
laneIdentifier = StageLane.DefaultLaneKey
end
local self = setmetatable({}, { __index = StageLane }) --[[@as StageLane]]
self._isDefaultStageLane = laneIdentifier == StageLane.DefaultLaneKey
self._stageLaneIdentifier = laneIdentifier
self._activeStageIndex = nil
self._stagesInLaneByIndex = {}
self._chapterStarts = nil
self._stageLaneState = "BetweenChapters"
return self
end
---@param stage Stage
function StageLane:AddStage(stage)
local stageIndex = stage:GetStageIndex()
if not self._stagesInLaneByIndex[stageIndex] then
self._stagesInLaneByIndex[stageIndex] = {}
end
if not self._maxStageIndex or stageIndex > self._maxStageIndex then
self._maxStageIndex = stageIndex
end
table.insert(self._stagesInLaneByIndex[stageIndex], stage)
end
---@param stageNumber number
---@return boolean?
function StageLane:IsStageIndexComplete(stageNumber)
local stages = self._stagesInLaneByIndex[stageNumber]
if not stages then
return nil
end
for _, stage in ipairs(stages) do
if not stage:IsComplete() then
return false
end
end
return true
end
---@return boolean
function StageLane:IsCurrentStageIndexComplete()
return self:IsStageIndexComplete(self._activeStageIndex) == true
end
---@return string?
function StageLane:GetStageLaneIdentifier()
return self._stageLaneIdentifier
end
---@return boolean
function StageLane:IsDefaultStageLane()
return self._isDefaultStageLane
end
---@return number
function StageLane:GetActiveStageIndex()
return self._activeStageIndex
end
---@param stageNumber number
function StageLane:SetActiveStageIndex(stageNumber)
if self._stagesInLaneByIndex[stageNumber] == nil then
self._stageLaneState = "BetweenChapters" -- stage number is not in this lane, so we are between chapters
elseif stageNumber > self._maxStageIndex then
self._stageLaneState = "Completed" -- stage number is beyond the max stage index
else
self._stageLaneState = "InChapter"
end
self._activeStageIndex = stageNumber
end
---@return StageLaneState
function StageLane:GetStageLaneState()
return self._stageLaneState
end
--- Checks if the given stage number is a chapter start. <br>
--- Chapter starts are the first StageIndex after a gap in stage numbers. <br>
--- For example, if the stage numbers are 1, 2, 3, 5, 6, 7, then stage number 5 is a chapter start because there is a gap between 3 and 5. <br>
---@param stageNumber number
function StageLane:IsChapterStart(stageNumber)
if self._chapterStarts == nil then
self:FillChapterStarts()
end
return self._chapterStarts[tostring(stageNumber)] == true
end
--- fills chapter starts, chapter starts are where there's a gap in between stage numbers.
--- The first stage in a lane is always a chapter start.
---@private
function StageLane:FillChapterStarts()
local previousIndex = nil
local stageIndices = {}
for stageIndex, _ in pairs(self._stagesInLaneByIndex) do
table.insert(stageIndices, tonumber(stageIndex))
end
table.sort(stageIndices)
self._chapterStarts = self._chapterStarts or {}
for _, stageIndex in ipairs(stageIndices) do
if previousIndex == nil then
-- First stage is always a chapter start
self._chapterStarts[tostring(stageIndex)] = true
elseif stageIndex > previousIndex + 1 then
-- Gap before this stage means it's a chapter start
self._chapterStarts[tostring(stageIndex)] = true
else
-- Consecutive stage, not a chapter start
self._chapterStarts[tostring(stageIndex)] = false
end
previousIndex = stageIndex
end
end
---@return Array<number>
function StageLane:GetAllStageIndices()
local indices = {}
for stageIndex, _ in pairs(self._stagesInLaneByIndex) do
table.insert(indices, tonumber(stageIndex))
end
table.sort(indices)
return indices
end
---@param stageIndex number
---@return Array<Stage>?
function StageLane:GetStagesAtIndex(stageIndex)
return self._stagesInLaneByIndex[stageIndex]
end
---@return number?
function StageLane:GetNextChapterStart()
if self._chapterStarts == nil then
self:FillChapterStarts()
end
for stageIndex, _ in pairs(self._stagesInLaneByIndex) do
if tonumber(stageIndex) > self._activeStageIndex and self._chapterStarts[tostring(stageIndex)] == true then
return tonumber(stageIndex)
end
end
return nil
end
return StageLane
@@ -0,0 +1,59 @@
local StageLane = require("classes.stageClasses.StageLane")
---@class StageRepository
---@field private StageLanes table<string, StageLane>
local StageRepository = {}
StageRepository.__index = StageRepository
local instance = nil
---@private
---@return StageRepository
function StageRepository.new()
local self = setmetatable({}, StageRepository)
self.StageLanes = {}
self.StageLanes[tostring(StageLane.DefaultLaneKey)] = StageLane.New(StageLane.DefaultLaneKey)
instance = self
return self
end
---@return StageRepository
StageRepository.getInstance = function()
if instance == nil then
instance = StageRepository.new()
end
return instance
end
---@param laneName string? `nil` for default lane
---@return StageLane?
function StageRepository:getStageLane(laneName)
if not laneName then
laneName = StageLane.DefaultLaneKey
end
return self.StageLanes[tostring(laneName)]
end
---@return Array<StageLane>
function StageRepository:getAllStageLanes()
local lanes = {}
for _, lane in pairs(self.StageLanes) do
table.insert(lanes, lane)
end
return lanes
end
---@param stage Stage
function StageRepository:AddStage(stage)
local stageLaneIdentifier = stage:GetStageLaneIdentifier() or StageLane.DefaultLaneKey
if self.StageLanes[tostring(stageLaneIdentifier)] == nil then
self.StageLanes[tostring(stageLaneIdentifier)] = StageLane.New(stageLaneIdentifier)
end
self.StageLanes[tostring(stageLaneIdentifier)]:AddStage(stage)
end
return StageRepository
@@ -13,12 +13,19 @@ local Events = require("classes.spearhead_events")
local GlobalCapManager = require("classes.capClasses.GlobalCapManager")
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
local StageRepository = require("classes.stageClasses.StageRepository")
local StageState = require("classes.stageClasses.Stages.BaseStage.StageState")
---@alias StageColor
---| "RED"
---| "BLUE"
---| "GRAY"
---@alias StageType
---| "PrimaryStage"
---| "ExtraStage"
---| "WaitingStage"
--- @class StageData
--- @field stageBriefing string?
--- @field missionsByCode table<string, Mission>
@@ -33,9 +40,11 @@ local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelpe
--- @field supplyHubs Array<SupplyHub>
--- @class StageInitData
--- @field type StageType
--- @field stageZoneName string
--- @field stageNumber integer
--- @field stageDisplayName string
--- @field stageLaneIdentifier string?
--- @class StageCompleteListener
@@ -45,13 +54,15 @@ local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelpe
--- @field zoneName string
--- @field stageName string?
--- @field stageNumber number
--- @field protected _stageLaneIdentifier string?
--- @field protected _stageType StageType
--- @field protected _currentStageState CurrentStageState
--- @field protected _missionCommandsHelper MissionCommandsHelper
--- @field protected _missionPriority MissionPriority
--- @field protected _database Database
--- @field protected _stageRepository StageRepository
--- @field protected _db StageData
--- @field protected _logger Logger
--- @field protected _activeStage integer
--- @field protected _stageConfig StageConfig
--- @field protected _customDrawing CustomDrawing
--- @field protected _spawnedGroups Array<string>
@@ -63,14 +74,6 @@ local Stage = {}
Stage.__index = Stage
---@enum CurrentStageState
Stage.CurrentStageState = {
INACTIVE = 0,
PREACTIVATED = 1,
ACTIVE = 2,
BLUE = 3
}
Stage.StageColors = {
INVISIBLE = { 0, 0, 0, 0 },
RED_ACTIVE = { 1, 0, 0, 0.20 },
@@ -86,16 +89,23 @@ Stage.StageColors = {
---@param initData StageInitData
---@param missionPriority MissionPriority
---@param spawnManager SpawnManager
---@param stageType StageType
---@return Stage
function Stage:superNew(database, stageConfig, logger, initData, missionPriority, spawnManager)
function Stage:superNew(database, stageConfig, logger, initData, stageType, missionPriority, spawnManager)
logger:debug("[BaseStage] Initiating stage with name: " .. initData.stageZoneName)
self._currentStageState = Stage.CurrentStageState.INACTIVE
self._currentStageState = StageState.Inactive
self.zoneName = initData.stageZoneName
self.stageNumber = initData.stageNumber
self._stageRepository = StageRepository.getInstance()
if initData.stageLaneIdentifier then
self._stageLaneIdentifier = string.lower(initData.stageLaneIdentifier)
else
self._stageLaneIdentifier = nil
end
self.stageName = initData.stageDisplayName
self._currentStageState = Stage.CurrentStageState.INACTIVE
self._stageType = stageType
self.OnPostStageComplete = nil
self.OnPostBlueActivated = nil
@@ -115,7 +125,6 @@ function Stage:superNew(database, stageConfig, logger, initData, missionPriority
supplyHubs = {}
}
self._activeStage = -99
self._stageConfig = stageConfig or {}
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate()
@@ -151,25 +160,25 @@ function Stage:superNew(database, stageConfig, logger, initData, missionPriority
self._logger:info("Initiating new Stage with name: " .. self.zoneName)
---comment
---@param self Stage
---@param selfA Stage
---@param time number?
