2026-03-22 - 2026-09-22
Overview
2 Releases published by 2 users
Published
vbeta
Release vbeta
Published
v0.13.0
Release v0.13.0
22 Pull requests merged by 1 user
Merged
#48 Feature/deep strike
Merged
#49 added lua check CI step
Merged
#44 Custom briefings for BlueSam and FARPS
Merged
#40 Feature/lanes
Merged
#46 updated to change the release name so two releases can co-exist
Merged
#45 beta.spearhead.rocks now for the beta branch
Merged
#32 Develop to Main
Merged
#31 updated briefings to be shown during spawn
Merged
#29 Updated max distance to be configurable
Merged
#28 Fix/ pre activation
Merged
#20 Fix/briefing warnings
Merged
#19 fixed briefings faulty giving warnings
Merged
#18 Fix/custom drawings
Merged
#17 Crate spawning update
Merged
#15 supplyHub Commands wiring and event triggers wired for more real time updates
Merged
#16 updating develop branch now automatically creates beta release
Merged
#6 Feature/automation
Merged
#5 custom drawing updates now updated on Stage Change not only on completion
Merged
#4 Feature/automation
Merged
#3 fixed multiline
Merged
#2 added release notes automation
Merged
#1 added release notes automation
8 Issues closed from 3 users
Closed
#42 New Mission Type: DEEPSTRIKE
Closed
#37 Custom mission names and briefings for logistics missions (BLUESAM)
Closed
#35 Lanes for stages.
Closed
#26 Option to have stage briefings shown to players upon spawning and stage completion
Closed
#8 Strange pre-active stage behavior
Closed
#9 Log file incorrectly reports missing briefings
Closed
#10 Supplyhub becoming unavailable after use
Closed
#11 Unloading crates can damage player Mi-8
26 Issues created by 3 users
Opened
#7 Possible unit cleanup issue tied to inactive/preactive stages
Opened
#8 Strange pre-active stage behavior
Opened
#9 Log file incorrectly reports missing briefings
Opened
#10 Supplyhub becoming unavailable after use
Opened
#11 Unloading crates can damage player Mi-8
Opened
#12 [Buildable] crews actively building?
Opened
#13 CAP Persistence
Opened
#14 Option to clean blue stages of red units
Opened
#21 CAS/SEAD RED Flights
Opened
#22 BLUESAM - Building partial SAM site
Opened
#23 CAP_I interceptors will pursue players across the map with no range constraints
Opened
#24 Commit/targeting range for enemy CAP flights cannot be customized
Opened
#25 Allow BLUFOR ground units to engage REDFOR ground units in CAS missions upon mission completion
Opened
#26 Option to have stage briefings shown to players upon spawning and stage completion
Opened
#27 Option to have the Spearhead Comms Menu navigation moved into a dedicated folder under F10 -> Spearhead
Opened
#30 Make it possible for missions to be "self assigned" and "owned"
Opened
#34 Blue Tankers and AWACS
Opened
#35 Lanes for stages.
Opened
#36 Add CAP mission as primary mission
Opened
#37 Custom mission names and briefings for logistics missions (BLUESAM)
Opened
#38 Custom drawings for Missions
Opened
#39 Optional smoke marker for FARP site
Opened
#41 Better Debugging Methods/Options
Opened
#42 New Mission Type: DEEPSTRIKE
Opened
#43 Images included in briefings
Opened
#47 CAP Integration with Lanes