* Refactored Persistance managed by SpawnManager for groups, and added Persistence for buildables
* get last file based on the iteration number
* Working persistence of everything as a MVP version
- Refactored all CAP classes.
- Improved timing
- Zones are now not tied to MissionStages
- CAPROUTE_<routeID>_<free>
- routeID is now what is used in the naming convention.
- Units taxi back to their spawn parking space and rearm there.
(Units destroyed while in the Rearming or Repairing state are not taken into account)
* fixed for static train carts having no category?
* Added lastContact logic to be able to mark the location where a unit was last killed in a mission
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Co-authored-by: dutchie032 <dutchie032>
* Initial Methods for SpearheadAPI
* Added Spearhead API
* Added Spearhead API
* fixed compile for api
* Added notes for API in beta
* Added notes for API in beta
* Added Menu to all doc pages
* Added Menu to all doc pages
* added it for real
* added it for real
* fixed develop
* fixed develop
* fixed develop
* wip
* wip
* updated
* work in progress
* work in progress
* added empty docs page
* wip
* removed SAR files from persistence branch
* Added Blue Sams as seperate class
* added initial persistance
* added initial persistance
* added initial persistance
* added initial persistance
* added initial persistance
* added menu to persistence markdown
* added menu to persistence markdown
* added menu to persistence markdown
* docs update
* wip
* wip
* Refactor of Stage classes.
* wip
* wip
* wip
* reworked bluesam and stagebase
* Added waiting stage functionality
* updated docs
* wip
* wip
* wip
* updated
* wip
* wip
* wip
* refactored without issues, needs testing
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Co-authored-by: Dutchie <54616262+dutchie032@users.noreply.github.com>
Co-authored-by: dutchie032 <dutchie032>
Co-authored-by: ex61wi <tim.rorije@ing.com>