self.CheckContinuousAsync = function (self, time)
self:CheckAndUpdateSelf()
if self:IsComplete() == true then
self:NotifyComplete()
self.CheckContinuousAsync = function (selfA, time)
selfA:CheckAndUpdateSelf()
if selfA:IsComplete() == true then
selfA:NotifyComplete()
return nil
end
return time + 20
end
do -- load tables
local missionZones = database:getMissionsForStage(self.zoneName)
self._logger:debug("Found " .. Util.tableLength(missionZones) .. " mission zones for stage: " .. self.zoneName)
for _, missionZone in pairs(missionZones) do
local mission = ZoneMission.new(missionZone, self._missionPriority, database, logger, self, spawnManager)
if mission then
self._db.missionsByCode[mission.code] = mission
@@ -224,7 +233,7 @@ function Stage:superNew(database, stageConfig, logger, initData, missionPriority
table.insert(self._db.missions, mission)
end
end
else
else
self._logger:info("Using persisted random mission with name: " .. missionName .. " and zone: " .. missionZonePicked)
for _, mission in pairs(missions) do
if string.lower(mission.zoneName) == string.lower(missionZonePicked) then
@@ -273,29 +282,59 @@ end
---@return boolean
function Stage:IsComplete()
if self._currentStageState == Stage.CurrentStageState.BLUE then return true end
if self._currentStageState >= StageState.Blue then return true end
for i, mission in pairs(self._db.sams) do
for _, mission in pairs(self._db.sams) do
local state = mission:getState()
if state == "ACTIVE" or state == "NEW" or state =="WAITING" then
return false
end
end
for i, mission in pairs(self._db.missions) do
for _, mission in pairs(self._db.missions) do
local state = mission:getState()
if state == "ACTIVE" or state == "NEW" then
return false
end
end
self._currentStageState = Stage.CurrentStageState.BLUE
return true
end
---@return boolean
function Stage:IsActive()
return self._currentStageState == Stage.CurrentStageState.ACTIVE
return self._currentStageState == StageState.Activated
end
---@return StageType
function Stage:GetStageType()
return self._stageType
end
---@return string?
function Stage:GetStageLaneIdentifier()
return self._stageLaneIdentifier
end
---@return number
function Stage:GetStageIndex()
return self.stageNumber
end
---@return string
function Stage:GetStageName()
return self.stageName
end
function Stage:GetMissions()
local missions = {}
for _, mission in pairs(self._db.missions) do
table.insert(missions, mission)
end
for _, sam in pairs(self._db.sams) do
table.insert(missions, sam)
end
return missions
end
---comment
@@ -331,9 +370,9 @@ function Stage:CheckAndUpdateSelf()
local availableMissionsCount = Util.tableLength(getAvailableMissions())
local activeCount = getActiveMissionsCount()
if activeCount < max and availableMissionsCount > 0 then
for i = activeCount+1, max do
for _ = activeCount+1, max do
if availableMissionsCount == 0 then
i = max+1 --exits this loop
break
else
local mission = Util.randomFromList(getAvailableMissions()) --[[@as Mission]]
if mission then
@@ -358,7 +397,7 @@ function Stage:IsMissionComplete(missionName)
return mission:getState() == "COMPLETED"
end
---private use only
-- private usage only
function Stage:NotifyComplete()
self._logger:info("Stage complete: " .. (self.stageName or self.stageNumber or "unknown"))
@@ -381,19 +420,22 @@ end
---Activates all SAMS, Airbase units etc all at once.
function Stage:PreActivate()
if self._currentStageState == Stage.CurrentStageState.INACTIVE then
self._currentStageState = Stage.CurrentStageState.PREACTIVATED
for key, mission in pairs(self._db.sams) do
if mission then
mission:SpawnInactive()
end
end
for _, airbase in pairs(self._db.airbases) do
airbase:ActivateRedStage()
if self._currentStageState >= StageState.PreActivated then
return
end
self._currentStageState = StageState.PreActivated
for _, mission in pairs(self._db.sams) do
if mission then
mission:SpawnInactive()
end
end
for _, airbase in pairs(self._db.airbases) do
airbase:ActivateRedStage()
end
self:MarkStage()
end
@@ -407,22 +449,22 @@ function Stage:MarkStage()
end
if self._stageConfig.isDrawStagesEnabled == false then return end
if self._stageConfig.isDrawPreActivatedEnabled == false and self._currentStageState == Stage.CurrentStageState.PREACTIVATED then
if self._stageConfig.isDrawPreActivatedEnabled == false and self._currentStageState == StageState.PreActivated then
return
end
if self._customDrawing then
self._customDrawing:UpdateDrawingObject(function(drawingObject)
local drawing = drawingObject --[[@as Polygon]]
if self._currentStageState == Stage.CurrentStageState.ACTIVE then
if self._currentStageState == StageState.Activated then
drawing.fillColorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.RED_ACTIVE)
drawing.colorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.RED_ACTIVE)
drawing.style = "dot dash"
elseif self._currentStageState == Stage.CurrentStageState.PREACTIVATED then
elseif self._currentStageState == StageState.PreActivated then
drawing.fillColorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.RED_PREACTIVE)
drawing.colorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.RED_PREACTIVE)
drawing.style = "no line"
elseif self._currentStageState == Stage.CurrentStageState.BLUE then
elseif self._currentStageState == StageState.Blue then
drawing.fillColorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.BLUE)
drawing.colorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.BLUE)
drawing.style = "two dash"
@@ -431,7 +473,7 @@ function Stage:MarkStage()
drawing.colorString = DrawingHelper.ColorTableToColorString(Stage.StageColors.INVISIBLE)
drawing.style = "no line"
end
return drawing
end)
self._customDrawing:Draw()
@@ -440,10 +482,13 @@ function Stage:MarkStage()
end
function Stage:ActivateStage()
self._currentStageState = Stage.CurrentStageState.ACTIVE
if self._currentStageState >= StageState.Activated then
return
end
self:PreActivate()
self._currentStageState = StageState.Activated
pcall(function()
self:MarkStage()
end)
@@ -471,6 +516,10 @@ function Stage:ActivateStage()
end
end
if self._db and self._db.stageBriefing then
self._missionCommandsHelper:AddStageBriefing(self.zoneName, self._db.stageBriefing)
end
timer.scheduleFunction(self.CheckContinuousAsync, self, timer.getTime() + 3)
end
@@ -483,52 +532,68 @@ end
---comment
---@param self Stage
---@param number integer
function Stage:OnStageNumberChanged(number)
---@param stageLaneIdentifier string?
function Stage:OnStageNumberChanged(number, stageLaneIdentifier)
if self._activeStage == number then --only activate once for a stage
return
---@return boolean
local needsPreActivation = function()
if self._stageLaneIdentifier == stageLaneIdentifier then
if self.stageNumber <= number + self._stageConfig.AmountPreactivateStage then
return true
end
elseif self._stageLaneIdentifier == nil then
--main lane
--Check if this stage is a chapter stage
if self._stageRepository:getStageLane(self._stageLaneIdentifier):IsChapterStart(self.stageNumber)
and self.stageNumber < number + self._stageConfig.AmountPreactivateStage
then
return true
end
if GlobalCapManager.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
return true
end
end
return false
end
local previousActive = self._activeStage
self._activeStage = number
---@return boolean
local needsActivation = function()
if self._stageLaneIdentifier == stageLaneIdentifier and self.stageNumber == number then
return true
end
return false
end
if self.stageNumber - self._activeStage == self._stageConfig.AmountPreactivateStage then
self._logger:debug("Pre-activating stage: " .. self.zoneName .. " with number: " .. number)
self:PreActivate()
elseif GlobalCapManager.IsCapActiveWhenZoneIsActive(self.zoneName, number) == true then
---@return boolean
local needsBlueActivation = function()
if self._stageLaneIdentifier == stageLaneIdentifier and self.stageNumber < number then
return true
end
return false
end
if needsPreActivation() == true then
self:PreActivate()
end
if number == self.stageNumber then
if needsActivation() == true then
self:ActivateStage()
if self._db and self._db.stageBriefing then
self._missionCommandsHelper:AddStageBriefing(self.zoneName, self._db.stageBriefing)
end
end
if previousActive <= self.stageNumber then
if number > self.stageNumber then
self:ActivateBlueStage()
end
if needsBlueActivation() == true then
self:ActivateBlueStage()
end
if number > self.stageNumber then
self._missionCommandsHelper:RemoveStageBriefing(self.zoneName)
end
end
function Stage:GetBriefing()
return "Briefing For "
end
---@param self Stage
---@param mission Mission
Stage.OnMissionComplete = function(self, mission)
---@param _ Mission
Stage.OnMissionComplete = function(self, _)
self:CheckAndUpdateSelf()
end
---private use only
function Stage:ActivateBlueGroups()
@@ -580,7 +645,7 @@ function Stage:GetStageStats()
end
end
for _, mission in pairs(self._db.sams) do
for _, _ in pairs(self._db.sams) do
dead = dead + 1
end
@@ -590,8 +655,12 @@ end
function Stage:ActivateBlueStage()
if self._currentStageState >= StageState.Blue then
return
end
self._logger:debug("Setting stage '" .. Util.toString(self.zoneName) .. "' to blue")
self._currentStageState = Stage.CurrentStageState.BLUE
self._currentStageState = StageState.Blue
for _, mission in pairs(self._db.missions) do
mission:SpawnPersistedState()
end
@@ -604,17 +673,19 @@ function Stage:ActivateBlueStage()
miscGroup:Spawn()
end
---@param self Stage
local ActivateBlueAsync = function(self)
---@param selfA Stage
local ActivateBlueAsync = function(selfA)
pcall(function()
self:MarkStage()
selfA:MarkStage()
end)
self:ActivateBlueGroups()
selfA:ActivateBlueGroups()
return nil
end
self._missionCommandsHelper:RemoveStageBriefing(self.zoneName)
timer.scheduleFunction(ActivateBlueAsync, self, timer.getTime() + 3)
end
@@ -0,0 +1,12 @@
--- StageState enumeration for the current stage state.
--- Chronological order, meaning that higher values should represent later stages in the sequence.
---@enum CurrentStageState
local StageState = {
Inactive = 0,
PreActivated = 1,
Activated = 2,
Blue = 3
}
return StageState
+10 -6
View File
@@ -1,6 +1,7 @@
local Stage = require("classes.stageClasses.Stages.BaseStage.Stage")
local GlobalCapManager = require("classes.capClasses.GlobalCapManager")
local StageState = require("classes.stageClasses.Stages.BaseStage.StageState")
---@class ExtraStage : Stage
local ExtraStage = {}
@@ -19,13 +20,12 @@ function ExtraStage.New(database, stageConfig, logger, initData, spawnManager)
setmetatable(ExtraStage, Stage)
local self = setmetatable({}, { __index = ExtraStage }) --[[@as ExtraStage]]
self:superNew(database, stageConfig, logger, initData, "secondary", spawnManager)
self:superNew(database, stageConfig, logger, initData, "ExtraStage", "secondary", spawnManager)
self.OnPostBlueActivated = function (selfStage)
selfStage:MarkStage()
end
self.OnPostStageComplete = function (selfStage)
selfStage:ActivateBlueStage()
end
@@ -36,13 +36,17 @@ end
---comment
---@param self ExtraStage
---@param number integer
function ExtraStage:OnStageNumberChanged(number)
---@param stageLaneIdentifier string?
function ExtraStage:OnStageNumberChanged(number, stageLaneIdentifier)
if stageLaneIdentifier ~= self._stageLaneIdentifier then
return
end
if self._activeStage == number then --only activate once for a stage
return
end
local previousActive = self._activeStage
self._activeStage = number
if self.stageNumber - self._activeStage == self._stageConfig.AmountPreactivateStage then
@@ -56,7 +60,7 @@ function ExtraStage:OnStageNumberChanged(number)
self:ActivateStage()
end
if self._currentStageState == Stage.CurrentStageState.BLUE then
if self._currentStageState == StageState.Blue then
self:ActivateBlueStage()
end
@@ -18,7 +18,7 @@ function PrimaryStage.New(database, stageConfig, logger, initData, spawnManager)
setmetatable(PrimaryStage, Stage)
local self = setmetatable({}, { __index = PrimaryStage }) --[[@as PrimaryStage]]
self:superNew(database, stageConfig, logger, initData, "primary", spawnManager)
self:superNew(database, stageConfig, logger, initData, "PrimaryStage", "primary", spawnManager)
return self
end
@@ -4,32 +4,28 @@ local Stage = require("classes.stageClasses.Stages.BaseStage.Stage")
---@field private _waitTimeSeconds integer
---@field private _startTime number
local WaitingStage = {}
WaitingStage.__index = WaitingStage
---@class WaitingStageInitData : StageInitData
---@field waitingSeconds integer
local WaitingStageInitData = {}
---comment
---@param database Database
---@param stageConfig StageConfig
---@param logger any
---@param initData WaitingStageInitData
---@param initData StageInitData
---@param spawnManager SpawnManager
---@param waitingSeconds integer
---@return WaitingStage
function WaitingStage.New(database, stageConfig, logger, initData, spawnManager)
function WaitingStage.New(database, stageConfig, logger, initData, waitingSeconds, spawnManager)
setmetatable(WaitingStage, Stage)
local self = setmetatable({}, { __index = WaitingStage }) --[[@as WaitingStage]]
self:superNew(database, stageConfig, logger, initData, "none", spawnManager)
self:superNew(database, stageConfig, logger, initData, "WaitingStage", "none", spawnManager)
self._waitTimeSeconds = 5
if initData.waitingSeconds and initData.waitingSeconds > 5 then self._waitTimeSeconds = initData.waitingSeconds end
if waitingSeconds and waitingSeconds > 5 then self._waitTimeSeconds = waitingSeconds end
self._startTime = nil
self.CheckContinuousAsync = function (selfA, time)
if selfA:IsComplete() == true then
selfA:NotifyComplete()
return nil
@@ -51,7 +47,7 @@ function WaitingStage:ActivateStage()
timer.scheduleFunction(self.CheckContinuousAsync, self, self._startTime + self._waitTimeSeconds)
end
function WaitingStage:IsComplete()
function WaitingStage:IsComplete()
if timer.getTime() > (self._startTime + self._waitTimeSeconds) then return true end
return false
end
@@ -60,12 +56,12 @@ function WaitingStage:OnStageNumberChanged()
self._logger:debug("Waiting Stage OnStageNumberChanged override")
end
function WaitingStage:MarkStage(stageColor)
function WaitingStage:MarkStage(_)
self._logger:debug("Waiting Stage MarkStage override")
end
function WaitingStage:GetExpectedTime()
return self._startTime + self._waitTimeSeconds
return self._startTime + self._waitTimeSeconds
end
return WaitingStage
@@ -1,38 +1,56 @@
local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelper")
local Util = require("classes.util.Util")
local Logger = require("classes.util.Logger")
local drawingLogger = Logger.new("CustomDrawing")
---@class CustomDrawing
---@field private _id integer?
---@field private _drawingObject DrawingObject
---@field private _startingStage number
---@field private _removeAtStage number
---@field private _logger Logger
---@field protected _IDs Array<integer>?
---@field protected _name string?
---@field protected _drawingObject DrawingObject
local CustomDrawing = {}
CustomDrawing.__index = CustomDrawing
---@protected
---@param drawingObject DrawingObject
---@return CustomDrawing
---@return CustomDrawing?
function CustomDrawing.New(drawingObject)
local self = setmetatable({}, CustomDrawing)
self._drawingObject = drawingObject
self._id = nil -- initiate ID as nil, when drawn it will be set to the ID returned by DrawingHelper.Draw
self._logger = drawingLogger
local name = drawingObject.name
local split = Util.split_string(name or "", "_")
local secondPart = split[2] or "1"
local splitPart = Util.split_string(secondPart, ":")
self._startingStage = tonumber(splitPart[1]) or 1
self._removeAtStage = tonumber(splitPart[2]) or math.huge
self._IDs = {} -- initiate IDs as an empty array, when drawn it will be set to the IDs returned by DrawingHelper.Draw
self._name = drawingObject.name
return self
end
---@param points Array<Vec2>
---@param colorString string
---@param lineStyle LineType
---@param lineThickness number
---@return CustomDrawing?
function CustomDrawing.FromPoints(points, colorString, lineStyle, lineThickness)
if points == nil or #points < 3 then
drawingLogger:warn("CustomDrawing.FromPoints called with nil or less than 3 points")
return nil
end
---@type FreeLine
local drawingObject = {
mapX = 0,
mapY = 0,
points = points,
lineMode = "free",
name = "custom_drawing_" .. tostring(math.random(1000000)),
primitiveType = "Polygon",
polygonMode = "free",
visible = true,
style = DrawingHelper.ToLineStyleString(lineStyle),
colorString = colorString,
thickness = lineThickness,
closed = false
}
return CustomDrawing.New(drawingObject)
end
---@param zone SpearheadTriggerZone
---@param colorString string
---@param fillColorString string
@@ -65,7 +83,6 @@ function CustomDrawing.FromZone(zone, colorString, fillColorString, lineStyle, l
end
if zone.zone_type == "Polygon" then
---@type Free
local drawingObject = {
mapX = 0,
@@ -80,7 +97,7 @@ function CustomDrawing.FromZone(zone, colorString, fillColorString, lineStyle, l
fillColorString = fillColorString,
thickness = lineThickness,
}
return CustomDrawing.New(drawingObject)
end
end
@@ -90,27 +107,25 @@ function CustomDrawing:GetName()
return self._drawingObject.name
end
---@return number start
---@return number stop
function CustomDrawing:GetStartAndStop()
return self._startingStage, self._removeAtStage
end
function CustomDrawing:Draw()
self._logger:debug("Drawing custom drawing with ID " .. tostring(self._id))
drawingLogger:debug("Drawing custom drawing with IDs " .. table.concat(self._IDs, ", "))
if self._id ~= nil then
DrawingHelper.Remove(self._id)
if self._IDs ~= nil then
for _, id in ipairs(self._IDs) do
DrawingHelper.Remove(id)
end
end
self._id = DrawingHelper.Draw(self._drawingObject, self._logger)
self._IDs = DrawingHelper.Draw(self._drawingObject)
end
function CustomDrawing:Remove()
if self._id ~= nil then
self._logger:debug("Removing custom drawing with ID " .. tostring(self._id))
DrawingHelper.Remove(self._id)
self._id = nil
if self._IDs ~= nil then
for _, id in ipairs(self._IDs) do
drawingLogger:debug("Removing custom drawing with ID " .. tostring(id))
DrawingHelper.Remove(id)
end
self._IDs = {}
end
end
@@ -119,4 +134,4 @@ function CustomDrawing:UpdateDrawingObject(updateFunc)
self._drawingObject = updateFunc(self._drawingObject)
end
return CustomDrawing
return CustomDrawing
@@ -0,0 +1,93 @@
local CustomDrawing = require("classes.stageClasses.drawings.CustomDrawing")
local Util = require("classes.util.Util")
local MissionEditorWarnings = require("classes.util.MissionEditorWarnings")
---@class StageDrawing : CustomDrawing
---@field private _startingStage number
---@field private _removeAtStage number
---@field private _stageLaneIdentifier string?
local StageDrawing = {}
StageDrawing.__index = StageDrawing
setmetatable(StageDrawing, CustomDrawing)
---@param drawingObject DrawingObject
---@return StageDrawing?
function StageDrawing.New(drawingObject)
local super = CustomDrawing.New(drawingObject)
if not super then
return nil
end
local self = setmetatable(super, StageDrawing) --[[@as StageDrawing]]
local split = Util.split_string(self._name or "", "_")
local secondPart = split[2] or "1"
local splitPart = Util.split_string(secondPart, ":")
if tonumber(splitPart[1]) == nil then
local laneIdentifier = string.sub(splitPart[1], 1, 1)
if tonumber(laneIdentifier) == nil then
self._stageLaneIdentifier = laneIdentifier
end
local startNumber = string.sub(splitPart[1], 2)
local startNumberVal = tonumber(startNumber)
if startNumberVal == nil then
MissionEditorWarnings.Add("Start number for " ..
self._name .. " is not a valid number: " .. tostring(startNumber))
return nil
end
self._startingStage = startNumberVal
else
local startNumber = tonumber(splitPart[1])
if startNumber == nil then
MissionEditorWarnings.Add("Start number for " ..
self._name .. " is not a valid number: " .. tostring(splitPart[1]))
return nil
end
self._startingStage = startNumber
end
if tonumber(splitPart[2]) == nil then
local laneIdentifier = string.sub(splitPart[2], 1, 1)
if tonumber(laneIdentifier) == nil then
if self._stageLaneIdentifier and self._stageLaneIdentifier ~= laneIdentifier then
MissionEditorWarnings.Add("Lane identifiers do not match for " ..
self._name ..
": " ..
self._stageLaneIdentifier ..
" vs " .. laneIdentifier .. ". Will only use stage " .. self._stageLaneIdentifier)
end
end
local stopNumber = string.sub(splitPart[2], 2)
local stopNumberVal = tonumber(stopNumber)
if stopNumberVal == nil then
MissionEditorWarnings.Add("Stop number for " ..
self._name .. " is not a valid number: " .. tostring(stopNumber))
return nil
end
self._removeAtStage = stopNumberVal
else
local stopNumber = tonumber(splitPart[2])
if stopNumber == nil then
MissionEditorWarnings.Add("Stop number for " ..
self._name .. " is not a valid number: " .. tostring(splitPart[2]))
return nil
end
self._removeAtStage = stopNumber
end
return self
end
function StageDrawing:GetStageLaneIdentifier()
return self._stageLaneIdentifier
end
function StageDrawing:GetStartingStage()
return self._startingStage
end
function StageDrawing:GetRemoveAtStage()
return self._removeAtStage
end
return StageDrawing
@@ -1,57 +1,44 @@
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
local Logger = require("classes.util.Logger")
local GlobalConfig = require("classes.configuration.GlobalConfig")
---@type LogLevel
local level = "INFO"
if GlobalConfig:isDebugEnabled() then
if GlobalConfig.New():isDebugEnabled() then
level = "DEBUG"
end
local drawingLogger = Logger.new("DrawingHelper", level)
local logger = Logger.new("DrawingHelper", level)
---@class DrawingHelper
local DrawingHelper = {}
DrawingHelper.__index = DrawingHelper
local customDrawingIdIncrementer = 4210
---@param object DrawingObject
---@param logger Logger?
---@return integer? id
function DrawingHelper.Draw(object, logger)
---@return Array<integer> id
function DrawingHelper.Draw(object)
if object == nil then
if logger then
logger:warn("DrawingHelper.Draw called with nil object")
end
return nil
end
local id = DrawingHelper.GetAndAddId()
if logger then
logger:debug("Drawing object with ID " .. tostring(id) .. " and primitive type: " .. tostring(object.primitiveType))
return {}
end
if(object.primitiveType == "Polygon") then
DrawingHelper.DrawPolygon(object--[[@as Polygon]], id, logger)
return DrawingHelper.DrawPolygon(object--[[@as Polygon]])
elseif(object.primitiveType == "Line") then
DrawingHelper.DrawLine(object--[[@as Line]], id, logger)
return DrawingHelper.DrawLine(object--[[@as Line]])
elseif(object.primitiveType == "TextBox") then
DrawingHelper.DrawTextBox(object--[[@as TextBox]], id)
return DrawingHelper.DrawTextBox(object--[[@as TextBox]])
else
if logger then
logger:warn("Unknown primitive type: " .. tostring(object.primitiveType))
end
logger:warn("Unknown primitive type: " .. tostring(object.primitiveType))
end
return id
return {}
end
function DrawingHelper.GetAndAddId()
customDrawingIdIncrementer = customDrawingIdIncrementer + 1
return customDrawingIdIncrementer
return DcsUtil.GetNextDrawID()
end
---@private
@@ -62,8 +49,7 @@ end
---@param lineColor table
---@param lineStyle LineType
---@param lineThickness number
---@param logger Logger?
local function MarkupToAll(shapeID, drawID, points, fillColor, lineColor, lineStyle, lineThickness, logger)
local function MarkupToAll(shapeID, drawID, points, fillColor, lineColor, lineStyle, lineThickness)
if lineThickness == nil or lineThickness <= 0 then
lineStyle = 0
@@ -76,37 +62,34 @@ local function MarkupToAll(shapeID, drawID, points, fillColor, lineColor, lineS
end
functionString = functionString .. "{0,1,0,1}, {0,1,0,1}, " .. lineStyle .. ")"
if logger then
logger:debug("Drawing complex drawing with ID " .. tostring(drawID) .. " and function string: " .. functionString)
end
logger:debug("Drawing complex drawing with ID " .. tostring(drawID) .. " and function string: " .. functionString)
---@diagnostic disable-next-line: deprecated
local f, err = loadstring(functionString)
if f then
f()
else
env.error("Something failed when drawing complex drawing" .. err)
end
if logger then
logger:debug("Drawing with fill color: " .. table.concat(fillColor, ",") .. " and line color: " .. table.concat(lineColor, ",") .. " and line style: " .. tostring(lineStyle) .. " and line thickness: " .. tostring(lineThickness))
logger:error("Something failed when drawing complex drawing" .. err)
end
trigger.action.setMarkupColorFill(drawID, fillColor)
if fillColor then
trigger.action.setMarkupColorFill(drawID, fillColor)
end
trigger.action.setMarkupColor(drawID, lineColor)
trigger.action.setMarkupTypeLine(drawID, lineStyle)
end
---@private
---@param object Polygon
---@param id integer
---@param logger Logger?
function DrawingHelper.DrawPolygon(object, id, logger)
---@return Array<integer>
function DrawingHelper.DrawPolygon(object)
if object == nil then
return
return {}
end
local id = DrawingHelper.GetAndAddId()
---@param circle Circle
local function DrawCircle(circle)
local vec3 = { x = circle.mapX, y = 0, z = circle.mapY }
@@ -115,15 +98,15 @@ function DrawingHelper.DrawPolygon(object, id, logger)
local style = DrawingHelper.ToLineStyleInteger(circle.style)
trigger.action.circleToAll(-1, id, vec3, circle.radius, colorString, fillColor, style, true)
end
---@param oval Oval
---@param logger Logger?
local function DrawOval(oval, logger)
---@return integer?, Array<CustomDrawing>?
local function DrawOval(oval)
---@type Array<Vec3>
local points = {}
local pointsNo = 30
local angleStep = (2 * math.pi) / pointsNo
local fillColor = DrawingHelper.ColorToColorTable(oval.fillColorString)
local color = DrawingHelper.ColorToColorTable(oval.colorString)
local lineStyle = DrawingHelper.ToLineStyleInteger(oval.style)
@@ -134,12 +117,11 @@ function DrawingHelper.DrawPolygon(object, id, logger)
local y = oval.mapY + (oval.r2 * math.sin(angle))
table.insert(points, { x = x, y = 0, z = y } )
end
MarkupToAll(7, id, points, fillColor, color, lineStyle, oval.thickness, logger)
MarkupToAll(7, id, points, fillColor, color, lineStyle, oval.thickness)
end
---@param free Free
---@param logger Logger?
local function DrawFree(free, logger)
local function DrawFree(free)
local fillColor = DrawingHelper.ColorToColorTable(free.fillColorString)
local color = DrawingHelper.ColorToColorTable(free.colorString)
local lineStyle = DrawingHelper.ToLineStyleInteger(free.style)
@@ -163,7 +145,7 @@ function DrawingHelper.DrawPolygon(object, id, logger)
end
end
MarkupToAll(7, id, points, fillColor, color, lineStyle, free.thickness, logger)
MarkupToAll(7, id, points, fillColor, color, lineStyle, free.thickness)
end
---@param rect Rect
@@ -175,19 +157,16 @@ function DrawingHelper.DrawPolygon(object, id, logger)
local pointA = { x = rect.mapX, y = 0, z = rect.mapY }
local pointB = { x = rect.mapX + rect.width, y = 0, z = rect.mapY + rect.height }
trigger.action.rectToAll(-1, id, pointA, pointB, color, fillColor, lineStyle, true)
end
---@param arrow Arrow
---@param logger Logger?
local function DrawArrow(arrow, logger)
local function DrawArrow(arrow)
local fillColor = DrawingHelper.ColorToColorTable(arrow.fillColorString)
local color = DrawingHelper.ColorToColorTable(arrow.colorString)
local lineStyle = DrawingHelper.ToLineStyleInteger(arrow.style)
if logger then
logger:debug("Drawing arrow with start point: " .. tostring(arrow.mapX) .. ", " .. tostring(arrow.mapY) .. " and angle: " .. tostring(arrow.angle) .. " and length: " .. tostring(arrow.length))
end
logger:debug("Drawing arrow with start point: " .. tostring(arrow.mapX) .. ", " .. tostring(arrow.mapY) .. " and angle: " .. tostring(arrow.angle) .. " and length: " .. tostring(arrow.length))
local endPoint = { x = arrow.mapX, y = 0, z = arrow.mapY }
local rad = math.rad(arrow.angle or 0)
@@ -203,44 +182,56 @@ function DrawingHelper.DrawPolygon(object, id, logger)
if object.polygonMode == "circle" then
DrawCircle(object--[[@as Circle]])
elseif object.polygonMode == "oval" then
DrawOval(object--[[@as Oval]], logger)
DrawOval(object--[[@as Oval]])
elseif object.polygonMode == "free" then
DrawFree(object--[[@as Free]], logger)
DrawFree(object--[[@as Free]])
elseif object.polygonMode == "rect" then
DrawRect(object--[[@as Rect]])
elseif object.polygonMode == "arrow" then
DrawArrow(object--[[@as Arrow]], logger)
DrawArrow(object--[[@as Arrow]])
end
return {id}
end
---@private
---@param object Line
---@param id integer
---@param logger Logger?
function DrawingHelper.DrawLine(object, id, logger)
---@return Array<integer>
function DrawingHelper.DrawLine(object)
---@type Array<Vec3>
local points = {}
local ids = {}
for _, point in ipairs(object.points) do
table.insert(points, { x = point.x, y = 0, z = point.y } )
table.insert(points, { x = object.mapX + point.x, y = 0, z = object.mapY + point.y } )
end
local color = DrawingHelper.ColorToColorTable(object.colorString)
local lineStyle = DrawingHelper.ToLineStyleInteger(object.style)
MarkupToAll(1, id, points, color, color, lineStyle, object.thickness, logger)
for i = 1, #points - 1 do
local id = DrawingHelper.GetAndAddId()
trigger.action.lineToAll(-1, id, points[i], points[i + 1], color, lineStyle, true)
table.insert(ids, id)
end
return ids
end
---@private
---@param object TextBox
---@param id integer
function DrawingHelper.DrawTextBox(object, id)
---@return Array<integer>
function DrawingHelper.DrawTextBox(object)
local id = DrawingHelper.GetAndAddId()
trigger.action.textToAll(-1, id, { x= object.mapX, y = 0, z = object.mapY },
DrawingHelper.ColorToColorTable(object.colorString),
DrawingHelper.ColorToColorTable(object.fillColorString),
object.fontSize or 12,
true,
object.text or "")
return {id}
end
function DrawingHelper.Remove(id)
@@ -252,7 +243,7 @@ end
function DrawingHelper.ColorToColorTable(hexStr)
if hexStr == nil then
drawingLogger:warn("ColorToColorTable called with nil hexStr, returning default color {0, 0, 0, 0}")
logger:warn("ColorToColorTable called with nil hexStr, returning default color {0, 0, 0, 0}")
return { 0, 0, 0, 0 }
end
@@ -266,14 +257,14 @@ function DrawingHelper.ColorToColorTable(hexStr)
return { r, g , b , a }
end
---@param rgba table
---@param rgba table { r, g, b, a }
---@return string
function DrawingHelper.ColorTableToColorString(rgba)
if rgba == nil or #rgba < 4 or rgba[1] == nil or rgba[2] == nil or rgba[3] == nil or rgba[4] == nil then
drawingLogger:warn("ColorTableToColorString called with invalid rgba table, returning default color string '0x00000000'")
logger:warn("ColorTableToColorString called with invalid rgba table, returning default color string '0x00000000'")
return "0x00000000"
end
local r = string.format("%02X", math.floor(rgba[1] * 255))
local g = string.format("%02X", math.floor(rgba[2] * 255))
local b = string.format("%02X", math.floor(rgba[3] * 255))
@@ -293,11 +284,11 @@ function DrawingHelper.ToLineStyleInteger(lineStyle)
return 2
elseif lineStyle == "dotted" then
return 3
elseif lineStyle == "dot dash" then
elseif lineStyle == "dotdash" then
return 4
elseif lineStyle == "long dash" then
elseif lineStyle == "longdash" then
return 5
elseif lineStyle == "two dash" then
elseif lineStyle == "twodash" then
return 6
else
return 0
@@ -314,11 +305,11 @@ function DrawingHelper.ToLineStyleString(lineStyle)
elseif lineStyle == 3 then
return "dotted"
elseif lineStyle == 4 then
return "dot dash"
return "dotdash"
elseif lineStyle == 5 then
return "long dash"
return "longdash"
elseif lineStyle == 6 then
return "two dash"
return "twodash"
else
return "no line"
end
@@ -1,6 +1,5 @@
local Logger = require("classes.util.Logger")
local Util = require("classes.util.Util")
local DcsUtil = require("classes.util.DcsUtil")
---@class BattleManager
---@field private _name string
@@ -13,8 +12,6 @@ local DcsUtil = require("classes.util.DcsUtil")
local BattleManager = {}
BattleManager.__index = BattleManager
local debugDrawing = false
---@param redGroups Array<SpearheadGroup>
---@param blueGroups Array<SpearheadGroup>
---@param name string
@@ -30,8 +27,8 @@ function BattleManager.New(redGroups, blueGroups, name, logLevel)
self._redGroups = redGroups
self._blueGroups = blueGroups
self._logger:debug("BattleManager created with name: " .. self._name
.. ", red groups: " .. #self._redGroups
self._logger:debug("BattleManager created with name: " .. self._name
.. ", red groups: " .. #self._redGroups
.. ", blue groups: " .. #self._blueGroups)
return self
@@ -90,8 +87,6 @@ function BattleManager:Update()
self._logger:debug("BattleManager Update called for " .. self._name)
local shootChance = 1 -- Adjust this value to control the shooting probability (0.0 to 1.0)
self:LetUnitsShoot(self._redGroups, self._blueGroups)
self:LetUnitsShoot(self._blueGroups, self._redGroups)
@@ -136,7 +131,7 @@ function BattleManager:LetUnitsShoot(groups, targetGroups)
expendQtyEnabled = true
}
}
local controller = unit:getController()
if controller then
controller:setTask(shootTask)
@@ -146,7 +141,7 @@ function BattleManager:LetUnitsShoot(groups, targetGroups)
end
end
end
end
end
---@param unit Unit
---@return number
@@ -196,7 +191,7 @@ function BattleManager:IsUnitApplicable(unit)
end
return true
end
---@private
@@ -236,7 +231,7 @@ end
---@param groupHulls Array<Array<Vec2>>
---@return Vec2?
function BattleManager:GetRandomPoint(origin, groupHulls)
local hull = Util.randomFromList(groupHulls) --[[@as Array<Vec2>]]
if not hull then return nil end
local shootPoints = Util.GetTangentHullPointsFromOrigin(hull, origin)
@@ -31,8 +31,6 @@ local function sortMissions(list, groupPos)
end)
end
local id = 0
local instance = nil
---@return MissionCommandsHelper
@@ -57,16 +55,16 @@ function MissionCommandsHelper.getOrCreate()
instance._supplyUnitsTracker:AddOnSupplyUnitEventListener(
{
enteredSupplyHub = function(self, unit)
enteredSupplyHub = function(_, unit)
if unit == nil then return end
instance.updateNeeded = true
instance:updateCommandsForGroup(unit:getGroup():getID())
end,
exitedSupplyHub = function(self, unit)
exitedSupplyHub = function(_, unit)
instance.updateNeeded = true
instance:updateCommandsForGroup(unit:getGroup():getID())
end,
supplyUnitSpawned = function(self, unit)
supplyUnitSpawned = function(_, unit)
instance.updateNeeded = true
instance:updateCommandsForGroup(unit:getGroup():getID())
end
@@ -509,7 +507,6 @@ function MissionCommandsHelper:AddCargoCommands(groupID)
local unloadCargoCommand = function(params)
local unitID = params.unitID
local crateType = params.crateType
local supplyUnitsTracker = params.supplyUnitsTracker
params.supplyUnitsTracker:UnloadRequested(unitID, crateType, params.commandHelper)
end
@@ -518,7 +515,7 @@ function MissionCommandsHelper:AddCargoCommands(groupID)
for cargoType, amount in pairs(cargo) do
local cargoConfig = SupplyConfigHelper.getSupplyConfig(cargoType)
if cargoConfig then
for i = 1, amount do
for _ = 1, amount do
local path = { [1] = folderNames.cargo }
---@type UnloadCargoCommandParams
local params = { unitID = unit:getID(), crateType = cargoType, supplyUnitsTracker = self
@@ -29,7 +29,7 @@ local SupplyLoadConfig = {
{ centerAngle = 270, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 },
{ centerAngle = 90, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 },
}
},
},
["UH-1H"] = {
maxInternalLoad = 2000,
dropZones = {
@@ -185,7 +185,7 @@ function SupplyUnitsTracker:RemoveCargoFromUnit(unitID, crateType)
self._cargoInUnits[unitIDStr][crateType] = self._cargoInUnits[unitIDStr][crateType] - 1
local hasCargo = false
for type, count in pairs(self._cargoInUnits[unitIDStr]) do
for _, count in pairs(self._cargoInUnits[unitIDStr]) do
if count > 0 then
hasCargo = true
break
@@ -216,13 +216,11 @@ end
function SupplyUnitsTracker:CheckUnitsInZones()
for name, unit in pairs(self._supplyUnitsByName) do
for _, unit in pairs(self._supplyUnitsByName) do
if unit ~= nil and unit:isExist() == true then
self._logger:debug("Checking unit: " .. unit:getName())
local pos = unit:getPoint()
local group = unit:getGroup()
for hub, enabled in pairs(self._registeredHubs) do
if enabled == true then
local zone = hub:GetZone()
@@ -238,7 +236,7 @@ function SupplyUnitsTracker:CheckUnitsInZones()
end)
end
end
else
if self._unitInSupplyHub[tostring(unit:getID())] == true then
self._unitInSupplyHub[tostring(unit:getID())] = false
@@ -292,11 +290,11 @@ local cargoCount = 0
---@param crateType CrateType
---@param missionCommandsHelper MissionCommandsHelper
function SupplyUnitsTracker:UnloadRequested(unitID, crateType, missionCommandsHelper)
self._logger:debug("Unload requested for unit: " .. unitID .. " crateType: " .. crateType)
local unit = DcsUtil.GetPlayerUnitByID(unitID)
if unit == nil or unit:isExist() == false then
if unit == nil or unit:isExist() == false then
self._logger:warn("Unload requested for non-existent unit: " .. unitID)
return
end
@@ -305,7 +303,7 @@ function SupplyUnitsTracker:UnloadRequested(unitID, crateType, missionCommandsHe
self._logger:warn("Unload requested for unit with no group: " .. unit:getName())
return
end
local cargoConfig = SupplyConfigHelper.getSupplyConfig(crateType)
if cargoConfig == nil then
@@ -362,11 +360,11 @@ function SupplyUnitsTracker:UnitRequestCrateLoading(groupID, crateType, missionC
end
local unit = group:getUnit(1)
if unit == nil then return end
if unit:isExist() == false then return end
if unit:inAir() == true then
trigger.action.outTextForUnit(unit:getID(), "Land first before crates can be loaded", 10)
return
@@ -383,7 +381,7 @@ function SupplyUnitsTracker:UnitRequestCrateLoading(groupID, crateType, missionC
---@param params LoadCargoParams
local LoadCrateTask = function(params)
local loaded = params.self:TryLoadCrateInUnit(params.unit, params.crateType, params.commandHelper)
if loaded ~= false then
trigger.action.outTextForUnit(unit:getID(), "Loaded crate :" .. params.crateType, 10)
@@ -410,7 +408,7 @@ end
---@param commandHelper MissionCommandsHelper
---@return boolean
function SupplyUnitsTracker:TryLoadCrateInUnit(unit, crateType, commandHelper)
local crateConfigA = SupplyConfigHelper.getSupplyConfig(crateType)
if crateConfigA == nil then
trigger.action.outTextForUnit(unit:getID(), "Invalid crate type: " .. crateType, 5)
@@ -444,7 +442,7 @@ function SupplyUnitsTracker:TryLoadCrateInUnit(unit, crateType, commandHelper)
if group == nil then return false end
local groupID = group:getID()
commandHelper:updateCommandsForGroup(groupID)
return true
end
@@ -462,7 +460,7 @@ function SupplyUnitsTracker:UnitRequestCrateSpawn(groupID, crateType)
return
end
end
end
@@ -484,11 +482,11 @@ function SupplyUnitsTracker:GetBoundingBoxes(foundObject)
if desc == nil or desc.box == nil then
return nil
end
local objPos = foundObject:getPoint()
local box = desc.box
local heading = 0
-- Try to get object heading from position vector's forward direction
-- This works for units and other objects that support getPosition
pcall(function()
@@ -497,13 +495,13 @@ function SupplyUnitsTracker:GetBoundingBoxes(foundObject)
heading = math.atan2(objPosition.x.z, objPosition.x.x)
end
end)
-- For rotated objects, we need to rotate the bounding box
local minX = box.min.x
local maxX = box.max.x
local minZ = box.min.z
local maxZ = box.max.z
-- If object has significant rotation, apply rotation to bbox corners
if math.abs(heading) > 0.1 then
-- Get all 4 corners of bbox in local space
@@ -513,11 +511,11 @@ function SupplyUnitsTracker:GetBoundingBoxes(foundObject)
{maxX, minZ},
{maxX, maxZ}
}
-- Rotate corners and find new min/max
minX, maxX = math.huge, -math.huge
minZ, maxZ = math.huge, -math.huge
for _, corner in ipairs(corners) do
local rotX = corner[1] * math.cos(heading) - corner[2] * math.sin(heading)
local rotZ = corner[1] * math.sin(heading) + corner[2] * math.cos(heading)
@@ -527,7 +525,7 @@ function SupplyUnitsTracker:GetBoundingBoxes(foundObject)
maxZ = math.max(maxZ, rotZ)
end
end
-- Convert relative bbox to world space by adding object position
---@type SupplyUnitsBoundingBox
return {
@@ -551,7 +549,7 @@ end
---@param safetyMargin number Safety margin around objects
---@return boolean True if collision detected
function SupplyUnitsTracker:CheckBBoxCollision(crateBBox, objBBox, safetyMargin)
-- Apply safety margin to object bbox
local objMin = {
x = objBBox.min.x - safetyMargin,
@@ -563,7 +561,7 @@ function SupplyUnitsTracker:CheckBBoxCollision(crateBBox, objBBox, safetyMargin)
y = objBBox.max.y + safetyMargin,
z = objBBox.max.z + safetyMargin
}
-- AABB collision detection
return crateBBox.min.x <= objMax.x and crateBBox.max.x >= objMin.x and
crateBBox.min.y <= objMax.y and crateBBox.max.y >= objMin.y and
@@ -577,7 +575,7 @@ end
function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
local unitPos = unit:getPosition()
-- Get unit's heading from the forward vector (x component)
-- Heading is calculated as: atan2(forward.z, forward.x)
local unitHeading = math.atan2(unitPos.x.z, unitPos.x.x)
@@ -588,14 +586,14 @@ function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
self._logger:error("Could not get bbox for crate type: " .. crateTypeName)
return nil
end
local crateRelativeBBox = crateDesc.box
-- Get drop zone config for this unit
local dropZones = {
{ centerAngle = 180, angleWidth = 60, minRadius = 15, maxRadius = 50, spacing = 5 }
}
if SupplyLoadConfig[unit:getTypeName()] ~= nil then
dropZones = SupplyLoadConfig[unit:getTypeName()].dropZones
end
@@ -614,7 +612,7 @@ function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
}
local occupiedObjects = {}
local found = function(foundItem, val)
local found = function(foundItem, _)
local bbox = self:GetBoundingBoxes(foundItem)
if bbox then
self._logger:debug("Found object: " .. foundItem:getTypeName() .. " at (" .. foundItem:getPoint().x .. ", " .. foundItem:getPoint().z .. ")")
@@ -648,15 +646,15 @@ function SupplyUnitsTracker:GetCargoPlacePosition(unit, crateTypeName)
for distance = zone.minRadius, zone.maxRadius, zone.spacing do
-- Check multiple positions within the angular slice
local angleStep = math.min(15, zone.angleWidth / 3) -- Divide slice into sections
for angle = minAngle, maxAngle, angleStep do
local radians = math.rad(angle)
-- Calculate position at this angle and distance, relative to unit's heading
-- Angle 0 = forward, 90 = right, 180 = rear, 270 = left
-- Apply unit heading to make angles relative to unit orientation
local worldAngle = radians + unitHeading
local candidateX = unitPos.p.x + distance * math.sin(worldAngle)
local candidateZ = unitPos.p.z + distance * math.cos(worldAngle)
local candidateY = land.getHeight({ x = candidateX, y = candidateZ })
@@ -21,9 +21,18 @@ local DrawingHelper = require("classes.stageClasses.drawings.helper.DrawingHelpe
---@field private _dropOffZone SpearheadTriggerZone?
---@field private _noLandingZoneDrawing CustomDrawing?
---@field private _dropOffZoneDrawing CustomDrawing?
---@field private _briefing string?
local BuildableMission = {}
BuildableMission.__index = BuildableMission
---@return string
local function getDefaultBriefing(siteType, coords)
return "We've dispatched forward units to find a proper spot for a new " .. siteType .. "." ..
"\nYou will need to drop off supplies so they can start building." ..
"\nThe coords are: " .. coords ..
"\n\n"
end
---@class OnCrateDroppedListener
---@field OnCrateDroppedOff fun(self:OnCrateDroppedListener, mission:BuildableMission, kilos:number)
@@ -33,16 +42,18 @@ BuildableMission.__index = BuildableMission
---@param requiredCrateType SupplyType
---@param noLandingZone SpearheadTriggerZone?
---@param logger Logger
function BuildableMission.new(database, logger, targetZone, noLandingZone, requiredKilos, requiredCrateType)
---@param briefing string?
function BuildableMission.new(database, logger, targetZone, noLandingZone, requiredKilos, requiredCrateType, briefing)
setmetatable(BuildableMission, Mission)
local self = setmetatable({}, { __index = BuildableMission })
self._targetZone = targetZone
self._database = database
self._requiredKilos = requiredKilos
self._droppedKilos = 0
self._briefing = briefing
self._noLandingZone = noLandingZone
@@ -64,13 +75,12 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
end
self.code = tostring(database:GetNewMissionCode())
self.name = "Resupply"
local type = "site"
if requiredCrateType == "SAM_CRATE" then
type = "SAM site"
elseif requiredCrateType == "FARP_CRATE" then
type = "FARP"
local splitTargetZoneName = Util.split_string(targetZone.name, "_")
if splitTargetZoneName and splitTargetZoneName[3] and splitTargetZoneName[3] ~= "" then
self.name = splitTargetZoneName[3]
else
self.name = "Resupply"
end
self.zoneName = targetZone.name .. "_supply"
@@ -81,7 +91,6 @@ function BuildableMission.new(database, logger, targetZone, noLandingZone, requi
self._supplyUnitsTracker = SupplyUnitsTracker.getOrCreate()
self._state = "NEW"
self.location = targetZone.location
self.missionType = "LOGISTICS"
@@ -116,11 +125,16 @@ function BuildableMission:ShowBriefing(groupID)
siteType = "airbase"
end
local briefing = "Mission [" .. self.code .. "] " .. self.name ..
local briefingPart = self._briefing
if briefingPart then
briefingPart = Util.replaceString(briefingPart, "{{coords}}", coords)
else
briefingPart = getDefaultBriefing(siteType, coords)
end
local briefing = "Mission [" .. self.code .. "] " .. self.name ..
"\n \n" ..
"We've dispatched forward units to find a proper spot for a new " .. siteType .. "." ..
"\nYou will need to drop off supplies so they can start building." ..
"\nThe coords are: " .. coords ..
briefingPart ..
"\n\n" ..
"\nKilos still required: " .. self._requiredKilos - self._droppedKilos ..
"\n\n" ..
@@ -180,7 +194,7 @@ function BuildableMission:SpawnActive()
local fillColor2 = DrawingHelper.ColorTableToColorString({ 0, 0, 1, 0})
self._dropOffZoneDrawing = CustomDrawing.FromZone(self._dropOffZone, lineColor2, fillColor2, 2, 6)
self._dropOffZoneDrawing:Draw()
---@param selfA BuildableMission
---@param time number
local checkForCrateTasks = function (selfA, time)
@@ -245,8 +259,8 @@ function BuildableMission:CheckCratesInZone()
end
end
end
for _, foundCrate in pairs(foundCrates) do
for _, foundCrate in pairs(foundCrates) do
local crateConfig = SupplyConfigHelper.fromObjectName(foundCrate:getName())
if crateConfig then
self._droppedKilos = self._droppedKilos + crateConfig.weight
@@ -261,7 +275,7 @@ function BuildableMission:CheckCratesInZone()
self:NotifyMissionComplete()
self._state = "COMPLETED"
end
if self._state == "COMPLETED" then
for groupID, markID in pairs(self._markIDsPerGroup) do
if markID then
@@ -18,7 +18,7 @@ local RunwayStrikeMission = {}
---@field corners Array<Vec2>
---@field kilosHit number
---@field repairGroups Array<string>
---@field drawID number?
---@field drawID Array<number>
---@param runway Runway
@@ -42,7 +42,7 @@ function RunwayStrikeMission.new(runway, airbaseName, database, logger, runwayBo
self._runwayZone = self:RunwayToSpearheadZone(runway)
self._repairInProgress = false
self._minKilosForDamage = 100
local sections = self:ToSections(runway, 5)
--[[
+-----------+-----------+-----------+-----------+-----------+
@@ -84,7 +84,6 @@ function RunwayStrikeMission:RunwayHit(impactPoint, explosiveMass)
self._logger:debug("Runway hit: " .. self._airportName .. ":" .. self._runway.Name)
for _, section in pairs(self._runwaySections) do
local zone = self:SectionToSpearheadZone(section)
if Util.is3dPointInZone({ x = impactPoint.x, z = impactPoint.y, y = 0 }, zone) then
if section.kilosHit == nil then
@@ -96,7 +95,7 @@ function RunwayStrikeMission:RunwayHit(impactPoint, explosiveMass)
end
---@param selfA RunwayStrikeMission
local updateState = function(selfA, time)
local updateState = function(selfA, _)
selfA:UpdateState()
end
@@ -154,7 +153,7 @@ function RunwayStrikeMission:Draw()
if runwaySection.drawID == nil then
local zone = self:SectionToSpearheadZone(runwaySection)
---@type Free
local drawObject = {
primitiveType = "Polygon",
@@ -172,8 +171,10 @@ function RunwayStrikeMission:Draw()
runwaySection.drawID = DrawingHelper.Draw(drawObject)
else
DcsUtil.SetFillColor(runwaySection.drawID, fillColor)
DcsUtil.SetLineColor(runwaySection.drawID, lineColor)
for _, drawID in pairs(runwaySection.drawID) do
DcsUtil.SetFillColor(drawID, fillColor)
DcsUtil.SetLineColor(drawID, lineColor)
end
end
end
@@ -211,7 +212,6 @@ function RunwayStrikeMission:StartRepair()
if interval == nil then return nil end
return time + interval
end
timer.scheduleFunction(repairTask, self, timer.getTime() + 5)
end
@@ -497,6 +497,7 @@ function RunwayStrikeMission:ToSections(runway, numSections)
corners = corners,
kilosHit = 0,
repairGroups = {},
drawID = {},
}
table.insert(sections, section)
@@ -211,7 +211,7 @@ end
---@return boolean
function ZoneMission:AllDependenciesMet()
local allDependenciesMet = true
for missionName, value in pairs(self._dependencies) do
for missionName, _ in pairs(self._dependencies) do
if self._parentStage:IsMissionComplete(missionName) == false then
allDependenciesMet = false
self._dependencies[missionName] = false
@@ -503,12 +503,12 @@ end
---@param unit Object
function ZoneMission:MarkLastContact(unit)
if not unit then
if not unit then
self._logger:error("MarkLastContact called with nil unit")
return
end
local point = unit:getPoint()
local point = unit:getPoint()
if not point then
self._logger:error("MarkLastContact called with unit without point")
return
@@ -51,7 +51,7 @@ function Mission.newSuper(self, zoneName, missionName, missionType, missionBrief
self.location = database:GetLocationForMissionZone(zoneName)
self.missionTypeDisplay = self.missionType
self._missionCommandsHelper = MissionCommandsHelper.getOrCreate()
return true, "success"
@@ -70,6 +70,7 @@ function Mission:SpawnActive() end
---comment
---@param checkHealth boolean
---@param messageIfDone boolean
---@diagnostic disable-next-line: unused-local
function Mission:UpdateState(checkHealth, messageIfDone) end
function Mission:StartCheckingContinuous() end
@@ -120,12 +121,19 @@ function Mission:NotifyMissionComplete()
end)
end
local succ, err = pcall(function()
local _, _ = pcall(function()
SpearheadAPI.Internal.notifyMissionComplete(self.zoneName)
end)
end
function Mission:ForceMissionComplete()
self._state = "COMPLETED"
self:NotifyMissionComplete()
end
---@param groupId number
---@diagnostic disable-next-line: unused-local
function Mission:MarkMissionAreaToGroup(groupId) end
---endregion
+29 -20
View File
@@ -77,7 +77,7 @@ do -- INIT DCS_UTIL
do -- INITS ALL TABLES WITH DATA THAT's from the MIZ environment
do --init trigger zones
for i, trigger_zone in pairs(env.mission.triggers.zones) do
for _, trigger_zone in pairs(env.mission.triggers.zones) do
-- reorder verts as they are not ordered correctly in the ME
local verts = {}
if Util.tableLength(trigger_zone.verticies) >= 4 then
@@ -192,7 +192,7 @@ do -- INIT DCS_UTIL
BLUE = 2
}
]] --
local input = string.lower(input)
input = string.lower(input)
if input == 'neutrals' or input == "neutral" or input == "0" then
return DCS_UTIL.Coalition.NEUTRAL
end
@@ -235,7 +235,7 @@ do -- INIT DCS_UTIL
end
end
for index, zone_name in pairs(zone_names) do
for _, zone_name in pairs(zone_names) do
local zone = DCS_UTIL.__trigger_zones[zone_name]
if zone then
zones[#zones + 1] = zone
@@ -247,7 +247,7 @@ do -- INIT DCS_UTIL
local lUnit = units[units_ind]
local unit_pos = lUnit:getPosition().p
local lCat = Object.getCategory(lUnit)
for zone_name, zone in pairs(zones) do
for _, zone in pairs(zones) do
if unit_pos and ((lCat == 1 and lUnit:isActive() == true) or lCat ~= 1) then -- it is a unit and is active or it is not a unit
local isInZone = Util.is3dPointInZone(unit_pos, zone)
if isInZone == true then
@@ -313,7 +313,7 @@ do -- INIT DCS_UTIL
function DCS_UTIL.isPositionInZones(x, z, zone_names)
---@type Array<SpearheadTriggerZone>
local zones = {}
for index, zone_name in pairs(zone_names) do
for _, zone_name in pairs(zone_names) do
local zone = DCS_UTIL.__trigger_zones[zone_name]
if zone then
zones[#zones + 1] = zone
@@ -321,7 +321,7 @@ do -- INIT DCS_UTIL
end
local result_zones = {}
for zone_name, zone in pairs(zones) do
for _, zone in pairs(zones) do
if Util.is3dPointInZone({ x = x, z = z, y = 0 }, zone) == true then
result_zones[#result_zones + 1] = zone.name
end
@@ -414,7 +414,7 @@ do -- INIT DCS_UTIL
local height = land.getHeight(location)
local vec3 = { x = location.x, y = height, z = location.y }
local unitType = string.lower(unitType or "")
unitType = string.lower(unitType or "")
local conversionType = config[unitType]
if not conversionType then conversionType = "DDM" end
@@ -471,7 +471,7 @@ do -- INIT DCS_UTIL
lon_hemisphere, math.abs(lon_deg), lon_min_display, lon_sec_display,
altitude * 3,28084)
end
end
---@param zone SpearheadTriggerZone
@@ -574,7 +574,7 @@ do -- INIT DCS_UTIL
local units = {}
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
for _, unit in pairs(players) do
units[#units + 1] = unit
end
end
@@ -617,8 +617,7 @@ do -- INIT DCS_UTIL
end
function DCS_UTIL.CleanCorpse(unitName)
local unitName = "dead_" .. unitName
unitName = "dead_" .. unitName
local object = StaticObject.getByName(unitName)
if object then
@@ -632,15 +631,21 @@ do -- INIT DCS_UTIL
---@field b number
---@field a number
local __drawID = 4210
function DCS_UTIL.GetNextDrawID()
__drawID = __drawID + 1
return __drawID
end
---@param groupID number
---@param text string
---@param location Vec3
---@return number markID
function DCS_UTIL.AddMarkToGroup(groupID, text, location)
drawID = drawID + 1
trigger.action.markToGroup(drawID, text, location, groupID, true, nil)
return drawID
local nextId = DCS_UTIL.GetNextDrawID()
trigger.action.markToGroup(nextId, text, location, groupID, true, nil)
return nextId
end
---comment
@@ -648,9 +653,9 @@ do -- INIT DCS_UTIL
---@param location Vec3
---@return integer
function DCS_UTIL.AddMarkToAll(text, location)
drawID = drawID + 1
trigger.action.markToAll(drawID, text, location, true, nil)
return drawID
local nextId = DCS_UTIL.GetNextDrawID()
trigger.action.markToAll(nextId, text, location, true, nil)
return nextId
end
---@param markId number
@@ -677,6 +682,10 @@ do -- INIT DCS_UTIL
---@param drawID number
---@param fillColor DrawColor
function DCS_UTIL.SetFillColor(drawID, fillColor)
if fillColor == nil then
return
end
local lineColorMapped = {
fillColor.r or 0,
fillColor.g or 0,
@@ -695,7 +704,7 @@ do -- INIT DCS_UTIL
---@return number? id
function DCS_UTIL.GetNeutralCountry()
for name, id in pairs(country.id) do
for _, id in pairs(country.id) do
if coalition.getCountryCoalition(id) == DCS_UTIL.Coalition.NEUTRAL then
return id
end
@@ -749,7 +758,7 @@ do -- INIT DCS_UTIL
function DCS_UTIL.GetPlayerGroupByGroupID(groupId)
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
for _, unit in pairs(players) do
if unit and unit:isExist() == true then
local group = unit:getGroup()
if group and group:getID() == groupId then
@@ -765,7 +774,7 @@ do -- INIT DCS_UTIL
function DCS_UTIL.GetPlayerUnitByID(unitID)
for i = 0, 2 do
local players = coalition.getPlayers(i)
for key, unit in pairs(players) do
for _, unit in pairs(players) do
if unit and unit:getID() == unitID then
return unit
end
+17 -2
View File
@@ -128,6 +128,14 @@ do -- INIT UTIL
return str:find('^' .. findable) ~= nil
end
UTIL.endsWith = function(str, findable, ignoreCase)
if ignoreCase == true then
return string.lower(str):find(string.lower(findable) .. '$') ~= nil
end
return str:find(findable .. '$') ~= nil
end
---comment
---@param str string
---@param findable string
@@ -141,7 +149,7 @@ do -- INIT UTIL
---@param findableTable table
---@return boolean
UTIL.startswithAny = function(str, findableTable)
for key, value in pairs(findableTable) do
for _, value in pairs(findableTable) do
if type(value) == "string" and UTIL.startswith(str, value) then return true end
end
return false
@@ -229,8 +237,13 @@ do -- INIT UTIL
return ((vec1Norm.x * vec2Norm.x) + (vec1Norm.y * vec2Norm.y) + (vec1Norm.z * vec2Norm.z))
end
---@param polygon Array<Vec2> of pairs { x, y }
---@param x number X location
---@param y number Y location
---@return boolean
local function isInComplexPolygon(polygon, x, y)
---@param poly Array<Vec2> of pairs { x, y }
local function getEdges(poly)
local result = {}
for i = 1, #poly do
@@ -391,7 +404,9 @@ do -- INIT UTIL
if #points == 0 then return {} end
-- Simple clustering: group points that are within minSeparation of each other
---@type Array<Array<Vec2>>
local clusters = {}
---@type table<integer, boolean>
local assigned = {}
for i, p in ipairs(points) do
+22 -22
View File
@@ -1,13 +1,14 @@
--Single player purpose
local Logger = require("classes.util.Logger")
local DcsUtil = require("classes.util.DcsUtil")
local Database = require("classes.spearhead_db")
local SpearheadEvents = require("classes.spearhead_events")
local MissionCommandsHelper = require("classes.stageClasses.helpers.MissionCommandsHelper")
local GlobalConfig = require("classes.configuration.GlobalConfig")
local CapConfig = require("classes.configuration.CapConfig")
local StageConfig = require("classes.configuration.StageConfig")
local Persistence = require("classes.persistence.Persistence")
local PersistenceConfig = require("classes.configuration.PersistenceConfig")
local SpawnManager = require("classes.helpers.SpawnManager")
local DetectionManager = require("classes.capClasses.detection.DetectionManager")
local GlobalCapManager = require("classes.capClasses.GlobalCapManager")
@@ -33,19 +34,11 @@ MissionCommandsHelper.getOrCreate() -- initiate
local capConfig = CapConfig:new();
local stageConfig = StageConfig:getInstance();
local startingStage = stageConfig.startingStage or 1
if SpearheadConfig and SpearheadConfig.Persistence and SpearheadConfig.Persistence.enabled == true then
standardLogger:info("Persistence enabled")
local persistenceConfig = PersistenceConfig.new()
if persistenceConfig and persistenceConfig:isEnabled() == true then
local persistenceLogger = Logger.new("Persistence", defaultLogLevel)
Persistence.Init(persistenceLogger)
local persistanceStage = Persistence.GetActiveStage()
if persistanceStage then
standardLogger:info("Persistance activated and using persistant active stage: " .. persistanceStage)
startingStage = persistanceStage
end
else
standardLogger:info("Persistence disabled")
end
local spawnLogger = Logger.new("SpawnManager", defaultLogLevel)
@@ -53,22 +46,29 @@ local spawnManager = SpawnManager.new(spawnLogger)
local detectionLogger = Logger.new("DetectionManager", defaultLogLevel)
local detectionManager = DetectionManager.New(detectionLogger)
GlobalCapManager.start(databaseManager, capConfig, detectionManager, stageConfig, defaultLogLevel, spawnManager)
GlobalStageManager.NewAndStart(databaseManager, stageConfig, defaultLogLevel, spawnManager)
GlobalCapManager.start(databaseManager, capConfig, detectionManager, defaultLogLevel, spawnManager)
local globalStageManager = GlobalStageManager.new(databaseManager, stageConfig, defaultLogLevel, spawnManager)
GlobalFleetManager.start(databaseManager)
local SetStageDelayed = function(number, time)
SpearheadEvents.PublishStageNumberChanged(number)
return nil
end
timer.scheduleFunction(SetStageDelayed, startingStage, timer.getTime() + 3)
env.info(startTime .. "ms / " .. timer.getTime() * 1000 .. "ms")
local duration = (timer.getTime() * 1000) - startTime
standardLogger:info("Spearhead Initialisation duration: " .. tostring(duration) .. "ms")
local missionEditorWarningsLogger = Logger.new("MissionEditorWarnings", defaultLogLevel)
MissionEditorWarnings.WriteAll(missionEditorWarningsLogger)
GlobalStageManager:printFullOverview()
globalStageManager:PrintMermaidStage()
local startDelayed = function()
globalStageManager:Start()
return nil
end
timer.scheduleFunction(startDelayed, nil, timer.getTime() + 5) -- delay start by 5 seconds so every deleted item it first removed entirely
local globalConfig = GlobalConfig.New()
if globalConfig and globalConfig:isDebugMenuEnabled() == true then
local DebugMenu = require("classes.debug.DebugMenu")
local debugMenu = DebugMenu.new()
debugMenu:RegisterMenus()
end